▲ Recommended
2 hrs
Let’s talk gameplay: you lay back on your chair and enjoy money sounds. That’s it. You just put the stuff on the screen and you enjoy number triggers like it's a legit casino. You don’t even try hard to get your money. The game does that for you. Because apparently the developers saw how little effort gamers were putting into life and said, “Let’s meet them halfway.” It's like a bullet hell shooter got drunk and passed out on a CRT monitor from 1993, and somehow, it’s art.
And oh, the dopamine. Every explosion, every shiny gem, every upgrade - it’s like your brain is getting suckled by an arcade machine from a timeline where Castlevania went completely feral. Level up every 7 seconds.
The soundtrack? Banger. Absolute banger. I’ve started hearing Annie's and May's voices in the background while doing dishes. My dishwasher has a kill combo. I don’t even have a dishwasher.
The characters? Oh, the deep, rich, emotionally resonant lore of “That blue girl” and “This blonde goddess.” There are approximately up to hundreds of different builds and they all boil down to: “Hits stuff good.” Thank God. If I wanted emotional arcs, I’d rewatch Breaking Bad. I’m here to place stuff on board while getting trillions of money in a single trigger like a Roomba with war crimes.
And don’t get me started on the items. The Critkeeper? Yes, please, give me that crit so I can feel something. Cocktail Waitress? The game equivalent of putting the entire universe on hold while you decide whether to eat string cheese. The real star though? Roulette Wheel. You get that, and you become a god of shiny screens and start considering spending your whole life in casino. You ever walked into a room so pungent you're richer than Elon Musk himself? You will.
And yet. And yet. I cannot stop. I am freebasing astonishing graphic design. I am optimizing builds in my sleep. I see XP level ups in my dreams. My mouse hand has calcified into a permanent claw, but my soul? My soul is radiant. Bathed in golden coins and the unholy light of multi-billion dollar re-triggers.
10/10. Highly recommend. Don’t do this to yourself.
▲ Recommended
2 hrs
At it's most basic, it's a chill and functional AFK-type game, you let things accumulate and check every now and then, despite that I'd like to discuss in detail some of the things I noticed... Now, some of these may be options or perhaps abilities that I haven't seen yet as the time of this review, so apologies in advance if I missed them.
-Some of the ui elements are a bit too small even at my 1920x1080p monitor, I'm not sure if this is an issue for bigger resolutions, performance is something I'm not quite sure how it is, considering that to me the game runs fine, but my Nvidia FPS meter tells me the game is running below 60 FPS which I find surprising, but it may just be a bug with Nvidia.
-The concept of the game works well considering you even get a buff for being Idle... but it is a bit counterintuitive with /some/ of the facilities that have active abilities since their cooldown is so low you'd end up interrupting your idle buff and in my testing, they don't hold a candle to the Idle buff anyways, I think a trait or even an option to toggle which buildings you'd like to auto-activate on CD would be nice, perhaps even as a talent.
-And talking about talents, I like the look of the constellation it has although I'm not entirely sure if it serves any real purpose other than looking cool, as far as talents go they're fairly simple, some just make certain buildings be better for a certain "faction", the one with spells seemed cool at first but you literally don't have much of an incentive with them other than the 1st spell, as the other ones are a bit more niche but money is so integral to your build that you'll end up using that the most anyways.
-The fact most talents are just to buy cards is fine as it'll be your SP sink, but in my opinion they should have been a separate option, so the normal talents exist as they are but you have a choice of instead spending those talents on cards instead to get more buildings, so you could try to get reduced upgrade costs or crit sooner rather than later.
-IMO, increase game speed shouldn't be a talent and instead something we can opt to do with a button or something, as this cuts down the afk time by a lot.
-The coins feel like bloat to me, I'm not entirely sure but they very quickly stop mattering and not only are they clutter, they're really not worth clicking.
-The characters and voice acting are fine, the topics and conversations are very meta which can be charming for some, I'm indifferent about it but I enjoyed the dialogue.
Overall experience has been pleasant, with very few points of contention for me, again to me at it's most basic is worth playing.