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Shake it Co!

Shake it Co!

by Zero Task

★ 100%
Price N/A
Avg Players 88
Reviews 34
Released Coming soon
2DCasualClickerColorful
View on Steam ↗

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Shake it Co! has you rhythmically clicking and moving your mouse to harvest fruit from trees, accumulating coins that let you expand your orchard. The game layers in automation and upgrades as your grove grows, rewarding both active play and idle progression. It's ideal for players who enjoy low-stakes farm management with a tactile, hands-on component.

About this game

Players, last 76 days

Peak 254 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 1 hrs
Like the game’s title suggests, what you’ll be doing is shaking a tree in your garden. How you do this depends on your preference. You can click on the tree, swipe across it, or simply hold the button for a continuous shake. The first two methods require you to repeatedly perform the same action, which can quickly become tiring on your hand.

You start with a garden featuring a large tree in the middle and a little character you can move around. Walk up to the tree and shake it to make apples fall to the ground, then collect them and take them to the mailbox to sell them for money. Since you can only carry 10 apples at a time, you’ll quickly get used to walking back and forth between the tree and the mailbox. You can continue doing this until nightfall, or take a nap if you don’t want to wait for the day to end naturally.

Napping ends the day and brings you to the game’s most important mechanic: items and upgrades. These are divided into several categories. The first is the market, where you can invest in tools that make things easier. There are shoes for faster movement, a backpack that increases your carrying capacity, a magnet that lets you collect fruit from a distance, and a few others. Most tools can be purchased multiple times to improve their effectiveness, although each purchase comes at an increased cost.

Then there are skills, which change how various aspects of the game work. You start with only four, but more become available as you purchase existing upgrades, creating something similar to an incremental upgrade tree. These skills include cheaper tool prices, higher selling payouts, a helper that automatically collects fruit for you, and even auto-sell feature so you don’t have to waste time walking to a mailbox.

One particularly useful upgrade introduces a mini game during tree shaking. It requires you to hit a moving arrow while it passes through a small green area. Successfully hitting it 10 times makes the tree drop a large amount of fruit, but missing even once ends the attempt, meaning you have to wait for another opportunity to appear at random. You also have a very short window to hit all the targets. This upgrade quickly becomes something you rely on to make money faster, but unfortunately, the mini game appears as a small circle that is obstructed by other elements on the screen.

The final upgrade category is fruit. Although you start with apples, you can unlock various other types, including grapes, tomatoes, and strawberries. However, they follow a linear progression, with each new fruit costing significantly more to unlock. That’s not all, as every fruit also comes with six separate upgrades.

These upgrades include value, which determines how much the fruit sells for, a chance to produce valuable golden fruit, yield, which increases how much fruit drops at once, and looseness, which determines how many shakes are required before a fruit drops. You shake fruit one by one, with the type being randomly selected from the pool of everything you have unlocked. Because every fruit has its own looseness levels, you can end up getting something that takes a lot of shakes to drop while not selling for particularly much.

One thing you’ll notice fairly quickly is how aggressively the prices scale for almost everything you can buy. If an item can be purchased multiple times, the next level generally costs double the previous one. This can quickly become expensive when an item or upgrade has a lot of levels. The problem is especially noticeable with skills. One upgrade might start at 2,000, only for the next level to jump all the way to 70,000.

So, while the game has a simple gameplay loop that requires active play rather than idling, the high cost of upgrades eventually turns it into a grind. Shaking trees is relatively slow, and the new fruit don’t provide the kind of significant increase in selling price you would expect from their higher unlock costs. In fact, they can make things feel less rewarding because they require more shakes to drop without offering a proportionally better payout.
8 found helpful Steam ↗
▲ Recommended 1 hrs
I'm 1 hour in and game seems pretty good so far. It could use some features like character customization, quests, a tutorial, maybe a bigger map with some seasons cycling each giving a different buff etc. but the game just released a couple days ago so i'm sure the devs will improve it by the time you're reading this review. These kind of incremental games are usually not my thing but i still enjoyed it. I think the game is worth buying considering the enjoyment you get with a low price.
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Spells That Never Drop

