Grinding Guilds blends ARPG-style loot collection and character progression with auto-battler tactical positioning. You assemble a guild of allies, equip them with pacts, and arrange them strategically to overcome boss encounters. Players seeking a middle ground between passive progression and meaningful strategic decisions will find the formula engaging.
About this game
Grinding Guilds mixes the loot hunt and character building from ARPGs, with the strategy elements of Auto Battlers. Pick your hero, level up, get loot and upgrade abilities. Hire allies for your guild, equip Pacts, position your units and find the best strategy to beat all bosses.
Players, last 45 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hello everyone!The playtest is now closed, thank you everyone who participated and thank you for the amazing feedback provided. I'd also like to talk about the release date. Previously, the game was going to be released right after the Auto Battler event that will happen in November. However, a couple of publishers have reached out lately, wanting to collaborate with promoting the game. This is really exciting for me, but one of the issues that have been raised is how close the release date would be, and that there wouldn't be enough time to promote the game. For this reason, the release is being postponed to Q1 2027. I'm sorry for the delay, but hopefully this will allow the game to be launched in a better state, with more languages available and more QoL features.
Hello everyone!A new Playtest has started with big changes. Here is what is new:Build your GuildNew progression system. Gather resources, construct buildings to unlock allies, crafting, shop etc.QuestsRemoved most of the old tutorials and added Quests. These also add a bit of lore to the gameMonster SpawnMonsters now spawn before the fight starts, so positioning your units makes more sense Also fixed a bug where it was possible to sell the same item multiple times in the shop and get infinite money.I'm looking forward to your feedback about theses changes!
Hello everyone!Quick match mode is now available for Playtesting! This is designed for shorter sessions since the main game mode should take a lot longer to beat. Here is how it looks like:Traverse through random encounters and events, assemble your party, loot items and build the best sinergies to beat the acts!How to Sign Up for the Playtest1. Go to the Steam Store page of Grinding Guilds2. Find the Playtest section and click on "Request Access". If you participated in a previous playtest, you should already have access to it.
Posts come from Steam's official announcements feed.