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SIM - Simple Idle Miner

SIM - Simple Idle Miner

by Unknown

★ 62%
Price $2.49
Avg Players 0
Reviews 8
Released Aug 9, 2024
2DCasualClickerCyberpunk
View on Steam ↗

What players are saying

▲ Recommended 9 hrs
completed the game 100%, it was a little confusing at first but i soon figured it out with the help from the developer
i really enjoyed my time playing the game although i wish it was a little longer BUT 9 hours to play a game that cost next to nothing was definitely worth my time and money, this is an idle/clicker enthusiasts dream game, buy it you wont be disappointed
4 found helpful Steam ↗
▲ Recommended 5 hrs
It's a decent small snack for idle fans.
In my opinion the initial phase until unlocking ascension/NG+ (and with it automation) takes too long and is a bit tedious, however after that the game flows very quickly. I reached the end within 4-5 hours with about one more for 100% achievements.
4 found helpful Steam ↗
▼ Not recommended 0 hrs
bad game. no graphic settings like resolution, no auto, and lame. dont buy it
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

BugFix

663 days ago
Fixed bug that displayed the load savegame menue no matter if there was a savegame or not.

Content Update v1.2.0

665 days ago
After the adjustments from v1.1.0 did not achieve the desired effect, further adjustments were made. In the CommunityHub I also create a few topics about background information and numbers. ---------------------------------------------------------------- - Simple Idle Mods: There are now five mods available in the game, which enable an individual gaming experience with different effects: - Super Idle Mod: No XP-Unlock for Buildings. (It's your desire e.g. Manager instant available, prices remain unchanged.) - Pay4Clicks: Challenge mode in which every click has to be paid. If this is not possible, the game has failed (but is not lost, see below). - LimitedResets: NG+ can only be activated if there is credit available, which is earned via MinenLevel. - Super Intensive Mod: Dramatically increases various costs for more grind! - FullPotential: Increases the Same-Level-Bonus and adds more levels to it for even more production. -> The mods can be activated and deactivated at will (even when stuck). -> The mods can be combined as desired. -> The mods are compatible with endless mode. - Spielstände eingebaut: With the introduction of mods, one save game simply isn't enough. Nobody should be forced to choose between vanilla and modded. From now on you can create three savegames. ---------------------------------------------------------------- Have fun with SIM Thanks for playing Kitty

Content Update SIM v1.1.0

667 days ago
Content Update v1.1.0 Thank you very much for your feedback so far. After reviewing here are the changes: ---------------------------------------------------------------- - Endless Mode added: "Endless" well, at least until the variables reach maximum, then it's all over. (I wonder if anyone can do that ... hmm ... I am excited.) After completing the Final Research the Endless Mode can be activated. It'll be huge fun for all those, who love to grind just for the grind. Two notes: 1. No new achievements: For more informations take a look at the communityhub discussion "Hardcore Achievments". 2. Balancing: "Endless" needs a bit of time investment. I'll test and publish more updates if necessary over the next few days. Feel free to give feedback. Gamemechanics changes: - PiperGbR grants cost reduction of 75% per level, with a new maximum level of 15. Upgrade costs now scale in form of 1E, 1Z, 1Y, etc. instead of the story cost jumps. - Factory upgrades for the Mines can now level to a maximum of 20, given each Mine a maximum production speed of 0.1 seconds. - The "Same Level" Bonus for Mines is no longer capped at level 600. ---------------------------------------------------------------- GAMEMECHANICS CHANGES - "All Achievements" added: It's really embarrassing to say, but I a passioned achievement hunter, forgot the most important achievement of all "All Achievements". Now it is available. If already all achievements are done, just load your savegame and wait a few seconds, it will pop up automatically. (While testing no errors occured, but do you know Murphy? He loves to punch you right in your face. So if anything goes wrong, just yell. ) - Balancing: Some values got adjusted, this grants faster access to automation. Were in return some costs got raised too, to keep everything in balance. XP unlock costs: Building 1 from 50 XP to 25 XP decreased Building 2 from 5.000 XP to 1.250 XP decreased Building 3 no changes Building 4 from 5G XP to 12,5G XP increased. Manager...

Posts come from Steam's official announcements feed.

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