PiMon
by HatCatGames
Media
PiMon lets you keep virtual pets on your desktop that evolve and interact with your PC environment while you work. The game emphasizes a hands-off approach—your PiMon develops with minimal required interaction, though you can train and battle them against friends if you choose. It's designed for players who want a low-commitment companion rather than an actively managed pet, though the current feature set remains sparse compared to traditional tamagotchi-style games.
About this game
PiMon are virtual pets that live right on your PC! Take care of your PiMon while you do your daily tasks. Train them, update them into new forms, raise PiMon together or battle with your friends. Or do none of that and raise your PiMon your way! Welcome Admin, what kind of PiMon will you raise?
Players, last 37 days
Peak 0 · Low 0Daily peak concurrent players, sampled once a night from Steam.
What players are saying
There's no option for a neutral review, because I would be giving it that.
It's got positives, but for what I wanted out of a vpet game, there's too many features I wanted that aren't there.
It's designed to be very simple, and that's to its credit- it surely is simple. Maybe too simple for me as I don't get to really interact with my vpet at all besides moving them around. I want to give it attention somehow but I can't. No petting, no chew toys to throw around, nothing.
Sounds are really nice, I like that you have an active hand in skill progress if you want to, and I think that you can battle other players is really neat.
It's also strangely frustrating to lose all progress on my vpet when I step afk to do something for awhile. I sometimes forget that I have it running, and sometimes I do it intentionally to bump up my skills while I'm not at the pc and I come back to find all my progress is reset.
I don't really know what to make of this, it's like the point of the game is to barely grab your attention, but if you let that happen you chance starting over from scratch. I don't know if there's more planned for this, but it doesn't feel like the loop of caring for your vpet was entirely thought out, atleast in its current state.
On a totally personal note, I don't like the higher level designs. I would like my vpets to be more pet-like, like a ferret or cat or dog, less humanoid. Feels weird caring for a creature that looks like it could take better care of itself than I could.
Overall, it's okay. Just okay. It does it's job of being that thing-to-the-side that I sometimes remember to pay attention to while working on my pc. Is it worth my lunch money? Sure. I can tell a good amount of effort was put into it
Your pets are tiny, barely animated if at all, and have simplistic designs. They don't do anything besides stand around, and none of them set themselves apart in any way. The visuals overall are very crude and uninteresting.
Even worse, the user interface feels incredibly unpolished. The help pages are hard to read, and so are all the menu buttons. Room navigation seems like its trying to be cute, but it's only awkward and gets in the way. When a minigame begins or ends, the game window moves around the screen. The display options are extremely limited, which is even more of a problem when the game forces itself on top of all other windows. There are other related little issues.
The game demands your attention (to manage the hunger and energy of your pet) but not in any way that's fun. The minigames are miserable, but at least they're optional. Likewise, the stats you build up affect nothing whatsoever besides evolution path, which also affects nothing. There's some sort of PVP battle mode I guess?
Addition: It is glitchy. One minigame failed despite me inputting the correct answer. And right now I believe I am softlocked, with no way to progress or even to reset. The in-game feedback is so bad that I have no way of knowing for sure.
Reviews are by Steam users, hosted on Steam.
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