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Chicken Defense War - Tower Defense

Chicken Defense War - Tower Defense

by Peak Game

Price $5.99
Avg Players 0
Released Jan 21, 2025
2DAdventureCasualDeckbuilding
View on Steam ↗

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Chicken Defense War pairs tower defense mechanics with roguelike structure, putting you in command of a chicken protagonist armed with up to 15 skills and equipment to repel successive enemy waves. Each procedurally generated battle requires you to survive until rescue, with pre-battle choices of character and starting weapon shaping your strategy. The abundance of upgrades and accessibility appeal to casual players, though repetitive wave patterns and grind-heavy progression may wear thin for those seeking depth.

About this game

What players are saying

▲ Recommended 0 hrs
Lots of useful upgrades and easy gameplay, but also quite repetitive and grindy.

Before each battle, you can choose your chicken and starting gun. Although each chicken has a perk, the choice is not particularly essential. Both options have half of the content unlocked, with the remainder becoming available after the prerequisites are met. This is visible when you hover over a character or gun, allowing you to focus on the task at hand.

The gameplay is really limited and does not require much action from you. The chicken is on the left side and automatically shoots at attackers approaching from the right. Your task is to select new weapons and upgrades when you defeat enough enemies to level up. Enemies also drop money, which is collected automatically. Rounds are quick because you only have to survive for 5 minutes.

The level up selection is random and offers three perks or weapons, however there is only room for five weapons. Their utility varies from weapon to weapon, as some fire only at one enemy while others impact a larger region or everything in its path. Upgrades improve guns by increasing damage, firing rate, and bullet size.

The longer you survive, the more enemies appear, and the tougher they are. This also features a mini-boss and the main boss, who take a lot of punishment. When defeated, it drops a chest containing a lot of coins and a free perk. Of course, the leveling up requirements grow with each level.

A stage ends when you run out of health or defeat the main boss. If you succeed, you unlock the following stage, which is always the same but has new foes and more gold. Gold is essential for permanent enhancements purchased after a run. Since everything is dependent on gold, the initial upgrade may be the one that boosts gold rewards. However, you can also improve standard stats like damage, elemental efficiency, and others.

Weapons can also be upgraded. This is extremely expensive, but it can significantly increase their efficiency. Each can be improved to level 20. While most levels increase damage, a few alter their behavior. For example, a fireball can become a spark that bursts.

The final feature is equipment that is awarded for defeating the stage's boss. There are six compartments for hats, boots, and other usual equipment. You can have one in each slot, but they boost the character's attack damage and specific weapons.

Unfortunately, the game's stages are repetitive, which may cause you to lose interest after few rounds. This is a problem if you want to reach achievements. Because most are rewarded for kills and weapon upgrades that cost a fortune, you will have to go through countless runs to be able to afford everything.
4 found helpful Steam ↗
▼ Not recommended 3 hrs
This game is simply not interesting. It's a waste of time to play.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Minor Update

505 days ago
{STEAM_CLAN_IMAGE}/45287168/1f0a69184edda560099bf45a403245ba74dca349.png 1.Fixed the ejection bug. 2.Addressed the issue with the monster's center point being at the bottom, which prevented attacks from landing. 3.Optimized the effects and quantities of some cards.

Chick Defense War Update

508 days ago
{STEAM_CLAN_IMAGE}/45287168/1f0a69184edda560099bf45a403245ba74dca349.png 5 characters are enabled by default. 5 weapons are gifted by default. Fixed the bug where sound effects would still appear after being turned off.

Posts come from Steam's official announcements feed.

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