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Chimera Capsule

Chimera Capsule

by Talops, NLL_SKLL · Published by Talops

Price N/A
Avg Players 0
Released Coming soon
Auto BattlerCasualClickerCreature Collector
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About this game

Latest updates

Demo 2 Coming Soon - HUGE UPDATE

392 days ago
Hey there! It's been a while! Sorry for the lack of news (it's been 7 months!), Null and I are still working on Chimera Capsule, and a lot has happened in the meantime. Things took longer than we thought! As we were making progress on the demo update, which we initially wanted to release by the end of 2024, development slowed down and it became clear to us that the game and demo needed more depth, characters and polish, far beyond a simple update. So we returned to our kitchen, picked up momentum, and COOKED! MASSIVE Demo Update On The Horizon! Honestly, it's closer to a completely new, reworked demo than an update! It will reflect something much closer to what you can expect at release this year. We're trying to get it done ASAP, aiming for this month. While you wait, here's a preview of what's coming! This is a work in progress and the final result is subject to change. {STEAM_CLAN_IMAGE}/45186427/06ece810b78fad608d77c91e86a429f3fd3c233d.png New window borders! The game now sports a brand new, integrated look! New dungeon! The demo will feature the first 5 floors of the Necrospire. And yes, those two are indeed new Chimeras! The Beast, and Anestasia. An obsessive and mysterious assassin bunny bride, and the strongest and smartest Oni nurse! One makes them bleed, and the other puts them to sleep with her huge hammer! {STEAM_CLAN_IMAGE}/45186427/12f8195deb2c05685582beee483973a8f76f963f.png {STEAM_CLAN_IMAGE}/45186427/a9eccbf74623b1b523fff88e16aa168e890dda2c.png A complete rework of the Quarters window with better UX! Minions, Chimeras and your Ingredients inventory now each have their own screen, and Fusion has a little cutscene! This comes with a new Inspect screen that shows more in-depth info and stats. ...And as you can see, Null_Skull made new gorgeous character illustrations. Every Chimera now has her own portrait! {STEAM_CLAN_IMAGE}/45186427/2cabcacceb597d8f34e968cc5af3e36373a7a9f4.png New Chimera dialogue and lore! Chimeras now have their sets of dialogue, f...

Next Fest Demo - Patch 0.2.4 (Drag & Drop)

586 days ago
Hey there! How was your Next Fest? Ours went better than expected, for such a small game with absolutely no marketing. It was a really eye-opening experience, thanks to your feedbacks! So many little things we could have never thought of! Thank you so much for playing the demo and giving us your opinions! It was pretty hectic, and a break was largely due, so we took a week off and came back in full force to deliver a new quality of life update to Chimera Capsule, the last one before our big upcoming content update. New Features Drag & Drop ! You can now click-and-hold on any "slot" that contains a homunculus (including Workshop and Squad slots!) into any non-Quarters slot and it will assign the unit accordingly. It also includes swapping two Minions with each other directly in the Workbench screen, or Chimeras in the same squad. Of course, the previous click-based workflow still works as well! This was a very highly requested and much needed feature that should make the game much more ergonomic to play. Added game-wide window re-focus. When no game window is focused (for instance, after clicking on your browser, Discord or Steam), focusing on one of the windows again, by clicking or alt-tabbing, will now show all windows instead of just one. This also applies to minimized windows. A lot of people were bothered by the fact that they had to click on all 4 game windows through their task bar every time they full-screened any other app. I hope this addresses it! In the Settings screen, added a toggle for game-wide window re-focus. Added a Window tab in the Settings. Changes (Chimera) Poxie: Relief (Skill 2) will now target the ally with the lowest HP percentage (previously targeted based on flat values). Workshop: Changed workshop titles to A B C instead of 1 2 3, and the top-left corner of unit slots will now display both workbench and assigned slot. Previously 1/2/3, now A1/A3/B2/C1/etc. Lowered Elusive Root levelup requirements. Lowered Meat Chunk levelup requirement...

Next Fest Demo - Patch 0.2.3 (QoL)

597 days ago
Hey there! Are you enjoying the Next Fest? After a short break, I am back with more highly requested features! Changelog Your Quarters screen now displays Homunculi in order from Tier, Type and Level! This is a temporary measure while waiting for the UI overhaul of the Quarters and Workshop windows I am currently working on. You can now snap (magnetize) windows to each other! It is an experimental feature which you can toggle in the settings. Due to engine limitations, I cannot register clicks on a window's title bar, so your currently held window will flicker a bit when snapping. This is normal behavior and will be fixed in a future update, when custom title bars will be added. The Lab window does not snap to others, as it is the main window. This is intended, but if people request it I can easily change it. In the future, I would like to add a feature that allows you to move all secondary windows along with the Lab one! The game now saves and remembers window positions! If one of your windows becomes unreachable, you can reset window positions in the settings. If the main window is unreachable, please check the pinned softlock solutions thread in the game's Steam Discussions board. More scaling values have been added: x3 and x4 (which is defaulted to on 8k displays). You can now reset your settings to their default values! Your Homunculi now have neat mouse-over tooltips! They display stats, lore, and Minion ingredient gathering info! This data will be more conveniently displayed in the upcoming UI overhaul. Maximum ingredient yield for some Minions has been increased. What's Next The next big change will be an overhaul of workbench and squad interactions by adding Drag & Drop and allowing unit swapping on the same window! This should be way more ergonomic than having to click on an empty slot and then on your target. It will come with fixes for a few minor bugs I found, and some UX changes. Afterwards, there are two big things that are planned: The Quarters overh...

Posts come from Steam's official announcements feed.

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