Loot Frog merges bullet-hell combat with incremental progression, tasking you with smashing pots and harvesting gems while dodging enemy fire across varied environments. Gear upgrades and unlockable abilities compound your power over time, letting you venture deeper into chaotic cult-infested biomes. Ideal for players who want frantic action paired with the satisfaction of meaningful long-term growth.
About this game
Loot Frog is an incremental action bullet hell about breaking pots, collecting gems, and fighting an evil cult. Upgrade your gear, unlock new abilities, explore diverse biomes, and push deeper into increasingly chaotic battles.
Players, last 34 days
Peak 93 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
Welcome To Grind Frog 🐸
This game went from "one more upgrade" to "why am I doing this to myself?" REALLY fast.
The first area is actually pretty fun. You grind up emeralds, buy upgrades, and feel like you're making progress.
Then you hit the snowy area and the progression falls off a cliff.
❄️ 8% movement speed? 10% damage? Cool. See you after a run and a half of grinding.
The rewards simply aren't worth the time investment. And just when you've spent all that time building up a mountain of emeralds...
💎 "Oh, you wanted to use those? Nope. New area, new currency!"
Now your emeralds are basically useless because everything requires sapphires instead.
That's not satisfying incremental progression. That's putting a new coat of paint on the same treadmill.
I genuinely don't think the developers played far enough into their own game to properly balance the progression. The concept is fine, but the grind needs a serious haircut.
Why not just let me keep upgrading the first branch indefinitely - or at least double the amount with my already earned (instantly useless) emeralds?
I have been following this game for a bit and was excited to see it released. Sadly that excitement is gone 2 hours in.
It's kind of great mostly horrible. You start a run, you get a timer, you auto attack, collect coins, upgrade. The skill tree(s) are kind of a mess. As each new area gives a new skill tree on top of your first one and also adds different coin types. Each stage you keep all your skills and such but the difficulty of each stage makes you feel even weaker than the previous even with all the upgrades. Add on poor hit detection at times, particle effects making movement hard, and a loop that is already getting stale. Normally i would feel like just another run mentality, right now i am feeling like is it done yet.
I'll keep an eye on it but for now i am not able to recommend it.
Congrats, you've made an incremental game with none of the satisfaction of exponential growth scaling that every other game in the genre relies on. Upgrades are so incremental you basically need to fully upgrade the first tree before fighting the 5th stage boss, no matter how skilled you are at bullet hells. You simply don't have the DPS to progress without timing out...
...and then you start the next area, and a bunch of your upgrades are rendered irrelevant. New currency and tougher everything mean you're back to smacking a pot 4-5 times to get a single piece of currency. And what can I spend that currency on? Removing one second from my shield regen. 45 seconds down to 44 seconds. Wow, don't give us all the cool ♥♥♥♥ at once.
The game seems to consist of grinding the same level over and over until you've earned enough DPS to progress. As someone who's played dozens of incremental and bullet hell games... hard pass...
Hello everyone.First and foremost sorry for disappointing you and thank you for all your feedback.We are a small team of 2 and this is our first game, so we are learning with the process.But we don't want to use this as an excuse to not giving you guys a great experience. We really want you to have as much fun playing our game as much as we've had developing it over the last 10 months.We've just released the new version 1.1.0, which improves the pacing and scaling of the game.You should now feel more dopamine and much more powerful.We are working hard on further improvements, and we really appreciate any feedback you might have.We want you to help shape the game to make it the best possible experience for you.Hope you enjoy this new update and if you have more feedback you would like to share with us, you can leave a comment on this announcement or join our Discord.Thank you so much for your patience and once again we apologise for letting you down.Below there's a more detailed list of the changes we made:Significantly decrease the pots and enemies health (including elites and bosses).Enemies now have a longer windup before attacking, giving you more time to react to their attacks.All player abilities and sword damage were increase significantly.Player now don't take damage on contact with enemies (except for bosses).Now when the collect all loot upgrade is not yet unlocked, the player will still collect all nearby loot after defeating the elite/boss on the first biome.Maps now have more pots.We adjusted the traps present in all maps to make it less punishing.We also increased health upgrades so now the player will have a max total of 10 health instead of 8.On the final bosses (last biome) the player now has more overall power and the fights are considerably shorter and less punishing.
Hi everyone!We have been listening to the feedback for the balancing of our game... We are ACTIVELY working on it and we will have the game balanced as soon as possible (we are working full time on it)We appreciate your feedback and we are sorry!We have been working on this game for the last 10 months non-stop so we of course want YOU to have fun with it! And we are working into delivering that to youWe will make another announcement as soon as we have it ready for you. Thank you for your understanding 💚
We are incredibly excited to finally announce that Loot Frog is launching on Steam on August 24, 2026!And we’ve got another reason to celebrate…💚 11,000+ wishlists!Reaching 11,000 wishlists is something we honestly never expected when we started making this little frog adventure. Thank you to everyone who has took the time to play the demo, wishlisted the game, joined our Discord and followed development. It means a lot to us.💰 Release Price: $6.89 / €6.89🔥 Launch Discount: 15% off for the first 14 days🖥️ Available on Windows & Mac🎮 Steam Deck supportedWe've put a huge amount of love into this game, and we can't wait to see you playing it.Thank you for helping us get this far. See you at launch!
Posts come from Steam's official announcements feed.