Space Valkyries tasks you with defending Earth against a cosmic threat in 2979 by commanding the Valkyria Zenith Serenity. The game combines rhythm mechanics with a reload-focused defense system, though players report the pacing feels rushed and the core loop grows repetitive quickly. Best suited for rhythm game enthusiasts willing to overlook technical issues with writing and grammar.
About this game
Year 2979, the cosmic entity "IT" threatens to destroy Earth. Take command of the Valkyria Zenith Serenity and use all your skills to face this threat alongside your beautiful operators.
What players are saying
▼ Not recommended0 hrs
I expected a proper shoot'em up or a decent defense game not some rhythm stuff i hate with a reload mechanic. Hard Pass. If this did not have have the gameplay of a rhythm game and was just a standard auto fire defense game or shoot'em up where you control a ship i would be fine with it but as it is ,it sucks to play. Things go by too fast and i got bored after 1 mission.
Hello dear players! It’s been a while since my last update! I want to sincerely thank everyone who has played Space Valkyries, and I’m taking this opportunity to share some exciting news during this Mexican patriotic season. The Steam event Mexican Entertainment System is back, and both of my games, Tits and Shadows and Space Valkyries, will have a special discount for those who wish to support me. Additionally, I’m pleased to inform you that Space Valkyries now includes a more recent version of Tezcatlipoca, featuring three different endings: A, B, and C! While there are still two locked rooms, I believe this game shows a lot of potential, and I would love for you to explore it and give it a try. Thank you for your continued support of my projects. Sincerely, Luis Eduardo Sánchez Mora
Hotfixes and Tezcatlipoca V1.02 {STEAM_CLAN_IMAGE}/45118293/bc1ddb60f2d52a2089b0bd10a6b9dd9bf113c8ce.png First of all, I want to inform you that I have included a demo of my new project, Tezcatlipoca, in Space Valkyries. It's still in its alpha stage, but I believe it has a lot of potential. {STEAM_CLAN_IMAGE}/45118293/25edefa6b2b036385a7875e0966af5a3b83817b4.png The following issues have been fixed: Now it's possible to activate and deactivate the special shot by pressing the Ctrl key. The sound of the HUD buttons has been reduced, and the tone has been changed to a deeper one to avoid discomfort. A hard lock issue when trying to access the database menu and returning without pressing the button has been fixed. (Note: The biometrics feature will not request any player information; that button is there for aesthetic purposes only.)
Keyboard support has been added, along with HUD notifications to indicate where projectiles are coming from before they appear. The keyboard controls aren't perfect, so if you have any suggestions on which buttons to use, that would be fantastic. We're also working on Ultimate/Perks abilities that can clear the screen of enemies or create barriers to protect the player.
Posts come from Steam's official announcements feed.