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Void Dungeon

Void Dungeon

by Unknown

Price N/A
Avg Players 0
Released Q3 2026
ActionAdventureClickerIndie
View on Steam ↗

Latest updates

New Void Dungeon Demo is Live! ⚔️

21 days ago
Adventurers, thank you for all the feedback, bug reports, balance notes, and ideas you've shared with us. We’ve been carefully reviewing everything and working hard to make the Void Dungeon demo better with every update.Our goal is simple: listen to players, improve the experience, and keep building toward something bigger. At the same time, we’re also actively working on one of the most requested features - a co-op version of the demo 👀This new update for Steam Medival event includes a large number of fixes, balance improvements, UI upgrades, and gameplay changes based directly on your feedback.🛠️ Highlights From Recent Updates⚔️ Combat & BalanceReduced enemy strength in earlier versions, including elites, champions, and bosses.Faster player attacks (base cooldown reduced from 1.0s to 0.75s).Later balance pass increased enemy strength and EXP rewards for better progression.Enemy ice spike skill duration shortened to 3 seconds.Reworked HP/MP regeneration system for clearer progression and stronger itemization.🎒 Quality of LifeAdded option at the blacksmith to dismantle all items of selected rarity.Added tooltips for new blacksmith buttons.Removed player lock when opening bags.Added warning when trying to open another bag while one is already open.Added reset-game popup for players returning from previous demo versions.🖥️ UI & Visual ImprovementsRebuilt UI rendering system for better support across different screen resolutions.Improved tooltip positioning across the entire game.Rift UI improvements.Better treasure chest map icons.Improved indicators when skill/stat points remain unspent.🎨 Character CreationImproved hair and eye color selection.Added curated color palettes to avoid extreme or broken-looking colors.🧠 Technical ImprovementsFixed crash caused by rapid menu clicking.Upgraded enemy skill networking systems using Unity Netcode foundations as we continue preparing future multiplayer/co-op features.🌍 World PolishMarcel now properly walks out of the tent inste...

Demo Update #3 – Fixes, Balance Tweaks & Quality of Life Improvements

61 days ago
Hello Adventurers,Thank you all for playing the Void Dungeon demo and sharing your feedback with us. We've been carefully going through your reports and suggestions, and we've just released another small update focused on stability, gameplay balance, and quality-of-life improvements.Here’s what’s new in this update:FixesFixed an issue with an enemy ability that could still cause crashesImproved saving and loading of audio volume settingsImproved handling of audio device changes in the system (for example when switching headphones)Gameplay & BalanceReduced the chance of receiving identical item stat rolls in a rowReworked how item stats are rolled to improve progression between rarities (applies to newly acquired items)Increased the Knight's melee attack radiusImproved the timing of the Wild Strike Knight skill so both hits connect more reliablyReworked health and mana regeneration when the player is fed – the buff now has a stronger effect at lower levelsIncreased the drop chance of potionsUI & Quality of LifeAdded information about the food requirement for health and mana regeneration to passive skill tooltipsAdded a “No Food Buff” indicator in the player stats windowWe’re continuing to improve the demo and polish the experience based on your feedback. Every report, suggestion, and play session helps us make the game better.Thank you again for playing Void Dungeon and helping us shape the game!

Void Dungeon Demo Update #2 – Fixes & Improvements

64 days ago
Hello Adventurers,We’ve just released a small update for the Void Dungeon demo, focusing mainly on stability improvements and a few gameplay fixes. Thank you for all the feedback you’ve been sending us - it really helps us improve the game.FixesFixed an issue where some enemy skills could cause a crashFixed a bug that could block the player when sending a manual report while the report cooldown/limit was activeGameplay ChangesItems can no longer be dropped inside walls or other objectsCostumes can no longer be soldImprovementsImproved pet descriptionsCorrected the Invitation descriptionAdjusted shop item description size for better readabilityThanks again for playing the demo and sharing your feedback. We’re continuing to work on improvements and updates as development progresses.See you in the dungeon ⚔️

Posts come from Steam's official announcements feed.

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