Void Dungeon is a 2D action RPG where you equip your character with cosmetics and gear, then tackle procedural dungeon runs either alone or with up to three others. You'll engage in real-time combat against waves of enemies while assembling synergistic item builds to increase your power, with each run offering new rift layouts and loot to chase.
About this game
Dress up your hero and dive into chaotic co-op dungeon runs. Void Dungeon is a 2D hack & slash ARPG where you battle relentless monsters, craft powerful builds, and explore dangerous rifts solo or with up to 4 players.
When you step into Void Dungeon, we want you to feel like every corner of the dungeon has a story to tell. Even though it’s all 2D pixel art, every tile, shadow, and prop is carefully designed to make the world feel alive and immersive. It all starts with concept sketches. Before a single pixel is placed, the team explores the mood, themes, and unique look for each area - from dark, mysterious chambers to more structured corridors. These sketches act as a blueprint, guiding how the dungeons will look and how players will experience them.Once the concepts are ready, pixel art assets are created with readability and clarity in mind. It’s not just about making something look cool - every wall, every torch, every crate is designed so that players instantly understand the space and can navigate it confidently. Lighting and color choices play a big role here too: subtle shadows, highlights, and contrasts help set the tone and naturally guide your eye. The goal is a balance between retro charm and modern design. We want the world to feel rich, detailed, and coherent, even as you explore the depths. Every pixel, every animation, every little environmental detail contributes to the overall experience - making the dungeon feel alive, mysterious, and full of character.We hope that when you explore Void Dungeon, you notice the care put into its look and feel. Follow us here:📍 Void Dungeon on X: https://x.com/VoidDungeonGame📍 TRIK SOFT on X: https://x.com/PulsaSingularAnd don’t forget to follow better. publishing’s channels:🔷 X: https://x.com/betterpubpro🔷 FB: https://www.facebook.com/betterpubpro🔷 Discord: https://discord.gg/5jTytVDch8
Adventurers, thank you for all the feedback, bug reports, balance notes, and ideas you've shared with us. We’ve been carefully reviewing everything and working hard to make the Void Dungeon demo better with every update.Our goal is simple: listen to players, improve the experience, and keep building toward something bigger. At the same time, we’re also actively working on one of the most requested features - a co-op version of the demo 👀This new update for Steam Medival event includes a large number of fixes, balance improvements, UI upgrades, and gameplay changes based directly on your feedback.🛠️ Highlights From Recent Updates⚔️ Combat & BalanceReduced enemy strength in earlier versions, including elites, champions, and bosses.Faster player attacks (base cooldown reduced from 1.0s to 0.75s).Later balance pass increased enemy strength and EXP rewards for better progression.Enemy ice spike skill duration shortened to 3 seconds.Reworked HP/MP regeneration system for clearer progression and stronger itemization.🎒 Quality of LifeAdded option at the blacksmith to dismantle all items of selected rarity.Added tooltips for new blacksmith buttons.Removed player lock when opening bags.Added warning when trying to open another bag while one is already open.Added reset-game popup for players returning from previous demo versions.🖥️ UI & Visual ImprovementsRebuilt UI rendering system for better support across different screen resolutions.Improved tooltip positioning across the entire game.Rift UI improvements.Better treasure chest map icons.Improved indicators when skill/stat points remain unspent.🎨 Character CreationImproved hair and eye color selection.Added curated color palettes to avoid extreme or broken-looking colors.🧠 Technical ImprovementsFixed crash caused by rapid menu clicking.Upgraded enemy skill networking systems using Unity Netcode foundations as we continue preparing future multiplayer/co-op features.🌍 World PolishMarcel now properly walks out of the tent inste...
Hello Adventurers,Thank you all for playing the Void Dungeon demo and sharing your feedback with us. We've been carefully going through your reports and suggestions, and we've just released another small update focused on stability, gameplay balance, and quality-of-life improvements.Here’s what’s new in this update:FixesFixed an issue with an enemy ability that could still cause crashesImproved saving and loading of audio volume settingsImproved handling of audio device changes in the system (for example when switching headphones)Gameplay & BalanceReduced the chance of receiving identical item stat rolls in a rowReworked how item stats are rolled to improve progression between rarities (applies to newly acquired items)Increased the Knight's melee attack radiusImproved the timing of the Wild Strike Knight skill so both hits connect more reliablyReworked health and mana regeneration when the player is fed – the buff now has a stronger effect at lower levelsIncreased the drop chance of potionsUI & Quality of LifeAdded information about the food requirement for health and mana regeneration to passive skill tooltipsAdded a “No Food Buff” indicator in the player stats windowWe’re continuing to improve the demo and polish the experience based on your feedback. Every report, suggestion, and play session helps us make the game better.Thank you again for playing Void Dungeon and helping us shape the game!
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