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JAMs

JAMs

by BlackSails.com

★ 53%
Price Free
Avg Players 3
Reviews 66
Released Nov 8, 2024
AbstractCasualClickerCute
View on Steam ↗

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About this game

What players are saying

▼ Not recommended 1 hrs
A low effort idle/clicker game in a long line of them all about Steam inventory items to make money with no over-sight for poor gaymers.
29 found helpful Steam ↗
▲ Recommended 357 hrs
Alright. Let's chat about JAMs for a minute. Out the gate, I'll note that I know the developer, which is really the only reason I've added the game to my library, as I am very critical of the NFT clicker idle whatever genre of games made famous by Banana, Egg, and other similar pyramid scheme type games. But I am very happy to report that JAMs does things differently. Which I already knew going in since the dev is more into appreciating the artistry that goes into the items that drop in these games than he is in the marketability of them, overall.

The first thing that is noteworthy off rip is that there are no marketable items being advertised on the product page. Because this game is not trying to artificially inflate item values by selling limited time items to you. Nor is the dev creating items that he himself can sell on the market at inflated prices. Instead, he is simply creating things he thinks look cool and will be fun to look at. Obviously, most are in fact marketable, but that does not seem to be the driving force with this game.

Instead, he seems more interested in developing a community and multi-media game where the foundation is the creation of interesting art pieces, and I know he plans to incorporate things like a digital jukebox into the game eventually. Hopefully we do see that happen. I'm not someone who hangs out on Discord, BlueSky, or what have you, so I really have no idea what the JAMs community actually does or how they interact with each other, but they definitely exist, and it seems to continue to give the developer energy to keep creating.

Now, should you just trust that this isn't a pyramid scheme like all of its contemporaries? No, of course not. You should look into it yourself and see if it is or not. Doing your due diligence is important. But I can say that I don't believe that to be the case here. There is a DLC that offers a different set of item drops, and that is basically the developer support button if you want to throw a buck his way. However, the base game is free, so check that out first before making a monetary decision.

At the moment, the game is barebones with a clicker and another prompt that I believe begins the item generation process(?). Not totally sure about that second jar prompt though. The dev would have to speak to that himself. There is also a screenshot button and space for other options not presently added to the game. Along with a social media and Steam link. The social media prompt is not currently enabled though (at the time of this writing).

I finally had a chance to let this game idle overnight, and it does at the moment of this writing drop an item every twenty minutes. Of the twenty-six items that have dropped over the eight plus hours I've let the program run, nine types of jars dropped, which are as follows:

Base Game: Scorch x4, Refresh x5, Guardians x5, Spangle x4, Mendin x3
DLC: Heat x2, Fireflower x1, Vibes x1, Splash x1


I personally have no intention of selling any of these since they exist more as a curiosity for me, but I do think this is where both the marketability and the fact that this isn't the driving force of this game both reveal themselves. There is a solid chance that a person would want to sell off duplicates, but it is also highly unlikely that the items would sell for more than 3 cents, making it both not profitable and kind of a waste of time to do so. But it is of course an option. I think the more likely outcome is that people trade duplicate jars with other people for jars they don't own. Anyway, if you want to get a look at some of these designs, my Steam inventory is public, so feel free to take a look.

Anyway, I do think the item design are cool. Some are animated, others aren't. But all of them have some thought put into both the items and the item descriptions. The latter of which seem geared towards building up some JAMs lore. Who knows what will come next?

I'd also add here that you can run JAMs in the background while playing other games on Steam. Which for me is handy since I'm just letting it run right now for a while to see what happens in general as far as drops are concerned. There does seem to be a new jar each day.

So yes, I'm rating JAMs positively because it is approaching things as a fun hobby rather than as an NFT pyramid scheme. Every single other NFT clicker/idler I've seen falls into the latter category. And that does make JAMs stand above the rest IMO. But yeah, as mentioned earlier, I do know the developer which is why I've played around with the game at all. So, you know. Do your own due diligence rather than diving in blindly. :)

If you found this review helpful and would be interested in supporting my Curator group, Robilar's Reviews, it would be appreciated. Cheers.
25 found helpful Steam ↗
▼ Not recommended 59 hrs
The developer refuses to hear his community, and is trying to keep people running this software adding meaningless and insanely long achievements, instead of creating a real game. Try to avoid this software.
16 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Introducing HiFi Streamer Pro!

