Christmas Infinity tasks you with managing Santa's gift production across consecutive holiday seasons using elf workers and incremental upgrades. The core loop involves clicking to generate gifts and purchasing automation to idle between sessions, though players report significant bugs requiring frequent relaunches to register unlocks and progress.
About this game
Christmas is getting closer and Santa needs more gifts, always more gifts. Time to get the elves to do his bidding. But one Christmas after another, it'll never be enough.
What players are saying
▼ Not recommended2 hrs
DO NOT download this game. Look at my profile, I've played dozens of Idlers and Clickers, and this is the WORST one yet. The idea is fine, not great but not bad. But this "game" is broken.
Whenever you unlock something you... You just don't know, because IT DOESN'T UNLOCK IT. You have to Save and Quit, run it again, and now magically you have stuff unlocked after minutes or even hours wasted because you weren't producing them.
Also. If you Mute the music it will be unmuted by the time you open the game again. Why?
Last. I know it is an idler/incremental game, we know what to do, click the buttons. But you get no indications at all as to what upgrades do, what is clickable or not (Only the first screen is clickable), menus are awful and unnecessarily hidden by default.
Hey guys, First of all I want to both thank you and apologize for playing the game, I recognize that a number of issues were not flushed during the testing process, a problem which I'm looking to rectify as swiftly as possible. To that end, here are a few of what I've added to the most recent update. Please continue to let me know what you think, of issues you find, or even gameplay improvements you'd like to see. Bug fixes Updated the descriptions for upgrades which give more gifts per resource interval (Elven Carving Knifes for instance gives x100 more gifts with the same amount of Wood) Wide screens now display the menus properly Solved a bug where upgrades wouldn't always display when their prerequisites triggered Resources should no longer go below 0 Prestige would sometimes crash due to the wrong variable being reset Some upgrades wouldn't display decimals properly (9.37 seconds instead of 9.037), now displays correctly Gameplay rebalancing Lowered the price of the resource timers so you can buy more of them quicker Prestige now functions differently. Every prestige point gives you 1 base extra resource on click and timer. Previous upgrades for prestige are now in the library Library upgrades now never disappear, even after prestige. Library upgrade prices are now much higher to compensate. Other Added a version number in the settings menu to help track issues Added the r/incremental_games reddit community in the Special thanks of the credits
Posts come from Steam's official announcements feed.