8 days ago
Hi! For a while now a lot of you have been sending us the same complaint. Players going for 100% said some spells just never dropped. And if a spell never drops, you can't upgrade it at the wizard either. We read everything you write and we take it into account. Fix: Spells you haven't discovered yet now get more and more likely to drop from chests until they finally show up. Nobody going for 100% should have to spend hours chasing a single spell. Steam Deck: - The game now shows the buttons of whatever device you're using. - Menus, the guide, the market, the orchard and the fishing screens now read properly at the Deck's resolution. Settings also has a new interface size option. Thanks to everyone who wrote to us. If a bug is bothering you, please tell us. Email: team@zerotaskstudios.comDiscord:https://discord.gg/uuq2Dz9SYzSee you aroundApei / zerotask.

Small Bug Fixes

16 days ago
Hey, we keep a close eye on the bug reports you post in the Discussions. Over the past while, messages from a lot of different people there made us decide to update a few things in the game. What changed Catching the Lake King and the Prism Trout is now a bit easier. In the Discussions and on Discord, many of you said catching them was almost impossible. It is still not easy, but it is definitely not "impossible" anymore. The co-op achievements have been removed. I thought about this a lot, and after a lot of your feedback on it, I decided that someone playing alone should be able to complete every achievement too. So I removed the co-op achievements. You can now earn every achievement in the game without needing anyone else. Some English text that was confusing and hard to follow has been simplified. We rewrote the sentences we found confusing in the English text so they are much simpler and easier to understand. The How to Play handbook no longer talks about old features, and wrong information in it has been corrected. The Blackjack result words only showed in English. They are now translated into every language. Some parts of the game were never translated and showed in English in every language. They are now translated into each language too. (the save line in the ESC menu, the default garden name and so on) Some improvements were made to the Italian translation. Thanks again to Giocosporco. Bug fixes With a menu open, you could keep shaking the tree in Clicker mode. Fixed. Note: Bugs posted in the Discussions that were not fixed in this update will be fixed in the next one. Thanks to everyone who wrote to us. We cannot fix a bug you have not told us about. We really care about this game and we stand behind what we make. If a bug is bothering you, please tell us.Mail: team@zerotaskstudios.comDiscord: https://discord.gg/uuq2Dz9SYzSee you aroundApei / zerotask.

The Mac Update

24 days ago
Hey! Shake it Co! is now on Mac. There is plenty for everyone else too: a Journal that tracks everything you can finish, a fisher who sells the weather, and a frenzy for the lake.Mac:Shake it Co! now runs on macOS 12 or later, on both Apple silicon and Intel Macs. If you already own the game, it is already in your Steam library on your Mac.It is the same game as on Windows. Mac and Windows players can play co-op together, and Steam Cloud carries your gardens between a PC and a Mac.This is our first Mac build, so if anything looks off on your Mac, please tell us.The Journal:The Stats tab of the workshop is now the Journal. It lists everything a garden can finish, chapter by chapter, with a per cent for each chapter and one for the whole garden.Every chapter shows its cards the way their own shop does. Point at a card to see what it does and what is left. Things you have not found yet stay hidden as ???.Your whole fish journal is in the Fishing chapter, so you can check it at any hour, even after the fisher has gone home.The Achievements chapter lists every achievement and how to earn it. Your old stats are still there too, on the Journal's last page.Sleep Until a Day:Buy everything in the Orchard, the Market and Skills, and the calendar (K) learns a new trick. Point at a later day of the month and hold it, and the garden sleeps straight through to that morning.The days in between are skipped, so nothing is earned on them. You wake up Well Rested on the morning you picked.In co-op it is a vote. The garden sleeps once most of you agree.The fisher sells the weather:Catch half of the lake's fish, 39 of the 78 kinds, and the fisher has a lesson for you. After it, her stall has a new page: Weather.It holds eight skies, from Clear to Storm and Blizzard. Hold one and the whole garden's weather turns to it for the rest of the day and the night.Some fish only bite under certain skies. The Lake King wants a storm or a blizzard at night, and now you can order one.A sky costs coi...

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