But it feels very thrown together and I agree with other reviews that it feels like a Roblox or Fortnite game.
It's a clicker game, I never go into these with high expectations, so no, that's not why I don't recommend.
- The game doesn't tell you anything when you start. No preface, no tutorial, just go get coins and collect creature. yes, it's a straight forward game, but there were some things I'd have liked to know, such as what gems do (since you can get them right away but not use them until later on), and information on how creatures work? They have different stats, tell me about that.
- I can hatch like 300 of the same creature trying to get my mythic and they are all entirely useless to me. Let me grind them into powder to level up my good ones at least, a la pokemon go.
- The gifts feel entirely USELESS. They give minuscule amounts of coin and diamonds and i probably could have gotten more just mining in the seconds it took to open all these gifts. And the game will pop up at you if you don't open your gifts after a while, so I can't just ignore their existence.
- There's lots of pop up events and they ARE NOT EXPLAINED. While they are pretty easy to figure out yourself, I'd still like information on them?
- The idling aspect... doesn't always work. Even if the game is open and tabbed out, it's hit or miss if my creatures will mine anything? And closing my game, I got absolutely nothing while I was offline. I get not wanting to farm a ton being off, but there should be a few hours you can earn up to.
- Multiple things require you to stop using your hoverboard. Including opening those stupid gifts. Just let me stay on them.
- Just a critique but the pause menu is... ugly. Definetly feels 'babys first game' level skills there, and it just doesn't match the art of the game. I know you don't want a ton of detail in there, that'd be pointless, but it feels very much like it's the menu from a different game. Something more sleek maybe? I don't know.
- Creature designs are just... kind of boring? All the same base shape and just feels like palette changes and a few add on mutations.
There ARE pros to this game.
+ I really appreciate that you can hover over things to mine instead of actively click.
+ The Level Up progressions seem very steady, not too long or short
+ The changing environments are very cool and nice to look at!
+ Satisfactory 'number go up makes brain go brrrr' game
+ The CONCEPT of mega and gold creatures is cool but without much info on the creatures it feels like it falls short in the end.
I'll probably still be finishing the demo, and maybe it'll look up the longer I play - I'm only on area 11. If some of these issues are fixed, I'd even be willing to play the full game when it comes out. I really want to like it more than I do, but it is what it is.
EDIT: I finished it, still as disappointing. I feel no need to go back and get the mythicals I missed . The second type of gem seemed to NEVER be usable in the prologue so why have them? I don't know. Just felt like a waste of time.