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Shake it Co!

Shake it Co!

by Zero Task

★ 100%
Price N/A
Avg Players 2
Reviews 29
Released Coming soon
2DCasualClickerColorful
View on Steam ↗

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Shake it Co! has you rhythmically clicking and moving your mouse to harvest fruit from trees, accumulating coins that let you expand your orchard. The game layers in automation and upgrades as your grove grows, rewarding both active play and idle progression. It's ideal for players who enjoy low-stakes farm management with a tactile, hands-on component.

About this game

Players, last 30 days

Peak 7 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 1 hrs
Like the game’s title suggests, what you’ll be doing is shaking a tree in your garden. How you do this depends on your preference. You can click on the tree, swipe across it, or simply hold the button for a continuous shake. The first two methods require you to repeatedly perform the same action, which can quickly become tiring on your hand.

You start with a garden featuring a large tree in the middle and a little character you can move around. Walk up to the tree and shake it to make apples fall to the ground, then collect them and take them to the mailbox to sell them for money. Since you can only carry 10 apples at a time, you’ll quickly get used to walking back and forth between the tree and the mailbox. You can continue doing this until nightfall, or take a nap if you don’t want to wait for the day to end naturally.

Napping ends the day and brings you to the game’s most important mechanic: items and upgrades. These are divided into several categories. The first is the market, where you can invest in tools that make things easier. There are shoes for faster movement, a backpack that increases your carrying capacity, a magnet that lets you collect fruit from a distance, and a few others. Most tools can be purchased multiple times to improve their effectiveness, although each purchase comes at an increased cost.

Then there are skills, which change how various aspects of the game work. You start with only four, but more become available as you purchase existing upgrades, creating something similar to an incremental upgrade tree. These skills include cheaper tool prices, higher selling payouts, a helper that automatically collects fruit for you, and even auto-sell feature so you don’t have to waste time walking to a mailbox.

One particularly useful upgrade introduces a mini game during tree shaking. It requires you to hit a moving arrow while it passes through a small green area. Successfully hitting it 10 times makes the tree drop a large amount of fruit, but missing even once ends the attempt, meaning you have to wait for another opportunity to appear at random. You also have a very short window to hit all the targets. This upgrade quickly becomes something you rely on to make money faster, but unfortunately, the mini game appears as a small circle that is obstructed by other elements on the screen.

The final upgrade category is fruit. Although you start with apples, you can unlock various other types, including grapes, tomatoes, and strawberries. However, they follow a linear progression, with each new fruit costing significantly more to unlock. That’s not all, as every fruit also comes with six separate upgrades.

These upgrades include value, which determines how much the fruit sells for, a chance to produce valuable golden fruit, yield, which increases how much fruit drops at once, and looseness, which determines how many shakes are required before a fruit drops. You shake fruit one by one, with the type being randomly selected from the pool of everything you have unlocked. Because every fruit has its own looseness levels, you can end up getting something that takes a lot of shakes to drop while not selling for particularly much.

One thing you’ll notice fairly quickly is how aggressively the prices scale for almost everything you can buy. If an item can be purchased multiple times, the next level generally costs double the previous one. This can quickly become expensive when an item or upgrade has a lot of levels. The problem is especially noticeable with skills. One upgrade might start at 2,000, only for the next level to jump all the way to 70,000.

So, while the game has a simple gameplay loop that requires active play rather than idling, the high cost of upgrades eventually turns it into a grind. Shaking trees is relatively slow, and the new fruit don’t provide the kind of significant increase in selling price you would expect from their higher unlock costs. In fact, they can make things feel less rewarding because they require more shakes to drop without offering a proportionally better payout.
8 found helpful Steam ↗
▲ Recommended 1 hrs
I'm 1 hour in and game seems pretty good so far. It could use some features like character customization, quests, a tutorial, maybe a bigger map with some seasons cycling each giving a different buff etc. but the game just released a couple days ago so i'm sure the devs will improve it by the time you're reading this review. These kind of incremental games are usually not my thing but i still enjoyed it. I think the game is worth buying considering the enjoyment you get with a low price.
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v1.1.1 Frenzy Mode and Bugfix

7 days ago
Hey! This time we added something new to the game, and we fixed the big selling bug you reported.The tree now grows a rainbow fruit every once in a while. It shows up on the meter above the tree before it even drops, so you know it is coming. The moment you walk over it you get 30 seconds where the tree can be shaken far faster, and every fruit that falls during it turns into coins the second it touches the ground. Your bag never fills up and you never have to go and sell anything. If you are playing together, you both get it.The day was eight minutes long, it is five minutes now.Filling your bag right to the top and selling it could push your money into the negative. That is fixed, so no matter how big the amount gets, it pays out correctly now.Note: this update changes the network protocol, so you both need the current version to play together.Thanks to everyone who wrote in, this fix came straight out of your messages.Here is what is coming in the next updates:FishingAt least 2 new mini gamesWeatherSingle-use potion upgradesNew character looksIf you find a bug or want to share an idea, the usual places are always openMail: team@zerotaskstudios.com Discord: https://discord.gg/2fYjyBgb7 See you around Apei / zerotask.

v1.1.0 THE BIG OPTIMIZATION

13 days ago
Hey! This time we did a big clean-up under the hood, and we have been at it non-stop for a while now. The way fruit and coins work on the ground has been rewritten from scratch. Here is what that means for you in game:That little freeze when a big combo goes off is gone. A lot more fruit fits on the ground now, so a huge reward does not trickle out any more, it all comes down at once.The cap on how much fruit you can see on screen is 10 times higher. The screen can be completely covered in fruit now.The lag at the end of a run with 4 players, when a ton of fruit spawns at the same time, is fixed. You can feel the dopamine all the way through now, with nothing holding it back.Note: this update changes the network protocol, so you both need the current version to play together. Now that the game is at the level of optimization we were aiming for, it is time to add new things. A few small balance tweaks are coming first, to make the game more engaging and more enjoyable, and after that we will keep developing it entirely around new features. Here is what is waiting for you in the coming updates:Fishing,At least 2 new mini games,Weather,Single use potion buffs,New character looks.If you find a bug or want to share an idea, you can reach us through the usual channels Mail: team@zerotaskstudios.com Discord: https://discord.gg/2fYjyBgb7 See you around Apei / zerotask.

v1.0.6 Tutorial

22 days ago
Hey! A small but useful update.Added:New players now get a silent tutorial. No window, no pause, no text, just a button glyph and an arrow. And it doesn't show up the moment you start playing, only when you get stuck: do the thing yourself and it never appears at all. Existing saves count as having learned all of it, so if you've been playing for months you won't see a thingThe small lines of text under the combo ring are gone, replaced with real button glyphs. There's also a COLLECT THE COMBO prompt over the head of whoever owns the combo, and it stays there until the run ends.Fixed:The shake glyph showed the left stick on a controller, but the game is bound to the right stick. On top of that, one single glyph was trying to explain all three shake modes at once, so now each mode shows its own moveThe "All Hands" achievement (four players on the tree at the same time) has been removed. Every other co-op achievement can be earned with a single friend, while this one meant rounding up three people for 100%, so we decided to cut it because of how demanding it was.If you run into a bug or want to share an idea, you can reach us through the usual channels Mail: team@zerotaskstudios.com Discord: https://discord.gg/2fYjyBgb7See you Apei / zerotask.

Posts come from Steam's official announcements feed.

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