18 days ago
Hey everyone, I wanted to tell you about a new app I created which is launching in just a couple days here on Steam! It's called HiFi Streamer Pro, it's a media player that I created for use in streaming my music from my Plex server in high sound quality, now as a standalone app it has the ability to do WASAPI exclusive mode for bit-perfect sound and a new mini-player with borderless skins which are totally customizable. It was always designed to just be an audio-only player, but I am imagining expansion and plugins providing us with more limitless possibilities, and I think we could get the workshop system working here to share things like miniplayers. The premise being, I use Plex at home and sometimes you have a random MP3 or audio file you want to test, and you can't exactly just "drag" stuff into you server to play it like a regular temporary listening experience... or mix your queue with multiple Plex server connections, locally "dragged-in" tracks, local libraries (network paths), and other methods like mixed into the exact same system... and still have Last.FM properly assigning the scrobbles to everything... It was always perplexing, and now with my creation here, you can own this type of player for just a couple bucks. The included miniplayer skins are just intended to be demos of what is possible, you can take the HTML folder and show the templates to an AI and they can create you any skin you can possibly dream of, pretty much instantly. The "car stereo" one is one that differs in overall shape, so when making different geometry skins it will be a good example to look at. It will be released soon on 5/26 so Wishlist It and Follow The Page please! And don't worry, new JAMs stuff is still coming!! As is a bunch of other stuff too!

New Standalone AutoClicker App!

61 days ago
Hey! I had an idea yesterday to create an actual dedicated AutoClicker application, and put it inside JAMs as a bonus if you purchased the AutoClicker DLC: It not only will click for you in the game, but now has a second feature: it includes an entire separate program you can use on your computer for your general Auto-Clicking needs. Goes up to 1000 CPS! Break all the games! 😈 It's perfect because the AutoClicker itself is essential to our game right now, it's practically a required purchase so why not slap a whole program in there as a bonus toss-in feature to say thanks for buying the DLC and maybe it will encourage more people to pick it up just for this feature alone, you don't need JAMs running to use it. You should already see it in-game if you are on Windows! Fully translated in all of our supported languages. To launch it, you can find the program in the install directory, or you can use this button here in the settings to launch it, and then you can pin it onto your desktop in the AutoClicker UI on the About page. Enjoy! Oh and new items comin' don't worry, keep collecting duplicates though to farm Gold anyway in the meantime while JAMs Animator gets put together.

New Items Coming Soon

76 days ago
Hey guys sorry I haven't made new items for a little while there, they were kind of driving me crazy. I have the ability to make the coolest AI artwork now, but the animations are really hard to make perfectly looped and sometimes you do 20 animations in a row and the pixels haven't budged at all, and it costs money per animation attempt, it's maddening to say the least. So I went to develop a ton of other software using AI, I found that I could write an entire program or game in the time it would normally take me to make 1 AI video animation and be happy with it, and I made so many programs that one day I had the idea to ask AI to make me a custom animation software suite for JAMs so we could get animations coming out which are nice transparent glittery little GIFs not the AI videos type. After a bit of iteration, the program can now spit out some half decent creations. These are going to look great. And so, having only 20 different FX's in my pipeline and having a variance of 10 of them stacking creates some interesting effects, each time I hit refresh it seems like a waste not to save every render. I am going to try expand this to 1000s of different effects if I can, right now I have 20 basic categories of them and I am just spamming AI to draw up different rendering effects over and over. I've set it up in such a way that my computers can work as clusters, where some can use LLM's to generate new animation parameter / themed concepts and output the item code for Steam directly, and the other systems could be rendering the designs themselves, so I should literally just have to wake up in the morning and choose the best items and just tweak the names and upload them. We are going to have lots more items very, very soon.I have already coded the game in such a way where if we have a ton of items, everyone gets a huge boost on the click counter rate, so I can't exactly just put a ton of new items out all at once, but I also saw people were yearning for some kind of r...

Posts come from Steam's official announcements feed.

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