It's alright, but there's only 3 worlds and the game took about 90 minutes to complete. Feels more like a proof of concept rather than a fully fleshed out game.
Kickback Clicker
by Dot blood | Published by Targem Games
Media
About This Game
Mutants are flooding the planets! Destroy them all! Improve your technology, upgrade weapons and turn dangerous worlds into safe havens. Every click is a step towards the future of mankind!
What players are saying
In this game, your primary goal is to navigate a square across a battlefield teeming with enemies, clicking to attack and eliminate them. Some foes require multiple hits to take down, but each defeated enemy rewards you with coins. However, your ability to attack is limited by fuel because every strike consumes a portion, and once you run out, the game ends, prompting you to start a new run. The real enjoyment of the game comes from purchasing upgrades that extend your playtime, enhance the power of your attacks, and unlock a variety of additional perks. The first upgrade available increases your damage per attack. Once purchased, it triggers the expansion of the skill tree, which continues to grow and present new options every time you acquire another upgrade. For example, you can invest in a coin generator that adds coins per second, purchase skills that give a chance to restore fuel with each kill, boost enemy spawn rates, enlarge the size of your attack square, and much more. Most upgrades can be purchased multiple times to amplify their effects. To balance progression and prevent players from becoming too powerful too quickly, certain upgrades require a special gem to unlock. These gems are awarded when you clear a stage for the first time. Progressing through stages, defined by eliminating all enemies, unlocks additional planets, each featuring new and more challenging enemies. You also gain access to new stages within previously unlocked planets, though these stages introduce tougher enemies and higher fuel costs per attack, meaning you’ll likely need substantial upgrades before being able to handle them effectively. Overall, this is an engaging upgrade-focused game that can provide hours of entertainment. That said, there are some frustrating issues. Occasionally, the spawn counter malfunctions, preventing a stage from ending even after all visible enemies are defeated. In such cases, the last enemy seems never to spawn. Fortunately, you can retreat without losing earned coins. But if you end the game by wasting all of the fuel, you’ll have to pay a penalty fee. Another annoyance is the noticeable stutter or lag whenever you defeat enemies, which becomes more pronounced when multiple enemies are killed simultaneously. Finally, a particularly disappointing flaw is that all in-game achievements are currently broken, which makes progress a lot less rewarding.
This is a very very very short game, but it's also not a very expensive game. I managed to get about 2 hours of active play (I over-farmed for all upgrades). It's fun, cool concept and gameplay is decent, but it definitely feels like there is more to be had here. Hope the developer fleshes this out a little more!
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