Sin Slayers: Meat & Greed
by Goonswarm Games
Media
Sin Slayers: Meat & Greed is a desktop idle-miner where you dig for gems, purchase incremental upgrades, and accumulate wealth while offline. The core loop involves collecting resources and reinvesting them into perks to passively earn more, making it suitable as a background activity during work or study. Note that players report limited endgame content after the initial upgrade grind and historical save-corruption issues with power outages.
About this game
A chill idle-mining sim that lives on your desktop. Dig rocks, collect gems, buy upgrades, feed your greed, and uncover shiny surprises while you do other things.
What players are saying
It's not even much of an idle game because the bag space you start with is pitiful, requiring you to sell every 5 minutes, or make no progress, and by the time you cap it out (115 slots), it doesn't matter anymore anyway because the only achievements you have left are playtime. When an idle game is this bare, having your only real interaction with the game boiling down to "press button to be allowed to progress" causes it to fail entirely as an idle game.
I should be given an incentive to interact with the game, such as speeding up progress, not having it halted ENTIRELY from my inaction in a got damn IDLE game. As much as I loathe Idle Slayer, its a really great example of this concept put into practice. On the inverse of that, there's How To Train Your C*ck. There's no real interaction with that game, but your upgrades have no limits and you're not punished outright for letting the idle game go on its own for hours. Your only punishment is less overall points because your stats are lower during those hours than they would be if you were actively monitoring the game.
Instead Sin Slayers: Meat & Greed cannot decide if it wants you to engage with it or not. You have to engage in that minor way in order to progress at all, while paradoxically, there's literally nothing to actually do. Buy all the gear (content) in about a days time, then wait for 2. Congrats, you just 100% the game.
This is the kind of practice game you would make when learning how to develop mechanics for an Idle game, not something you actually publish to a storefront.
If you want a cheap, easy, and fast (for an "idle" game) achievement completion, here you go. There's a singular positive for you. Beyond that? Don't bother.
Reviews are by Steam users, hosted on Steam.
Latest updates
Mute Button + Bug Fixes
245 days agoMultiple Display Support & Fixes
256 days agoPosts come from Steam's official announcements feed.
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