THE HOSTILE TAKEOVERThe competition won't sabotage itself. v0.15.0 rebuilds how you strike at your rivals, opens Nuice Industries to players around the world, and tightens the economy from the mine to the wallet. ⚔️ THE NEW ATTACK PANELLaunching an attack on an enemy is now faster, clearer, and far more satisfying. Redesigned enemy cards — tap a target to expand it, with rival panels tucking out of the way so you stay focused on the strike. Fewer steps to fire — the whole flow was rebuilt for accessibility and speed, cutting the clicks between "I want to hit them" and "done." Punchier feedback — new hover lifts, emphasis pulses, and per-attack consume effects make every sabotage land with weight. ⛏️ EXTRACTION, UNCHAINEDWe removed an entire layer of friction between you and your profits. Gold now spawns ready to extract — no more building Energy and waiting for gold to thaw before it pays out. Pyron extraction is simpler and faster — with the Energy gate gone, your drills get to work with far less setup. A cleaner path from mine to wallet — fewer steps to learn, faster to scale, and easier to plan your empire around. Existing saves carry over — any gold caught mid-thaw is completed automatically when you load in. 🌍 NUICE GOES GLOBALA huge localization expansion brings Nuice Industries to millions more players. 18 new languages, including Ukrainian, Latin American Spanish, Vietnamese, Thai, Indonesian, Dutch, Romanian, Swedish, Norwegian, Danish, Finnish, Greek, Slovak, Bulgarian, Hindi, Tagalog, Malay, and Persian. Korean translation fixes for cleaner, more natural in-game text. Redesigned language picker in Settings so you can find your language fast. ⚖️ ECONOMY & BALANCEWe retuned the path from extraction to profit so progression feels fairer and every purchase has weight. Rebalanced valve and battery upgrade costs, plus gear multiplier tuning. Smoother extraction pacing and adjusted in-game calendar speed for a more readable economy. Optimized loot box opening fo...
🌠 NEW: Meteor System on the Land HUD Live meteor counter now displayed on the Land Map screen — shows remaining/total meteors for the current land at all times. Updates in real time as meteors are consumed. 🌀 NEW: Speed-Up Radial Blur Brand-new fullscreen post-process effect that triggers when you crank the time scale. Bound to X— instant, smooth, and shareable. 💸 Multiplayer Bidding Soft-Lock — FIXED Squashed a long-standing soft-lock where players could get permanently stuck on the "complete fuel bidding" tooltip across lands in multiplayer. Root cause: stray bidding broadcasts from previous lands during result-screen transitions left stale data on the client. Fix: Stale bidding entries stamped for a different land are now dropped, and the matching "ended" broadcast can recover from the previous-land race condition. 🪐 Planet Map QoL Lands completed by other players now hide automatically from your planet map -no more clicking dead entries. Clicking a bidding land entry now properly deselects, instead of locking your map to it. Land entries no longer become un-interactable when selected - you can change your mind freely. 🏙️ Town Flow Highlight Order Fixed After completing a land, the highlight now correctly steers you to Fuel Bidding first, then Land Bidding. This fixes the "where do I go next?" confusion many players hit between lands. 💰 Economy Rebalance — Cost Increases The economy has been retuned for longer, more meaningful upgrade arcs: Pipe Extraction Upgrades: Level 0: 1,250 → 1,500 Level 1: 2,500 → 3,000 Level 2: 3,750 → 5,000 Level 3: 5,000 → 7,500 Level 4: 6,250 → 10,000 Refinery Vacuum Upgrades: Level 1: 15,000 → 25,000 (+67%) Level 2: 30,000 → 50,000 (+67%) Level 3: 50,000 → 75,000 (+50%) 🚛 Vehicle Buffs — Pickup & Dump Vehicle capacity multipliers all bumped up, so the rebalanced costs above hit harder if you go wide on logistics: Level 2: 1.4× → 1.6× Level 3: 1.6× → 1.8× Level 4: 1.8× → 2.0× Level 5: 2.0× → 2.5× ⚔️ Attack Tuning Silo Lock duration: 2...
🎯 Bidding Overhaul Lightning Power Counter - Your active lightning strikes are now displayed live on the land bidding UI, so you always know what you're bringing to the auction. Rebalanced Lightning Costs — Lightning power upgrades now scale more meaningfully across tiers. The top end hits harder, the bottom is friendlier to newcomers. Cleaner Gold Extraction Display - Standardized description format across all bidding upgrades,no more mystery numbers. Hover Feedback - New hover effects on bidding buttons so tapping feels tactile and decisions feel weighty. Land & Gold Tuning - Adjusted bidding parameters for land and gold settings based on community pacing data. 🚛 Vehicle AI — The "Bee-Swarm" Era Is Over No more drill pile-ups - Vehicles no longer swarm empty drills like angry bees. One-click off-screen dispatch — Spawn vehicles instantly from either side of the map with new left/right spawn points. First-vehicle friendliness - Your very first vehicle is auto-assigned and set up with sensible defaults. Sell-on-arrival fix - Vehicles heading to company now actually sell instead of idling. Dispatcher reassignment - Fixed a chain of bugs where vehicles would get reassigned and stop selling or get stuck in idle states. 🎨 Visual & UI PolishNew Silo Level Materials - Your silos look the part as they climb the ranks. Rebalanced Purchasable Silos & Wallets - Progression curve refined end-to-end. Coin Exchange Min/Max Labels - Exchange rate boundaries now visible and localized in all 16 supported languages. PlanetMap refresh - Updated balance and required-land labels for clarity. Town layout - Removed the bar building and reordered the town layout for better pacing. ⚡ Lightning & Boosters Fixed booster multiplier - Lightning booster now recalculates correctly and resets at land-time end. 🗺️ Map & Resources Flood risk removed from drills - We heard you. Drill management no longer punishes you with hidden flood events. See you on the auction floor. 💰⚡