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Galactic Mining Corp

Galactic Mining Corp

by Windybeard

★ 84%
Price $12.99
Avg Players 2
Reviews 936
Released May 18, 2021
ActionAdventureBuildingCapitalism
View on Steam ↗

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Galactic Mining Corp combines roguelike exploration with idle progression and base management. You drill through asteroids across procedurally varied sectors, collecting resources to upgrade your HQ, unlock drill components, and expand your workforce. The repetitive drilling loop works best as a low-attention game—ideal for players who enjoy passive accumulation systems layered with light strategic choices about equipment and resource allocation.

About this game

What players are saying

▲ Recommended 45 hrs
Galactic Mining Corp is one of those games where I don't really know why I like it, and I probably should be doing something better with my time, but I still find myself addictively playing it. Put on some music or your favourite Netflix show, chill out, and start drilling.

A solid 90% of the game is drilling down (or occasionally sideways, maybe even back up if you're feeling fancy) through blocks of many different types of resource on a variety of planets that have different creatures trying to eat you and different damage eroding your ship. The other 10% of the game is clicking upgrade.

You upgrade your blocks, you upgrade the items, you upgrade your crew, and your rooms, and your drill (in many different ways). There's a huge upgrade tree from the core pieces you're rewarded with, and there's a big research panel that's basically you just collecting all these items and then clicking to research it. Your upgrades have upgrades, your unlocks have more unlocks.

And that's it. That's the game. You build rooms, you hire crew, you collect things and you drill. Then you repeat until you've achieved 100% achievements (since there's no story, I'm marking that as the endgame, since you'll have unlocked and upgraded everything.) There's no way to lose; even if you get eaten by a weird alien monster, you don't lose your resources. There's no way to go backwards in progression. It's as casual as casual gets.

Are you already bored reading this review? Then you won't enjoy this game. And that's okay, it's not going to be for everyone.

For me though, there's a zen-like charm to the addictive progressive gameplay loop. The art style is colourful and charming and I adore the character art on the crew - very creative and unique so I enjoy unlocking the next room or crew. I like collecting things. I like upgrading things. I like seeing my money go up. I like achievements. Galactic Mining Corp hits the sweet spot of "I didn't really do anything but I enjoyed doing it anyway and now I feel more relaxed." Any video game that I can close out of feeling more chill these days gets a thumbs up from me.

💖 If you find the reviews of an old Welsh lady interesting, please follow My Curator Page. 💖
118 found helpful Steam ↗
▲ Recommended 0 hrs
I found this too boring for me but I can't find it in myself to give a negative review.

There's a lot of love here, just not my thing.

Refunded.
92 found helpful Steam ↗
▼ Not recommended 7 hrs

Is it possible to make a fun game around a core boring mechanic?



Overview
Galactic Mining Corp is a collectathon game where you explore multiple sectors of a galaxy in search for minable objects. Once you discover them, you can land on them (usually they are big asteroids or moons) and start digging to reach their cores and collect them. Digging is done through a drillship that also takes damage while piercing through the harder layers of ground, so you’ll have to find the safest path to the core. Oh, and in the meanwhile you also have to manage a Galactic Mining Corporation!

Managing a GMC Takes a Lot of Work
The main goal of GMC is, putting it simply, to upgrade every single aspect of your corporation. Being a collectathon game at its core, basically everything in GMC is upgradable, given that you have a certain amount of the required resource. Upgrading your HQ allows you to have more rooms, but it requires corporation experience. More rooms let you acquire more workforce, which must also get unlocked by completing special contracts in the exploration panel. Then, the single workers can be upgraded when they gather enough experience, making everything an endless levelling. This levelling brings, above all, increased stats for your drill, which allows it to drill faster and for longer in the harsh environments of the different big space rocks.

While the game features many different resources (including every tile that you dig, but more on this later), the most important is hands down the cores you will find at the center of the different space rocks you will dig. The core will allow you to unlock increased stats and, most importantly, new galactic sectors and increased size for your HQ. Along with cores, we can unlock new rooms using the research function of our corporation, which allows us to transform an accumulated resource type into progress to the next new room.

Dig, Die, Repeat
We reach now the main loop of the game on which everything is built around. Every upgrade you build on your HQ, every character you upgrade and (almost) every research you make is aimed at improving your performances in the digging sessions of the game. Digging start when you discover a minable space object in the exploration panel. This panel is divided into many tiles which can be destroyed, for a gold fee, allowing you to see if something is under them. I strongly believe exploration is something the developers could have improved the game mechanics a little, maybe introducing a ship movement range that could’ve been improved with upgrades, instead of a gold threshold to reach to “explore” a tile that could have nothing behind it.

After exploring the sector a little bit, you’ll surely find a space object you can land on and start digging. Once you do, you will quickly see of the core aspect of the game is, simply put, too shallow and repetitive, especially for the main loop of the game. Digging involves a planet map divided into many different little tiles you can dig with your drillship. Every tile has a gold value, which is the gold you’ll earn when destroying it, and a resistance value which represents how long will it take to destroy that tile. The more resistant the tile, the more hp your drillship will lose when digging that tile. It is thus important to find the safest path to the core without digging through particularly resistant materials. Every planet will also have some special boon tiles which will allow you to trigger different effects, like healing your ship, extending your vision range for a few seconds or increasing the gold earned at the end of the mission.

