Glimvale lets you build and decorate a peaceful village populated by adventurers who thrive with minimal direction. The game combines idle progression with city-building freedom, letting you expand at your own pace while keeping residents content through thoughtful placement and design. It's ideal for players who want the satisfaction of creation without pressure or time constraints.
About this game
Glimvale is a solo cosy city-builder with idle mechanics where you manage, decorate, and grow a charming MMO village. Keep adventurers happy and shape the world at your own pace. After all, you’re the game master.
What players are saying
▲ Recommended2 hrs
Glimvale is a delightful mix of town building, management and idle/incremental. The management aspects of the game are a little less prevalent than the other two, but it's still just enough for your choices to matter to some degree instead of blindly rushing through progression. The art is really cute and you can make really pretty towns and environments with little effort. The music is chill and non intrusive, which is perfect for an idle game in my opinion.
The amount of decorations you can place makes for so many possibilities. I did not expect to have so many customization options. There's a lot of items that have variants; different styles, colors, you can also rotate/invert some items for variety.
I didn't realize this when I bought the game, but there are actually multiple towns with different themes that you get to build up! It also looks like they each progress in the background when you are playing on a specific town, which allows you to progress multiple towns at once while idling.
There is also a system for unlocking more decorations by placing specific decorations a set number of times on the map. It kind of feels like little quests you can do to get rewarded with more customization options!
You'll also have access to a talent tree, where you can spend gold and also crystals, which you unlock by completing quests on your town center. Those quests are completed by selling specific items at buildings, and as your adventurers go and buy them you can get the unlocks from the town center. Those talents do carry over from one town to the other, so you can build more stuff from the start!
I haven't encountered many bugs so far, but it does look like there is no way to leave a town and go back to the map. I am either missing something here or there was an oversight. Also, when I try to return to menu, the game just closes entirely. Maybe that's how you were meant to go back to town selection, but the game is crashing/closing instead?
I have nothing negative to say about the game. It's fantastic. Especially for the price, absolutely worth getting. I bought it as soon as it released and got the DLC too. It's been really enjoyable so far, and I'm looking forward to 100%ing it!
Hello everyone!Today we wanted to share a small quality-of-life update that many of you have been asking for.Since the beginning of Early Access, we've received a lot of messages, suggestions and requests from players who wanted to be able to move decorations after placing them. We completely understood why after spending time building a beautiful village, sometimes you just want to adjust a few things without having to destroy and rebuild everythingWe won't lie... this feature ended up being much more complicated than we expected! 😅Moving decorations touches many different game systems, and it took us quite a while to make it work properly. But today we're happy to finally bring it to Glimvale!What's new?You can now move your decorations after placing them!By default, only regular decorations can be movedIf you also want to move your ground decorations (paths, floors, etc.), you'll now find two new toggle options in the Decoration Panel:Enable moving regular decorationsEnable moving ground decorationsThis lets you choose exactly what you want to edit without accidentally selecting the wrong decoration while decorating your villageWe hope this makes decorating much smoother and more enjoyable!Thank you ❤️❤️❤️❤️This feature exists because of youMany of you suggested it, asked for it, and explained why it would improve the decorating experience. Your feedback continues to help shape Glimvale every single week.One of our favorite things is discovering the villages you create.Whether you share them on our Community Discord, Steam, or social media, we absolutely love seeing your creativity. Every screenshot, every post, every village inspires us and reminds us why we're making this game.From the bottom of our hearts... ❤️❤️❤️❤️❤️❤️Thank you so much for your support, your ideas, your patience, and your kindnessIt truly means the world to us.With love,❤️❤️❤️❤️❤️❤️ x100000000000000Alex & Ilona ❤️❤️❤️
TWITCH- Improved the clarity of the Twitch connection interface - Simplified the connection process to make it easier for streamers to get started DEBUG- Improved game stability - Fixed various rare issues reported by the community- Debugging the color change of the second chance altar (it is now possible to change the color) OPTIMIZATION- Optimized several systems to reduce unnecessary processing and improve overall performance (Build, raycast, decoration) - Improved internal object lookups and reduced repeated component searches (Build, raycast, decoration) - Various code optimizations and cleanup Thank you all for your bug reports and feedback! Every report helps us improve Glimvale a little more ❤️❤️❤️❤️❤️
Hello everyone! We've just released another small update focused on improving the save system and fixing a few remaining issues.BALANCINGIncreased cost of talent points that cost crystalsEnchanted Tower = 20>40Guild Hall = 50>80Increased maximum number of decorations = 5>10Increased starting number of adventurers = 20>0Dark Dungeon = 80>150 DEBUGSave System - Fixed an issue where sound slider settings were not always saved correctly. - Added saving of modified guild names! - Added additional save protections, especially after performing a Reset Save. - Continued improving the overall robustness of the save system against corrupted or incomplete data.- Article debugging blocked even though it was already unlocked, security added- Fixed bug with the display of the guild name without the player changing the name.- Fixed the red placement zone bug when moving an NPC/animal. (No placement constraints)- Correction to the decoration combos completed: the last 5 were not necessarily marked as "done" on the expanded decoration combo panel. We've learned a tremendous amount while working on these save-related issues, and the system is becoming much more reliable with every update. Save systems are far more complex than they seem, and we're continuously strengthening them to prevent similar issues in the future. If you're still experiencing save issues... If your save was affected by the save-system issues fixed in the last few patches, please don't hesitate to contact us on our Discord. These problems were our responsibility, and we'll do our very best to help recover your progress on a case-by-case basis :) We're truly sorry to everyone who was affected, and we really appreciate your patience and all the reports you've sent us. They've been invaluable in helping us improve Glimvale
Posts come from Steam's official announcements feed.