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Cube Foundry

Cube Foundry

by Unknown

★ 43%
Price $2.99
Avg Players 1
Reviews 47
Released Jan 30, 2026
3DAutomationCasualClicker
View on Steam ↗

What players are saying

▼ Not recommended 1 hrs
"Cube Foundry" is a brainless clicker/incrementer... you know the type, click on stuff to make numbers go up so you can buy stuff to help you click on stuff to make numbers go up so you can buy stuff to... you get the idea. The brainless gameplay is, unsusprisingly, accompanied with an equally low quality technical implementation and poor presentation, resulting in yet another horribly low quality shovelware game that might as well have been done in a web browser (indeed, it's in an Electron container, so it's a browser app that got launched on Steam, presumably for cash money purposes through MTX or Steam Marketplace items, who knows).

This is a dead basic clicker, the only gimmick (apart from the whole thing looking like it was vibe coded over a weekend) is that you click on a minimalist cube instead of a picture of a cookie or a picture of a banana). Such innovation!

The developers haven't touched this for 1 month (basically since it launched). It's deep in development hell and there's every likelihood this will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games.

The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers.

This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this.

This was made as an "Electron" container, which, if you're curious, is a web application bundled with a chromium browser to present the HTML/Java content that makes up the game... so basically this is a glorified web page that the developer has dumped on Steam. It was designed and intended for web browsers and mobile phones. It can't be considered a true PC game.

Now on to pricing and value for gamers.

This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too.

In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it.

Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library?

Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
9 found helpful Steam ↗
▲ Recommended 2 hrs
8 found helpful Steam ↗
▼ Not recommended 0 hrs
Prestige and other things dont work.
7 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Demo OUT! + MASSIVE POLISH UPDATE

27 days ago
There's a Demo now!(Yesterday i pushed the update but not the patch note sorry)A standalone Steam demo: the first 10 generators, a simplified Prestige, a "taste" of Astral boosts and its own set of achievements. Your demo progress carries into the full game via a new Save Export / Import "continue code" (Settings → Data Management), which also just makes backing up your save easy. The game can even run in a browser now through itch io.UX/UIGenerators can now "Ascend": max out a generator's astral tier and it goes out in a blaze of glory, then retires.Hover any upgrade to see exactly how much each generator will produce before you buy.Multi-Core Processing toggle with a thread slider for big late-game saves.Quick generator filters: "Affordable only" + Expand/Collapse all.Way more "juice"Buying things feels good now, count-ups and flashes on purchase, cards that animate in, punchier floating click numbers, and top-bar counters that motion-blur as they climb. The 3D starfield was rebuilt as a living sky that grows with your empire (twinkles, shooting stars, cursor parallax, event flares). Fresh fonts, a cleaner mastery bar, polished tutorials, and a revamped language-select screen.Balance you'll feelMastery is actually reachable now (the old milestones were mathematically impossible).Prestige & NG+ pacing smoothed: gentler walls, better early-cycle rewards, a real head-start.Clicking matters again in the late game.Astral boosting is now a fast, frequent loop instead of a rare slog.Fixed a nasty math bug where buying a generator past ~200 units could lower your CPS. Never again.Big stability winsFixed the dreaded "cube clicks freeze the game" bug (three separate causes).Frozen panels, stale/jumping CPS numbers, and a silently-lost astral bonus all fixed.Crash-proof saves (atomic writes, bigger cap, cloud-fail warning).Windows no longer get lost off unplugged monitors or oversized on small laptops.Runs better on low-core and other machines; the Prestige cooldown works ag...

[1.7.5] QOL Improvements

88 days ago
Suppress offline-progress panel when returning from Prestige / NG+ pages Increase refresh rate for mastery/prestige unlock countdown Double the potion drop rate (10 min → 5 min) Tiny increase to crop base values (+10%) Lower default master audio to 50% Double the power of early upgrades cost

Hot FIxes Stability & Polish Patch

89 days ago
Stability & Polish Patch A few players have reported rare cases where the game window would freeze or go black during play sessions. This update ships a wave of defensive fixes targeting the most likely culprits. FixesSplash screen — Added a safety timer so the intro always fades out cleanly, even if the underlying event glitches. No more "stuck on logo."Prestige loading overlay — Same safety net. The overlay is now guaranteed to clear.Page transitions — Hardened against timer throttling when the tab is in the background. Coming back from Prestige or NG+ should no longer leave a dark screen on top of the game.WebGL recovery — If the GPU context is lost mid-session and fails to restore (driver glitch, out-of-memory), the game now automatically falls back to a lightweight 2D renderer instead of leaving you with a black cube area.

Posts come from Steam's official announcements feed.

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