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Cube Foundry

Cube Foundry

by Unknown

Price $2.99
Avg Players 1
Released Jan 30, 2026
3DAutomationCasualClicker
View on Steam ↗

What players are saying

▼ Not recommended 1 hrs
"Cube Foundry" is a brainless clicker/incrementer... you know the type, click on stuff to make numbers go up so you can buy stuff to help you click on stuff to make numbers go up so you can buy stuff to... you get the idea. The brainless gameplay is, unsusprisingly, accompanied with an equally low quality technical implementation and poor presentation, resulting in yet another horribly low quality shovelware game that might as well have been done in a web browser (indeed, it's in an Electron container, so it's a browser app that got launched on Steam, presumably for cash money purposes through MTX or Steam Marketplace items, who knows).

This is a dead basic clicker, the only gimmick (apart from the whole thing looking like it was vibe coded over a weekend) is that you click on a minimalist cube instead of a picture of a cookie or a picture of a banana). Such innovation!

The developers haven't touched this for 1 month (basically since it launched). It's deep in development hell and there's every likelihood this will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games.

The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers.

This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this.

This was made as an "Electron" container, which, if you're curious, is a web application bundled with a chromium browser to present the HTML/Java content that makes up the game... so basically this is a glorified web page that the developer has dumped on Steam. It was designed and intended for web browsers and mobile phones. It can't be considered a true PC game.

Now on to pricing and value for gamers.

This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too.

In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it.

Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library?

Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
9 found helpful Steam ↗
▲ Recommended 2 hrs
8 found helpful Steam ↗
▼ Not recommended 0 hrs
Prestige and other things dont work.
7 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

[1.7.5] QOL Improvements

43 days ago
Suppress offline-progress panel when returning from Prestige / NG+ pages Increase refresh rate for mastery/prestige unlock countdown Double the potion drop rate (10 min → 5 min) Tiny increase to crop base values (+10%) Lower default master audio to 50% Double the power of early upgrades cost

Hot FIxes Stability & Polish Patch

44 days ago
Stability & Polish Patch A few players have reported rare cases where the game window would freeze or go black during play sessions. This update ships a wave of defensive fixes targeting the most likely culprits. FixesSplash screen — Added a safety timer so the intro always fades out cleanly, even if the underlying event glitches. No more "stuck on logo."Prestige loading overlay — Same safety net. The overlay is now guaranteed to clear.Page transitions — Hardened against timer throttling when the tab is in the background. Coming back from Prestige or NG+ should no longer leave a dark screen on top of the game.WebGL recovery — If the GPU context is lost mid-session and fails to restore (driver glitch, out-of-memory), the game now automatically falls back to a lightweight 2D renderer instead of leaving you with a black cube area.

[1.7.4] Polish Prestige Page && Minor Improvements

44 days ago
Prestige PageAuto-center on the first available upgrade now actually worksUpdated misleading copy in the prestige tutorialsSVG connector lines no longer trigger per-frame getBoundingClientRect reflows — they stay glued to the cards during pan/zoom without lagRemoved Quick Start I/II/III and the Momentum 1/2/3 chain from the prestige tree GeneralFixed first-launch language detection — the game now respects your Steam UI / OS language on first runTuned several generators across the whole game Cube GardenBrewing a crop into a potion now grants mastery progress (previously only selling did)New per-plant Growth Mastery multiplier — cumulative sales reduce that plant's grow time by up to 30%The seed picker menu now shows the mastery-adjusted grow time

Posts come from Steam's official announcements feed.

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