Train neural networks to drive by adjusting reward functions and evolutionary parameters, then watch your AI navigate custom tracks and campaign missions. The game offers hands-on tinkering with neural weights and fitness metrics, making it especially appealing to those curious about machine learning mechanics rather than traditional racing gameplay.
About this game
Train AI to drive! Create your own neural network and watch it evolve from chaos to mastery with the power of evolutionary algorithms and natural selection. Fine-tune the learning process to craft the ultimate AI driver, and test your creation in campaign challenges or on custom-built tracks.
Players, last 30 days
Peak 54 · Low 9
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended2 hrs
Great piece of software, just wish you could modify what gives the network rewards, for example right now the ai prioritizes slowly getting to the goal over speed, but i want it to be fast. Let me make it so the score is higher the faster it goes.
It's really fun and a good learning tool. Something I would like to see is the ability to directly edit the weights of a car during training to see the effect it has on the car.
Edit: The dev has since added the ability to directly edit weights. Nice!
As someone who really enjoys messing with machine learning I'm having a great time with this. My only note is I would love a feature to let the boundary of the generation be laps instead of time. Makes it hard to measure metrics that are avgs against one another on longer tracks. Maybe even leaderboards for the various lineages in a given session?
v1.0 arrives August 20, 2026! What's coming Race Mode — race your networks against others, climb race leaderboards, create & share races via Workshop Track of the Week — one featured track every week. Set your time and climb the weekly board; when the week closes, the track locks and your result converts into season points — a running standing across all weeks Car collisions & starting grid (experimental) — cars line up on a grid and actually bump. Coin economy — earn from challenges, achievements & leaderboards; spend on skins, sensors & outputs Vehicle skins — patterns & color customization New sensors — Boost and Track Curvature Random Track Generator — a fresh layout every generation Diagonal track tiles FPS boost Play it before launch Want it early? Join the Discord and hop on the testing branch — you get everything above now, and every bug you report makes launch day smoother. {STEAM_CLAN_IMAGE}/45280890/0087a6e1e1ce1a8658f90389d31c9d64d3c0dfb7.png Thanks to everyone testing so far - you shaped this release.
New version is ready for testing! Try it out and fill this form to receive a special Tester skin + coins: https://forms.gle/u4QXWDeX8Yqt6YcC7 What's new Race Mode — race against other networks, watch races, climb leaderboards, create & share races via Workshop, and easily switch between Train and Race Coin economy — earn from challenges, achievements & leaderboards; spend on skins/sensors Vehicle skins — patterns & color customization New sensors: Boost and Track Curvature Diagonal track tiles Hall of Fame — top 50 players with per-track breakdown Random Track Generator Controller support + keyboard shortcuts FPS boost Coming next New race campaign (current one is testing only) Track of the week Short videos before release Bug fixes, achievements & more How to test upcoming updates early Want to try new features first? Join the Steam test branch: Right-click the game in your Steam library Go to Properties → Betas → Select test Restart Steam Test versions may be less stable. Report any bugs and findings on our Discord! Thanks for testing!
Hey everyone, just wanted to share my plans for the next few months. I'm currently working on the big v1.0 version, which includes the new Race Mode, a brand new Campaign, Skins, and much more. To get this right, I'm going to hold off on updating the main game until everything is finished and polished. So the main branch might be quiet for a bit while I work on this - feel free to take a break and come back for the big update. Here is the timeline: {STEAM_CLAN_IMAGE}/45280890/a7aa6805bbe0f9eadb671e3be4b0664ec8943740.png Development (Now): I'm just working on the new features and content. Test Branch (SOON @Tester ): If you want to try the new (unstable/buggy) stuff early, I'll put it here. Check Discord for info. New Videos (Before Launch): I'll start posting clips and trailers to show you what's coming. Full Release v1.0 (Late Spring - Est. May): The big release. Post-Release Events (After Launch): We can organize some events such as tournament. Some early screenshots: {STEAM_CLAN_IMAGE}/45280890/925c70a27c00ceb73deb8376f4be5f48815c8efb.png {STEAM_CLAN_IMAGE}/45280890/ab70c339dde3088998c5e445ac10edb0a469728e.png
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