The problem is that digging through tons of different tiles just isn't fun enough. It would be ok for a side minigame inside a bigger and more complex gameplay, but this is literally the main activity of GMC. Click, watch your ship destroy the tile, repeat until your ship loses all hp. The special boon tiles and monsters that inhabit the depths of the different space objects try to create some differentiation, but quickly become boring after seeing them a bunch of time in different planets.
Even enemies quickly become repetitive and boring after a while. This is due to their simple implementation in the game, which usually only allows them to move around in very predictable ways and destroy blocks.

Verdict
Initially I feared that I wasn’t understanding the game properly, but after a good amount of hours I can definitely say that I made my mind about Galactic Mining Corp: I would definitely enjoy the tons of different upgrades and long game replayability IF the game’s main gameplay loop was an enjoyable experience. But it just isn’t. It feels to me that more effort was put into making the game longer through the many upgrade mechanics, than into the core gameplay and what it has to offer. A real shame, especially considering that the title offers good art and, again, great longevity.

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83 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

MY NEW GAME - Spirit Hunters: Infinite Horde - OUT NOW!

1524 days ago
Hey everyone Some of you may or may not know but since the launch of Galactic Mining Corp I have joined forces with a few other amazing developers. We started our own studio called "Creature Cauldron" and we have been working away on our first release Spirit Hunters: infinite Horde! SPIRIT HUNTERS: INFINITE HORDE - OUT NOW! https://store.steampowered.com/app/1914580/Spirit_Hunters_Infinite_Horde/ My/our latest video game Spirit Hunters: Infinite Horde just released onto Steam Early Access. Check it out! "You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system." The game costs just $5 for Early access and we are working on this a lot so expect regular updates and frequent content! Thank you all so much for the amazing support over the years. I appreciate every single person who plays any of my games and I sincerely hope you enjoy my latest one Spirit Hunters: Infinite Horde. Much love Anthony Follow Creature Cauldron on... Discord | Twitter | TikTok | Twitch | Instagram | Patreon | Website Follow Windybeard on... Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube

MY NEW GAME! - Spirit Hunters: Infinite Horde! OUT MAY 25th

1532 days ago
Hey everyone! I have some very exciting news! Since the launch of Galactic Mining Corp I have joined forces with a few other amazing developers. We started our own studio called "Creature Cauldron" and we have been working away on our first release Spirit Hunters: infinite Horde! https://store.steampowered.com/app/1914580/Spirit_Hunters_Infinite_Horde/ "You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system." RELEASE DATE - 25th May 2022 Head over to the Steam page to check it out and SMASH it on your Wishlists! https://store.steampowered.com/app/1914580/Spirit_Hunters_Infinite_Horde/ Thank you all so much for the amazing support with ALL my games. I am super excited to be releasing another game and WE hope you enjoy it very much. If you would like to know more about Creature Cauldron then check out some of the links here or join our Discord and say Hi. Follow Creature Cauldron on... Discord | Twitter | TikTok | Twitch | Instagram | Patreon | Website Follow Windybeard on... Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube

Galactic Mining Corp - Patch #5

1834 days ago
Hey everyone. I have been working hard on Galactic Mining Corp and have been listening to the awesome feedback from the forums, discord and reviews (good and bad) and have made some changes and additions I hope you will enjoy! Here is whats in this patch Added - 7 new completionist medals added with BIG STAT PRIZES. These can also be viewed in Office. All the Cores - Drill every core in the game Coretrium Complete - Complete the Coretrium All the Crew - Obtain and max level all crew Champion Explorer - Uncover all maps Upgrade all Items - ... all items upgraded Research Genius - Complete all research squares Material Master - Upgrade all tiles Added - New monster - Blockhead Added - Breaking a chest has a chance of releasing a TREASURE BONSON!! Added - MONSTER INFESTATION DETECTED! Some drill sites are now infested! (lots of monsters) Added - Some drill sites are now Swiss cheesed! (Lots of gaps) Added - Nano Drills now give XP for both tiles and Items they bring back Fixed - Auto drilling movement getting stuck on things Fixed - Correct number of rooms available now shown in Room Upgrade UI list. Fixed - Issue with some flavour text disappearing in galaxy map Fixed - Issue with option menu not displaying correctly Fixed - Typos and grammar errors Changed - Re balanced late game progress and reduced grind Changed - Reduced XP requirements of end game tile upgrades Changed - Decrease the difficulty of planet Apollo Changed - Tweaks to many drill location stats Changed - Nano drill cool-down reduced Changed - Nano drills have a better chance of finding rarer materials Changed - Monsters can spawn closer to each other and in more random ways HOTFIXES/CHANGES SINCE PATCH--------------------------------------- HOTFIX - A few people may have been able to get INFINITE DRILL POWER due to an exploit in this patch! This has now been addressed. HOTFIX - An issue was identified where nano drills were causing items to level up incorrectly. This has now been fixed. HOTFIX 28.07.2...

Posts come from Steam's official announcements feed.

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