Drop balls through a physics-based pachinko board to trigger farm production and earn currency in this cozy incremental. As balls ricochet off pegs, they generate crops and resources you sell for upgrades, creating a satisfying loop of gentle chaos. Ideal for players who enjoy watching systems unfold with minimal active input.
About this game
Pachinko Farm is a cozy yet chaotic incremental game where you drop balls to grow your farm in a fully physics-based pachinko world. Bonk → Produce → Sell
Players, last 29 days
Peak 159 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended0 hrs
I’ve been working on Pachinko Farm as a solo developer for about a year, It’s surreal to finally see this game out there. Thank you to everyone who has supported the game so far!
I’ve been having an absolute blast with this game! There are a few things that really make it stand out from other incremental games for me. First of all, progression isn’t just about watching numbers go up. You can actually SEE the things you’ve earned and built, and that makes every little upgrade so much more satisfying.The game is fun right from the start. There’s no “just survive the early game and it gets good later” situation here. It’s GOOD from the very beginning!I also love how every chapter introduces a brand-new mechanic. It constantly makes me wonder, “Okay, what the heck am I going to unlock next?” It keeps that feeling of discovery alive instead of turning into the same loop over and over again.And the physics are fantastic. Watching those turnips fall is ridiculously satisfying. I’m already impatient for the full release. I’m so happy I found an incremental game that keeps giving me that “ooooh, what’s next?” feeling without getting boring.And yes, I WILL be going back to the early chapters and absolutely obliterating my previous high scores.
It's pretty good so far. Each level has a set goal, which you can achieve with one, two, or three stars. Get currency, unlock upgrades on a spidering tech tree, and dive back in.
You already know whether you'll like this or not before you even try it.
A small mistake I made while pushing the previous update caused crashes for many players playing the game in English. I’m really sorry about this. I fixed the issue right away, and thank you for your feedback! Have fun! Aziz
Hello, Pachinko Farmers! 🌱Before getting into the updates, I want to start with a big thank you.Pachinko Farm has passed 5,000 players in just 3 days! 🎉Thank you so much to everyone who gave my game a chance. You’ve genuinely made me very happy, and this has been an incredible milestone for me.Next goal: 10,000!New :Cloud Saves have been added to the game!Changes :Balls are now sold as soon as they touch the conveyor belt. This means you won’t have to wait for them to slowly make their way to the shop, so rounds should be a little faster. It also fixes an issue where too many balls could pile up at the bottom, preventing products from reaching the conveyor and sometimes even breaking the game.Pressing ESC on the Upgrades page will now take you back to the Map instead of the Main Menu.The time limit for the Double Yolked card has been increased from 15 seconds to 20 seconds.Made some small UI improvements.Made some changes to the Map to make it clearer that the game is currently in Early Access.Bug Fixes :Fixed a bug where treasure chests obtained through the Deep Digging upgrade couldn't be opened on the first attempt. Also, if you’re experiencing cursor lag or performance issues, please take a look at this: Coming NextFor the next update, I'm working on Level 16, achievements, and some general polish.That's all for now!I'm reading every single one of your Steam reviews, and I'm really excited to see more of your feedback. Thank you so much for playing and supporting Pachinko Farm! ❤️Aziz
Hi, I’ve received feedback from some players about cursor lag and significant performance drops. This is related to GameMaker, the game engine I used to develop Pachinko Farm. I’m sorry you’re experiencing this.In most cases, the issue is caused by your computer selecting the secondary GPU instead of your high-performance GPU. If you follow the solution I’ve provided below, it most likely resolve the problem.
Posts come from Steam's official announcements feed.