For example, a bridge is out, and you need three pieces of stone, a rope, twelve ocelot furs, an eskimo translator, and a toaster oven in order to repair the bridge. You remember that there was an old woman in a village a couple of screens back that offered to give you her toaster oven in exchange for a potion that will treat her husbands ED. You also know that a rural healer specializing in potions is in need of an attorney for his practicing medicine without a license case. Additionally, you met an out of work attorney, who will take any case as long as you can provide him with five hundred gold coins, and a "personal massage device".
Such is the recursive nature of this type of game, and although it can be frustrating at times, the bizarre Goldbergian machinations somehow appeal to my sense of humor. I mean, there is currency in the game, gold coins actually, yet so many transactions have to be completed with some random item the NPC desires instead. Imagine if you took your car in for repair, and instead of money, the mechanic demanded a live elk. Such is the world the Hero of the kingdom inhabits.
While I'm at it, I must say, this guy has got to be one of the most inept, clumsy heroes around, because it seems like every other time I use any sort of tool, it breaks. Going fishing? Oops. broke the rod, have to buy a new one. Harvesting flowers? Oops, broke the sickle, have to, wait, hold on, why did you even need a sickle to pick flowers? Anyway, you get the point. Mr. Hero is no Bob Villa, and if he ever asks you to borrow any tools, just remember that this is a guy who can break a piece of steel on a flower stem.
In conclusion, to sum it up, to summarize, to wrap it all up, to encapsulate, to distill, um, I forget what I was going to say. I guess if you like pointy clicky roundabout games, this is one and if you don't, it still is.