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Digital Civilization: Evolution

Digital Civilization: Evolution

by KonaGames

Price N/A
Avg Players 0
Released 2026
2D PlatformerCRPGCity BuilderClicker
View on Steam ↗

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Digital Civilization: Evolution tasks you with building an empire from scratch through resource management, construction, and strategic diplomacy. Progress through multiple eras of technological advancement, balancing economic growth against military expansion and rival nations. Best suited for strategy fans who enjoy long-term planning and the gradual accumulation of power across a persistent world.

About this game

Latest updates

Thank you for playing!

41 days ago
The demo officially ended on June 29.We will now review and analyze the feedback we received, make improvements and adjustments to the game, and continue the ongoing development. We sincerely appreciate all players’ valuable feedback.

Emergency Fix

54 days ago
Thank you all for your feedback.Whether through in-game channels or QQ, your reports helped us quickly identify and fix the elder population issue. Thank you for your continued support.

Demo Update: 0.15

57 days ago
Thank you all for your continued feedback and support!This update focuses on game balance improvements and a complete overhaul of the population system.Update NotesResearch buildings that increase the research cap in the Primitive Civilization era no longer count toward the building limit.The population growth system has been completely redesigned. Births are now calculated based on net population growth.Adjusted the elderly population logic to make demographic changes smoother and more realistic. Citizens should no longer all become elderly and die simultaneously.Rebalanced random events by significantly reducing the severity of natural disasters and their associated debuffs during the Primitive Civilization era.Buffed the following buildings: Quarry, Tool Storage, Improved Tool Workshop, Research Hut, Residential District, Mine, and Regulated Mine.Quarry construction cost reduced to 300 WoodQuarry output per worker increased to 1.3Tool Storage output per worker increased from 1 to 1.5Mine output per worker increased to 2.5Regulated Mine output per worker increased to 2.7Improved Tool Workshop output per worker increased from 1 to 2Research Hut output per worker increased from 1.5 to 1.7Residential District cost reduced to 5,000 WoodImproved the effect of the "Ideological System" technology.Slightly increased both the population cap and research cap in the Primitive Civilization era.Added a new Tier 1 Tribal Civilization technology: "Standardized Education".Upgraded the effect of Forestry Management II to reduce Forestry maintenance costs by 25%.Totem Worship now increases the research cap by 2,000.Updated the store page cover assets.Improved UI visuals and click effects.Added Russian and German language support.Thank you for participating in the Digital Civilization demo and testing phase.Your suggestions and feedback continue to help shape the game. We will keep refining game balance, civilization progression, and the overall player experience in future updates.W...

Posts come from Steam's official announcements feed.

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