Idle Research 2 tasks you with managing energy and resources on a post-apocalyptic colony world through layered incremental systems. The gameplay emphasizes strategic automation and synergies between upgrades, rewarding players who optimize their production chains and plan ahead. Those who enjoy deep progression mechanics and systems-heavy idle games will find plenty to optimize here.
About this game
Idle Research 2 is an addictive, heavily-layered, incremental game themed around energy and resource management. It brings strategy, QOL, and feature synergism to the next level. The game takes place in 2070 on planet Mu Ra Tempel after the devasting Earth-27 Mutually Assured Destruction incident.
originally posted in Apr 29, 2025 - episode 3 posting shortlyHey everyone! I'm back with another set of developer standup blogs from my discord. Posts have been less frequent because of College. I'm about 2 weeks away from graduating! Anyways, I present you the last 14 episodes! *Looking at the earlier posts now... wow, do I love to change shit all the time haha. Just let me cook :) Episode 2 - Posts XI-XIV1/30/25-4/29/25 Dev Standup 11.0: Boring Day - Water Pipeline Map Validation & New Water FeaturesNothing super exciting to show off... But I am writing unit tests in game development for the first time ever! Basically I have it set up to check for mistakes in the maps I make. In this case, I'm missing 3 drains that spawn on the map by default. Additionally, I have set up basic configurations for the new 12-13 water features, that's quite a bit :o Demo still not approved, not looking too good. On the bright side, I'm already on making the start of the game 10x better TLDR; Dev Standup 12.0: Water Inventories & New Water CurrenciesWater is now entirely managed by Water Pipelines... So all of the previous features will be accessed on this map (I haven't made that yet). Each block will have a water inventory with all of the above currencies. Debuff ones are bad, bad news! Dev Standup 13.0: Secret Map Dev Standup 14.0: Water Drains New LookMade the Water Drains prettier and matched the colors with the right water resource. On top of this, I will being implementing the new features, start with Water Filtration! Dev Standup 14.1: Renewed Feature, Water FilteringPreviously Hydro-Pollution Analysis, this feature converts Polluted to Filtered Water. All the different processes will have a unique look to them. Dev Standup 15.0: Ugh... (The Paradigm Shift Post)BasicsSlowly upgrading current codebase to an even cleaner codebase, which will make it easier and more fun for me to work on Idle Research 2. It will make creating new features so much easier too!Center is the Distille...
Starting today, I will be reposting 10 days of developer standup blogs that I write on my discord server. These will be delayed but highly detailed posts about what I have been working on for Idle Research 2. You will also see the progression of changes over time, so some things may come and go. Obviously, there still isn't a demo out... I missed the deadline for the Steam Idler Fest because of a failed Steam review and I decided to completely rework the entry feature. You will see the initial idea in Standup 10.0. Also I have been moving to a new apartment, so the past few weeks have been unproductive. Anyways, here are the first posts! The earlier ones are a bit rusty Episode 1 - Posts I-X 1/18/25-1/29/25 Dev Standup 1.0: First Me from the past few days... Building rule logic implemented (valid/invalid tile highlighting soon), Blocking building counts, QoL, and build confirmations (delete confirmations soon). The new dialog component will make creating necessary pop ups super simple. Making it absolutely sucked tho lol When I finish all of the above, I will connect the existing drains feature to the pipeline, then build out Water Purifier feature {STEAM_CLAN_IMAGE}/45372407/ac07982364e388f6f4d59fcfdd1aa5c5431d99b4.png Here's the validation {STEAM_CLAN_IMAGE}/45372407/839d7dadafd78bf4594f0b96237b2846bdc5a3c8.png Dev Standup 2.0: Water Drains in Water Pipelines Today I will be moving the existing water drains to the pipelines feature. Attached are concepts of the new UI After this, I will move on to getting pipelines attached to Research as part of the unlockable feature chain, then on to Water Pipeline skill upgrades {STEAM_CLAN_IMAGE}/45372407/be75c790d8f62b4c7ec7165f7f62b2fa5aa01bb2.png {STEAM_CLAN_IMAGE}/45372407/1daf5da05c973bea55443ec6132e0c35b47f0aa7.png Dev Standup 3.0: Building Out the Gameplay for Exploration Hey everyone! Here is my standup for today: Yesterday I started to work on hooking up the Water Exploration pipeline block to the Exploration feature...
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