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Lyca

Lyca

by Syphono4 · Published by Syphono4, Pretty Soon

★ 83%
Price $4.99
Avg Players 16
Reviews 402
Released Apr 7, 2025
2DCasualClickerIdler
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Lyca tasks you with transforming a wasteland into a flourishing meadow by gathering resources and expanding an upgrade tree alongside a magical wolf companion. The incremental progression centers on unlocking automation and idle mechanics, though players note the early game drags considerably and the endgame arrives quickly once idling becomes available. Best suited for those seeking a low-pressure, nature-themed clicker with modest scope rather than a deep progression system.

About this game

What players are saying

▼ Not recommended 3 hrs
I really want to recommend this game, but in a sea of a million incremental games, it just gets too much wrong. the game starts really slow, but as you level up the wolf running starts become more satisfying an fun to watch as it gathers resources. The problem is that there are SO many resources, it has about 5 or 6 resources and you cant even tell which one is what or how you get which because they are just a small colored picture. That would be one thing, but the upgrades on the upgrade tree just don't explain well exactly what they do. That really dampened the excitement of getting upgrades like in other incrementals.

This is one of those games that deserves a sideways thumb, but we are still waiting on that from Steam. So when on deep sale, or when you are really deprived of incremental games, that's when I would recommend this game.
54 found helpful Steam ↗
▼ Not recommended 5 hrs
The game is certainly fun, but the performance makes it unplayable. Takes all the enjoyment out of the game. I'll revisit this review in a month after the game is, hopefully, optimized.
25 found helpful Steam ↗
▼ Not recommended 24 hrs
In the game you play a wolf that restores nature. You start with a barren landscape and your task is to transform it into a grassy landscape by your mere presence. This is kind of nice - who doesn't like nature? So far so good.

However, there is not much game here. There is basically no gameplay. There is a sense of progression: you become a progressively stronger nature-inducing wolf. That's positive, but that's it. That's all the game offers. This is a very small game.

The game doesn't explain itself well - you have to figure things out on your own. E.g. I can tell you that prestige 25 unlocks endless mode. So you're supposed to keep doing prestiges until then. The game says nothing about that, it just allows you to do that and you have to guess on your that perhaps there is something at the end of that grind. This is significant since endless mode is required for one of the achievements. The achievement to get 100k energy seemed VERY grindy. However, as it turns out, you can buy permanent +energy on, of all places, the cosmetics screen.

The second challenge (which is not required for any achievement) is bugged and cannot be achieved in normal play except it randomly, very rarely, does work for some players. This has never been fixed.

I can't recommend this game.
24 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v1.3.0 update

280 days ago
Hey everyone! Thanks to Felix, we're pushing another update for Lyca that improves things significantly under the hood: - Performance overhaul: The terrain system has been reworked into a tile-based system that drastically improves performance, especially on lower-end PCs - Controller support overhaul: The controller functionality has been completely reworked to make it much smoother and intuitive to play! - Other smaller fixes and tweaks This update brings the Steam (Windows) version up to date with the Switch version. Speaking of which,Lyca is now available on Nintendo Switch (and Switch 2)! If you're wanting to relax, run through a meadow as a dog (or cat) and listen to chill lo-fi music, you can now do it on the go! (or in your bed or couch or wherever you play your Switch). It's been a dream of mine to have my game on the Switch, so I'm really grateful to be able to achieve that today! This couldn't have happened without Felix, who handled all of the porting, and Pretty Soon, who are handling the testing and publishing. But most of all, it's thanks to all of you, the players, who have supported the game and helped get it where it is now! See you all soon, - Shaun (dev)

Major Update: CATS!

317 days ago
Hi everyone! It's been a while since the last update, and I'm really excited to share that Lyca has surpassed over 30,000 players in its lifetime! It's been amazing to see how far this tiny game has come, and to celebrate, we're doing a few things: - A new update (v 1.2.0) is live now with 4 new cat skins! The last one is Donuts, my own beloved cat who unfortunately crossed the rainbow bridge earlier this year... I really wanted to add him to the game :) The update also includes a number of fixes, including a potential fix for a crash that a small number of players were experiencing when launching the game (related to loading the save file). If you were experiencing this issue, please download the update and let me know if it's working now (in the comments of this announcement)! - The game is currently 40% off and we've partnered with Steam for a Daily Deal, which is live now! If you've not picked up the game yet, this is the best time to do that! - We've partnered with the dev of a new amazing incremental game Piñata Go Boom, which released today, for a bundle! If you enjoyed Lyca, definitely give it a shot, and you can pick it up for an extra 10% off as part of the bundle: - I wrote a little blog post last week about how I developed Lyca! If you're interested in reading about it, you can find it on www.syphono4.com! - Lastly, in case you missed it, here's my new game Hear The Bell Toll! I'm working with Pretty Soon again to bring it to you soon, and you can wishlist it here: I wanted to thank you all for being part of this journey, and for playing the game! Until next time, see you all soon! - Shaun (dev)

Lyca - 4 Months later

357 days ago
Hey everyone! It's been a while, I wanted to make a check-in post to celebrate the success of the game and show my appreciation to you all for it! Lyca released exactly 4 months ago on April 7, and I made the game alone in about 4 months (mostly part-time). I never expected the game to resonate so much with people, but over 28,000 people have bought the game as of today, which is far beyond my expectations! I'm really humbled by all of the support and feedback I've gotten, and will definitely use it to make more (and better) games! :) I plan on having a dev-log and a port-mortem on my newsletter/blog about Lyca soon as well, so if you'd be interested in reading about how I made the game and the journey through launch and post-launch, you can sign up to the newsletter at syphono4\com. In order to celebrate the many milestones of Lyca since release, we're doing a bunch of things!: Starting today, Lyca will be part of the Wholesome Games Celebration 2025 on Steam, that you can find here: https://store.steampowered.com/sale/wholesomegames Lyca is also part of the East Asia Indie Games Celebration, which will go until August 19!: https://store.steampowered.com/curator/45543967/sale/EastAsiaIndieGames If you're an incremental games fan, check out the new bundles with Keep On Mining! and Astro Prospector, 2 amazing games that released recently: Lastly, I wanted to highlight a couple of games that might be of interest to you all: First, I recently announced my next game, Hear The Bell Toll! It's a roguelike city-building game and I'm aiming to deliver the same kind of dopamine hits from that game as I did with Lyca! You can wishlist it here: Finally, my friend and developer of Minutescape (another awesome incremental) has announced a new mining+automation game, Chipmatic! Please wishlist it here: I wanted to thank you all again for the overwhelming support, feedback and for just being awesome. It helps me keep making more games for you all and keep growing as a dev :) Alrig...

Posts come from Steam's official announcements feed.

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