Colleccct distills the incremental formula into a focused one-hour experience where you shatter geometric shapes into orbs that feed an evolving upgrade system in real-time. The game forgoes traditional progression gates—upgrades stack continuously as you play—creating a meditative rhythm of destruction and collection. Best suited for players seeking a short, self-contained idle session rather than a long-term grind.
About this game
There is no you. There is no me. There is only collect. Colleccct is a 1-hour incremental odyssey of rhythmic destruction. Shatter abstract shapes into glowing orbs to feed a real-time upgrade stack. Evolution never pauses. Relax and let the orbs flow!
Players, last 69 days
Peak 13 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
There are millions of games like this — everything feels copy-pasted. On top of that, the reviews seem manipulated. It’s way too unfinished and just completely uninteresting.
Best free to play game I've played. I'd have paid probably $3 for it. It took me less than an hour to beat it, and then a few minutes for the last part. It's super cool, the incremental upgrades, the moving and collecting. It's simple, but it works great and looks cool and the upgrades are effective. I'm going to play it again now that I understand it and see if I can cut that time down. :) thx devs, awesome work.
Hey everyone! I finally got around to adding some achievements for those that were asking for them. They are a bit basic and I intend to flesh them out a bit more fully in the future - but for time being I hope they work for you all. Please comment if any bugs/problems happen when you are trying to get them. I have a few more I'd like to add but just need to figure out how to implement them.Secondly, I'm removing the 'merch' store. It was a bit of a failed experiment, people didn't seem to get it so I thought I'd just wipe it altogether. Thanks to the people that did buy stuff, much appreciated. Because of this change I'm asking Valve if I could re-price my game to the lowest possible price ($1). If you already downloaded it for free this shouldn't affect you at all, so enjoy the updates. I'm sorry in advance for changing my mind on this. Thank you for your support either way. I've added some basic controller support as it was my dream to play this on the steamdeck. I think there may be issues with it, but if you have a deck please give it a test and let me know how it goes. I'd really appreciate it. Lastly, I'd like to add a few more tiers of gameplay (new game+), but still figuring out the best way to implement it. Cheers, -M
Hey all,After some feedback I've added the ability to cycle backwards on the focus bar by pressing 'shift+tab'. Admittedly, I liked the forced 'loop around the bend' with the focus bar - but the overwhelming feedback was it was frustrating. So, going backwards it is!So, my initial intent of the merch store was to buy something if game resonated with you - if you found it chill or enjoyed the visuals and just wanted something to remember the experience by. I thought this would be an interesting way to make the work free for everyone but also give the option to support me and get something physical in return.However, based off some of the comments it seems this approach is throwing people off. Just let me know in the comments if you feel this way. I'm definitely willing to rework it or just remove it if it's coming off the wrong way.-middlepattern