Treefiner is a minimalist clicker where you dismiss popups to earn currency and unlock upgrades that deepen your progression loop. By customizing a skill tree, you gradually transform casual clicking into something resembling an aim trainer, creating a satisfying difficulty curve that keeps play sessions longer than expected.
About this game
Treefiner is a short chillmulation game. Use your mouse to purge popups and collect currency. Buy upgrades to get deeper in the loop and refine your skill tree to crack the game.
Players, last 29 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended0 hrs
My Playthrough : https://youtu.be/4t4HMZtn7tE
Overall: 8.5/10 – I really enjoyed it.
Graphics: 8/10 – Beautiful, minimal, and consistently clean art.
Audio: 7/10 – Satisfying pop.
Gameplay: 9/10 • Easy to play, hard to master. • It's so addicting, I thought I had played for about 25-30 minutes, but nope, it was actually an hour, lol. • At the 1 hour mark, this game feels like an aim trainer.
Minor inconvenience : • When resetting the skill tree, I have to click the skill, then click upgrade. It gets tiring, maybe add a one click upgrade option? • There's some inconsistency in wording. For example, is "Click" the same as "Attack"?
Other feedback • I initially scrolled past your game because the capsule art and graphics weren’t interesting, but I decided to try it anyway, and I’m glad I did
Blocks no longer reset when starting a new run Now starting a new run doesn't reset blocks to zero, letting you accumulate blocks through multiple runs. This change should reduce overall difficulty and make getting stuck less likely. Upgrade changes Tree #3: removed Restraint (+15% Patience). Replaced with Champion (+2x Bossbreak) Tree #6: removed Midas (+150 pickup radius). Replaced with Supernova (+1 Flash) Changed Accumulation to only apply to new blocks earned during a run (due to the block reset change) Balance Made tweaks to account for the above changes. These tweaks have no effect on difficulty
Settings window Added a settings window with the following new features: Changing background color Changing damage number visibility Changing master/sound/music volume Toggling anti-aliasing for gameplay Centering the window when in windowed mode Damage numbers Changed to show all damage numbers by default Changed visuals to outlined text Large performance improvement to reduce lag spikes in high spawn waves Multi-monitor fixes Fixed not launching on the main monitor Added saving which monitor the game was on Other Window mode setting is now saved Delayed showing the game window on launch to reduce flickers and flashes Changed anti-aliasing to be off by default
Tree 4 redesign - Redesigned tree #4 to make it less punishing. Removed Optimization upgrade Players with tree #4 unlocked will have the tree reset after updating since major changes were made. Upgrade progress will remain Other changes - Added sound feedback when first clearing a boss Bug fixes - Fixed Freedom upgrade not applying if Tinker upgrade is taken - Fixed game clear window title overlapping with close button
Posts come from Steam's official announcements feed.