Clicker game played at the bottom of the screen. A village chief is lost on the road after his village is destroyed by demons. The lord of the village gives him an order to open up a new frontier and cultivate the land. The village chief's hell of endless cultivation begins.
Basic but cute idle game. Upgrade individual pioneers, global upgrades, numbers go up. Currently achievements don't work for me, and the ability to resort the pioneers so your favorites are up front would be a nice quality of life improvement, but it is good for what it is.
ver.2.3 - Purchase Bonus: New Settlers - I created a game of luck called 99,999 Ryo. https://store.steampowered.com/app/3501960/99999/ As a special bonus, buyers will receive an additional settler: Black Ninja This is a simple mini-game where you continuously make the right choice in a two-option game to reach the goal. It was created as a project to learn about online systems, so the game itself is extremely simple. It's a tough challenge, so only certain players will find it enjoyable. Currently, I am working on a game that is not an original title, so there will be no new settlers for a while. - Future Update Plans - The concept for the next update is taking shape. Although it's still tentative, here are some planned updates: Fishing Feature This is a completely idle feature. Instead of engaging in frontier development, players can simply fish. Depending on what is caught, a high-tension boost may occur, or the material acquisition rate may temporarily increase. Favorite Character Feature Players will be able to select one favorite character at the base camp. The selected favorite character will always depart at the front. Additional Building Blueprints Rather than simple additions, this will feel like progressing into a second round of construction. The required development power will increase compared to the first round. Various Minor Fixes Display improvements when returning after failing to defeat a monster Showing the highest reached distance at base camp Adjustments to some daily quest conditions That's all for now. In the future, I plan to introduce more systems that increase material collection rates. Initially, I intended fishing to be available for all characters, but now it seems only specific members will be able to fish. Why? Because I thought: "Since there are so many settlers, wouldn't it be fun if each had unique actions?" If you've unlocked the maximum number of settlers, you may have noticed that some characters are grouped by outfit themes. I’m...