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Infinity Bounce

Infinity Bounce

by Stray Fawn Studio · Published by Stray Fawn Publishing

Price N/A
Avg Players 0
Released Coming soon
ArcadeAutomationCasualIdler
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Launch planets and asteroids across a physics-based arena to feed an ever-hungry space cat, upgrading your celestial arsenal between runs. The game combines pinball mechanics with incremental progression, letting you expand your bouncing arsenal and watch the cat consume increasingly massive objects. Ideal for players who enjoy tactile, physics-driven gameplay mixed with the satisfaction of long-term upgrades and absurdist humor.

About this game

Players, last 30 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Infinity Bounce Dev-Blog #1

1 day ago
Welcome to Infinity Bounce's official first development blog post!Many of you have been asking for a way to see which path shooting stars are taking. We've also heard a lot of requests for the ability to single out a shooting star easily.After some tinkering, we've come up with a solution that should cover both of these pain points. There's a new button to toggle "Star Paths". Once enabled, shooting stars will leave a clearly visible trail behind that gets continuously refreshed. This makes it easy to place Nebulae in the right spots, adjust the position of Planets, and more.In addition, selecting any shooting star (easiest after pausing the game) will make all others transparent or even invisible, if you prefer.Here's a short video showing it in action: We will release this feature with the next demo update.Do you have any thoughts to share? Let us know what you think in the comments or over on our Discord!

Infinity Bounce Demo v0.6.2

5 days ago
Hi everyone!Thanks a lot for all the great feedback so far! Our team has been busy at work - we fixed a couple of issues and added many quality-of-life improvements.We also decided to add a completely new toy to the demo: The Particle Accelerator! It works like a planet, but also fires a beam when hit. The beam will trigger other Planets (and other Particle Accelerators), creating an opportunity to earn tons of points.We're looking forward to see what contraptions you'll create with this new toy. If you like the game and want to support us, wishlisting the game and leaving a review would mean a lot to us! New FeaturesAdded the Particle Accelerator, a new Celestial Body that fires a beam triggering every planet it hits.Added VSync and custom target FPS options to the video settings.Added the “Legendary Mult” milestone, unlocking the Mewteor trail when a Shooting Star reaches 10,000 Mult. Gameplay & BalancingBuffed “Beyond the Stars” shop and ascension upgrades, allowing a substantially larger play area (and made the description clearer).Buffed a couple of other ascension upgrades.Star Gate spawn positions are now much more varied. Interface & User ExperienceTap WASD or Arrow-Keys to nudge the selected/hovered Celestial Body a tiny bit. Hold the key down to move it continuously.Only show red build-blocking overlay for long movements, not when nudging a Celestial Body briefly.Added directional markers around Celestial Bodies while moving them.Space Cat’s stomach display now clearly shows gained and digested Mult, and digestion rate is at a consistent 5 seconds to make it easier to get a feel for it.Vanity menu button shows the number of unacknowledged new vanity items. Hover over the new items to acknowledge them.Invalid drag-and-drop placements now keep Build Mode active and display “Location Blocked!”.Improved a couple of texts across the board, and started introducing tags for Celestial Bodies to make it easier to describe which effect targets what.Ascension tree: i...

Posts come from Steam's official announcements feed.

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