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Terra Trials

Terra Trials

by Unknown

Price N/A
Avg Players 0
Released To be announced
2D2D PlatformerCharacter CustomizationColony Sim
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Latest updates

Terra Trials. The First Boss

16 days ago
{STEAM_CLAN_IMAGE}/45793765/8a36e9316930cbaa8eeb1ca07b142518ea6b99b7.png 👹 Bosses are an essential part of sandbox games. Besides providing entertainment, they serve to limit and guide the player's progress along the path envisioned by the developer. Bosses mark key milestones. After defeating a boss, the player receives an important resource or item that expands their capabilities for further exploration of the world. This could be, for example, a new ore used to craft a stronger pickaxe, allowing them to mine resources and blocks that were previously inaccessible. Or sometimes — access to previously locked areas or biomes, unlocked by changing the level layout (a wall, a secret passage) or by using special items (a gate pass, a ship ticket). 📜 To help the player clearly understand the progression logic, upon reaching a certain level, they are given subtle or direct hints in the form of a boss quest, or an item (like a compass) that helps them find the boss. It's important that the boss doesn't just show up on its own before the player — especially a newbie — is ready for it. Therefore, the player usually initiates the boss's appearance themselves, either by crafting a special item or by stepping into a clearly marked arena. ⚙ And now, the development process of Terra Trials has reached its first boss, whom we're currently calling Stonebreaker or Rocky 😉. The boss will reside in a special arena, accessible through a gateway portal. I won't go into the details of its behaviour script here, so that everyone can figure it out for themselves during gameplay. As the very first boss, it's not designed to be a very serious threat. For now, just enjoy the artwork our lead artist has created of it.

Create, Customize, Transform: The Terra Trials Editor

32 days ago
With the release of Terra Trials, anyone who wants to bring something new into the game will be able to do so. The game will include an editor — a low-code layer on top of the game that allows you to create and configure various entities within your mod, as well as define dependencies between modifications.🪵For example, someone might want to create a “Completely Ordinary Club.” To do this, you create an item with the desired name and configure it based on another weapon, then add a bit of your own creativity: change the AttackTime property, which controls the delay between attacks in seconds, setting it to 1.5 seconds, and in the Damage property add physical damage with the nice-looking number 666. Since it’s a completely ordinary club, we’ll create a recipe with one component: 1 wooden stick.🎮Then you jump into the game and enjoy the “balance.”As developers, it wouldn’t be wise for us to do this—but our modders can do anything!You’ll also be able to add new properties to items if you need to introduce something more global into the game.🤖And of course, character editing! You’ll be able to create both new enemies and settlers, with fine-tuned properties and attributes, states, and skins.Naturally, it’s impossible to fit all the features of this tool into a single post, but we’ll be introducing you to it gradually—so stay tuned for updates and join the discussion.

Dev diary #14

79 days ago
{STEAM_CLAN_IMAGE}/45793765/fe61f5af81de01e1b55d8f36edf2ab83ea66150a.jpg YouTube Short We liked the beetle-like Stabbers so much — the ones that fly on the surface and poke everyone with their sharpened stick — that we decided to add similar creatures underground as well. So, underground dwells a different species of Stabbers with atrophied wings. You can't really swing a stick in narrow tunnels, so they attack up close with their clawed paws. And the elder, the only one who still has wings, strikes with a massive staff. They are born, just like their surface relatives, from a giant hive. In the future, we plan to add a periodic ranged attack for them, like spitting. They will also be able to block passages with their webs, making it harder for enemies to move near the hive. {STEAM_CLAN_IMAGE}/45793765/fbd7fc6a0a887264e9fa32f99cdfea1157af10bd.jpg {STEAM_CLAN_IMAGE}/45793765/6dc36ce90a3c2fb718323bfdc4ca99b8a18f3749.jpg

Posts come from Steam's official announcements feed.

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