Grim
by Unknown
Price
N/A
Avg Players
0
Released
To be announced
1990's2DAnimeAtmospheric
Latest updates
Hi. It’s been a few days since we launched the browser fragment of Liza's chapter. The main question we’re facing right now is: how should we end this chapter? We want to convey the drama of the moment when Liza hits a dead end. We have an idea to insert an active 3D FPS segment at the end, in the vein of classic survival horrors. It gives a false sense of hope and heightens the impact of the finale. On the other hand, we’re afraid of losing the "meditative" quality of the visual novel. For us, Grim is about the weight of choice. What do you think: is it worth adding dynamic first-person segments, or is it better to stick with text and atmosphere?
Hi! We've created a playable demo of Lisa's chapter, and we'd like to give you the opportunity to try out the game for yourselves right now. Follow this link to try out the demo: https://thunderdum.github.io/thunderdum/ Any feedback you can give us would be very much appreciated. Let us know what you think of the pacing – is it too slow? Post your thoughts in the comments – we read everything and take it into account when refining the chapters. And, of course, don't forget to click the Wishlist button — that's our biggest source of support for now.
🕯️Hi everyone! 🕯️ We've just updated a demo of Grim. It now includes an FPS Quest Chapter - a surreal, first-person fragment where the boundaries between fear and reflection dissolve. Step into the depths of protagonist's subconscious, where each corridor hides a symbol, each shadow a memory.Do you have the courage to face what waits behind the trigger?
Posts come from Steam's official announcements feed.