Build a virtual malware operation on a retro 90s computer, coding viruses and automating their deployment across systems to generate income. Accept darknet contracts that fuel your shadow organization's research, blending the idle-clicker loop with hacker fantasy. Best suited for players drawn to subversive themes and incremental progression with a cyberpunk aesthetic.
About this game
Build a malware empire from a 90s PC. Code viruses, automate systems, take darknet contracts and also deploy them. Generate endless income to fund a shadow organization’s classified research in this hacker idle-clicker.
What players are saying
▲ Recommended6 hrs
very interesting and cryptic 'FakeOS' game with a fantastic UI, lots of features, minigames and playstyles. edit: the dev also added a whole new bullet-heaven game mode, its very well made and fun to play but i wish it was integrated into the main game with more scp unlockables the game overall feels feature complete but i hope for future additions and DLCs
This update ships a complete second game inside WinHack 95. When you start a new save slot, the game now asks which experience you want: Classic -- the full business sim you already know -- or OUTBREAK.EXE, a fast arcade action game running on the same 486. Nothing about Classic changed, and your existing saves keep working exactly as before. The mode is chosen per save slot, so your company keeps living in slot 1 while the outbreak rages in slot 2. What is OUTBREAK.EXE? You are the mouse cursor. The system is lost, and every virus strain from the WinHack universe is crawling out of the walls to prove it. Your weapons fire on their own -- your job is to dodge the swarm, hoover up the XP they drop, and make the one decision that matters every level-up: which of three upgrades do you take? Clicking still does something, of course. The starter weapon is a click-driven zap, because this is 1996 and clicking things is the whole point of a mouse. Runs are short and they escalate hard. Elites barge in with modifiers and drop chests. Bosses arrive every five minutes with telegraphed dashes and summon phases. Combo chains bank bonus data. And the deeper you get, the more the machine itself joins in: the CRT flickers, colors split, scanlines press down, the background glitches -- by the final minutes the whole screen is having a very bad day, and it is glorious. Build your run 16 weapons across four schools -- melee, ranged, tech and occult -- from the Ban Hammer and the ISDN Railgun to the Hex Cursor, the Chain Curse and an armed flying toaster. Your avatar wears its loadout as a glowing halo: one ring segment per weapon, in its school's color. 12 passive trinkets, including one per school, so a melee build and an occult build feel like different games. Wild synergies: Pop-up stuns feed melee crits, hammer knockback slams viruses into walls for bonus damage, hex fields supercharge tech chains, souls feed the Daemon Ring's nova, and every extra tech weapon overclocks your tur...
WinHack 95 v98 - What's new: the community update Splicing no longer switches off that slot's auto-clickers - the Auto Splice upgrade used to slowly disarm your whole grid while idling. The REFORMAT prompt is readable again: no more blurry shrunken text, and it now lists exactly what a reformat resets and what it keeps. Police chase overhaul: only one veteran cop hunts you relentlessly, the rest lose interest; the squad regroups every ~20s; nobody camps the exit; guide lines really do route around cops; and the police roll is capped at 75%, so Deep Web is finally idle-able. New late-game upgrade - Takedown Protocol: grab the briefcase and you get 8 seconds where touching a cop knocks THEM out. Contracts pay a real ladder now ($30-60 / $90-180 / $250-500 / $600-1200), Tier 3 shows up far more often, and new offers sort to the top of the board. Clicks and the scroll wheel only reach the window you are actually pointing at - no more phantom prompts from windows underneath. Clicking a corner popup anywhere dismisses it. Gentler onboarding: much smaller earn-money checkpoints, faster job refresh during the tutorial, chapter progress instead of "1 / 80", and Esc no longer closes the window the tutorial is pointing at. Playing the demo? It is now the complete game for 60 minutes per Steam account - and your saves and achievements carry straight over to the full version.
Another Hotfix, sorry. The button that prevents the bottom right coren popups to ..well.. pop-up wasnt working , what was tedious especially in lategame. But thats fixed now. Restart steam for that hotfix! :) -Joshua
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