Crony Corp
by Blarney Bytes
Media
Crony Corp tasks you with building interconnected factories and managing production recipes across a player-driven marketplace where you compete against rival corporations. The game combines factory automation with real-time market dynamics, though early access issues with UI scaling, timer-gated construction, and incomplete premium currency systems currently hamper the experience. Best suited for players patient with early-stage games who enjoy economic simulation and supply chain optimization.
About this game
Crony Corp is a factory builder idle game where every factory, product, & market decision matters! Start with a small operation & grow it into a global industrial powerhouse. Build automated production chains, react to a live marketplace, & outmaneuver rival corporations in a player driven economy!
What players are saying
I couldn't get it into full screen and the resolution doesn't even change.
The UI is wayyyyyy to big.
I will say this and this is the only reason I'm going to give this game a chance and review my review later on...
The concept, controls, and mechanics of the game has massive potential!
But this UI issues need to be fixed because the actually "Play Area" of the screen is small and taken over by clunky UI that can't be changed.
I understand it's early access and just been released, but I can't play a game like this.
I will keep an eye out for an update and looking forward to giving the game another chance as this type of game is something I look for, but right now it needs some more work.
That being said it is too early of a release. Much of the gameplay is broken to the point of not playable.
The premium currency can not be purchased currently. This limits a number of things hidden behind a paywall. You can't manufacture several of the top end things (dynamite, uranium, etc.) which are required in production lines for even the smaller things (Dynamite is required to mine). Also since you sell from the warehouse, your warehouse fills up extremely quick and you can only set the auto sell for a single item. If you send other items to the warehouse it fills up and everything shuts down. Additional auto sales are timed behind a paywall - but that currency is not in game.
So is it fun? I think so, but its broken to the point of near unplayable. Once they put the currency in game it will be extremely pay to win - and take away what makes it fun. Lots to work out, would make a great game - but I don't think this is going to get there.
Reviews are by Steam users, hosted on Steam.
Latest updates
Important Update Regarding Crony Corp
16 days agoSteam UI Update
68 days agoMinor Update v0.2.1
92 days agoPosts come from Steam's official announcements feed.
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