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Sanity Loops

Sanity Loops

by 375 Games

★ 80%
Price $3.99
Avg Players 0
Reviews 64
Released Sep 16, 2025
AdventureAtmosphericCasualCinematic
View on Steam ↗

Media

Video
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About this game

What players are saying

▲ Recommended 2 hrs
A Quick Look at the Story

The story starts off with something that seems simple and harmless — just a small job meant to help the main character buy a gift. But things quickly take a strange turn, and what should’ve been a normal situation slowly turns into something far more unsettling. As the days go by, reality starts to feel less clear, and it becomes harder to tell what’s real and what’s not. On top of that, we also learn bits and pieces about the main character’s relationship with their girlfriend, which gives the story a more personal side and makes the mystery feel even heavier.

In-Depth Review

The concept behind this game is honestly really good. From the very beginning, it’s clear that the developers had an interesting idea and a strong vision for the story. The plot manages to build a sense of mystery and unease, slowly revealing bits and pieces of information that make you want to keep going just to find out what’s really happening. I especially liked the twist near the end — it’s one of those moments that makes you rethink everything you’ve seen up to that point. It wasn’t the typical “this is the villain and here’s why” type of reveal; instead, it subverted what I expected the real cause of the problems to be, which gave the ending a fresh and memorable feel.

The story itself has several really good moments. There are scenes that genuinely work well, and you can tell a lot of thought went into some of the key points. However, the way those moments are connected doesn’t always feel smooth. It’s like they had a bunch of strong ideas but didn’t fully tie them together in a way that makes perfect sense. Because of that, the pacing and logic of the story sometimes feel a little uneven. There are parts where I was fully invested and intrigued, and then moments where I felt confused or disconnected because things didn’t entirely add up.

Another big issue for me was the movement system. For a game that focuses so much on exploration and narrative, not being able to run most of the time became frustrating really fast. Having to walk long distances at a slow pace stretched out sections that didn’t need to be that long. Instead of building atmosphere, it often made those parts feel tedious. A simple sprint or faster movement option would make a huge difference in the overall experience.

Then there’s the translation. The English translation has a lot of mistakes — things like “you was” or “I see you” when referring to something in the past. It’s not game-breaking, but it is very noticeable. In a horror or mystery game, language plays a big role in creating the right mood. Because of these errors, some lines came off as unintentionally funny, which took away from the tension and atmosphere the game was trying to build. Improving the translation alone would significantly boost immersion and make the story hit harder.

Despite these issues, the core story is actually good. The main character’s situation is interesting, and I liked the little bits of information we get about their background. I do wish we learned more, though — it felt like we only scratched the surface of who they really are and why they ended up in this situation. A bit more development here would make the emotional impact much stronger.

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9 found helpful Steam ↗
▲ Recommended 1 hrs
A short game that delivers an experience free from traditional horror, but in the end, it blends into the crowd of similar titles within the genre.

The story places you in the role of a man desperately searching for work, not out of ambition, but from a heartfelt desire to save enough money to buy a gift for Stacy, someone clearly very important to him. At first, luck seems to strike when he is approached almost immediately by a stranger who offers him employment at a small kiosk.

The situation, however, feels suspicious, so the man chooses to continue looking at other opportunities. Unfortunately, his efforts prove fruitless. Each application is turned down, sometimes due to strange reasons. Eventually, the kiosk job becomes his only option. With no choice left, he takes the position, only to discover that it is a lonely night shift located in the middle of a dark and eerie park.

The game’s presentation leans heavily on a deliberately retro aesthetic. The visuals are composed of low-poly models and rough textures, reminiscent of the earliest days of 3D graphics when video cards were just becoming mainstream. Although the environments contain plenty of detail, everything appears blocky or pixelated, lending a sense of unease. Human characters in particular come across as unsettling with their rigid and expressionless faces.

Adding to this retro atmosphere, there are no voiceovers at all. Dialogue unfolds entirely through on-screen text, and while you’re often presented with three different responses to choose from, these choices ultimately have no real impact because the story moves along the same predetermined path regardless.

Unfortunately, the translation quality leaves much to be desired. While it is usually possible to understand the meaning, sentences are often clumsy, awkwardly phrased, or missing words altogether. The worst offenders are the text messages the protagonist receives on his phone, which read as if they were written by someone with only the most basic grasp of English.

When it comes to gameplay, the structure is simple. Your primary task is to carry out the main objective while enduring the strange occurrences that gradually unfold around you. Objectives are never displayed on-screen but instead mentioned briefly in dialogue, so you might miss what needs to be done. Thankfully, the game environments are small, making it nearly impossible to get lost.

Interaction is limited to only the most essential objects, doors, light switches, or designated hotspots that appear once an objective is triggered. Nothing is highlighted for you, meaning players must explore carefully, moving the camera until the hand icon appears. Within the kiosk, your role centers on assisting customers. This process involves setting out a bag, finding the required items, and placing them inside. The game ensures you cannot make mistakes, as the bag will simply refuse incorrect items.

As shifts progress, the atmosphere grows increasingly unsettling. Lights flicker and die, strange individuals linger outside, and the protagonist begins experiencing disturbing visions and blackouts that may be linked to a nightmare following his first night of work. Despite these eerie touches, the game does not rely on jump scares and never crosses into horror. It also ends after less than one hour, so there’s not much room for development.
7 found helpful Steam ↗
▼ Not recommended 1 hrs
"i am quit"
6 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Minor Bugfixes and Improvements

265 days ago
After releasing the game, we still continue our developmentWe fixed some minor issues that can make your game process more comfortableEnjoy!

Sanity Loops is Released!

267 days ago
It was a long path to be honest With that 5 month we learn a lot we did a lot and now you can enjoy our product! We implemented a lot / tested a lot, hope this bag of knowledge will help us in future games :) Hope you will like it guys, we really wanna see how people react on our work!Cheers!

Posts come from Steam's official announcements feed.

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