The Perfect Tower II blends incremental progression with tower defense mechanics, asking you to build towns, manage resources, and unlock numerous upgrades across mini-games. The core appeal is watching your numbers multiply while the game runs on full automation, though players report it's surprisingly time-consuming despite its idle design.
About this game
The Perfect Tower II is a mix between an incremental and a tower defense game. Build a town, manage resources and explore a variety of mini-games and tons of upgrades. Fully automate your game and watch numbers going up!
What players are saying
▲ Recommended1 hrs
this game sucks. I cant stop playing it. its so boring. i cant stop playing it. I just finished this game. dind't take to long. I regret not watching my child grow up but there was a tower to perfect sooo..... worth it. i dont even know what im doing but it gives my brain the happy chemical Don't download this game if you plan to wake up early next day! my only complaint is that x2 speed is simply not enough, I got ♥♥♥♥ to do so I cant be babysitting the game for too long. i personally would LOVE a x3, x4, and x5 speeds.
Game is amazing and i could never ask for anything better, i have 2100 hours in just the early access web version (and 2.1k in the steam now as well). i can never get enough of this game and honestly i probably have a problem but i dont think about it too hard. the progression of the game is overall smooth without many bumps l love the way that you always have things to do regardless of how progressed you are, whenever you think you have everything done something else pops up that you need to deal with and it is amazing. the overall balance of the game is great and i couldnt ask for anything better this game is the best idle/incremental game i have ever played be a long shot and i am hyped to see it get even better as development continues a 4/10 from me i guess its alright. ÜnÜnÜn
[타워 디펜스]
화면 중앙에 타워가 서있으며 타워를 노리고 다가오는 적들을 타워가 공격하는 말그대로의 타워 디펜스 겜.
적들을 처치하면 경험치를 획득할 수 있고 이를 소모하여 타워에 장착된 능력들을 강화할 수 있다. 공격적인 능력/ 방어적인 능력/ 스폐셜 능력등이 존재하며 이 능력들은 게임을 진행하면서 획득하고 장착할 수 있다.
타워가 파괴되거나 모든 웨이브를 클리어하면 진행정도에 따른 보상을 얻을 수 있으며, 이 보상으로 받은 큐브를 각 건물에서 전용 큐브로 교환하여 사용할 수 있다. 플레이하면서 획득한 능력들의 기본 레벨을 상승시킬 수 있으며 부품들을 교환해 이를 조합하여 추가적인 효과를 부여할 수 있다.
또한, 레벨업을 하면서 스킬포인트를 얻어 이를 소모하여 특수한 패시브 효과를 획득할 수도 있다.
초기에는 조금 지루하게 느껴지기도 하지만, 게임을 진행하면서 획득하는 능력, 모듈을 장착하여 조금 더 새로운 플레이를 즐길 수 있어서 어느정도 버텨내면 조금씩 게임에 빠져들 수 있기도 함.
my only complaint is that x2 speed is simply not enough, I got ♥♥♥♥ to do so I cant be babysitting the game for too long. i personally would LOVE a x3, x4, and x5 speeds.
Game is amazing and i could never ask for anything better, i have 2100 hours in just the early access web version (and 2.1k in the steam now as well). i can never get enough of this game and honestly i probably have a problem but i dont think about it too hard. the progression of the game is overall smooth without many bumps l love the way that you always have things to do regardless of how progressed you are, whenever you think you have everything done something else pops up that you need to deal with and it is amazing. the overall balance of the game is great and i couldnt ask for anything better this game is the best idle/incremental game i have ever played be a long shot and i am hyped to see it get even better as development continues a 4/10 from me i guess its alright. ÜnÜnÜn
Hi everyone!Today’s update includes a variety of smaller improvements and fixes, but there is one change we especially want to highlight:Over the last few months, we have been working on improving The Perfect Tower II’s localization system and with this update, around 90% of the game can now be localized.This is especially important for everyone in the community helping with translations. Many strings that were previously hardcoded or difficult to access are now part of the localization system, making translations much easier to create and maintain.There are still a few areas of the game that are not fully localizable yet, but the vast majority of text should now be available.We really appreciate all the effort the community puts into making The Perfect Tower II accessible to more players around the world. One of our next steps will be to communicate how we're going to handle all the different languages and how you can get involved. Once everything is localizable we're ready for a proper localization update!Please let us know if you find any missing translations or broken labels and of course any bugs you find.Thank you for your continued support! Changelog New Stuffadded AI function 'Option: Get (Bool)' Changesrebaked navmesh for forest with different settings to hopefully fix enemies getting stuck at a certain pointtransformed about 90% of text in the game into a localizable text with english translation Fixesfixed statistics in museum not showing current and total when leaving tab and returning later onfixed construction firm building tooltips sometimes not refreshing after reloading a savefixed winter wonderland artifact not unlocking despite having the winter wonderland achievementfixed element era research worker not refreshing hits taken and enemies killed when using them for researchfixed headquarters tutorial still mentioning software toggles being in the options menu instead of dedicated menufixed crafter showing crafting counts beyond the item stack limit...
Happy New Year! We’re back and continuing our big push on localization. With this update around 80% of the game is now localizable. We’re also hard at work on MT16–20, while we finish preparing the remaining parts of the game for localization.Changelog New Stuffadded the ability to change AI script impulses by clicking on themadded sanity check on requested position for AI function 'Use Module'added automatic unlock for 'Pumpkin' artifact when you have the halloween achievementChangesrenamed 'Power' button in Power Plant boost tab to 'Boost!'changed module restrictions in challenge 9-1 (slightly lowered)changed elemental damage multiplier in challenge 9-1 (slightly increased fire fire and earth fire) Fixesfixed duplicate localization keysfixed execution order of module 'Martyrdom' fixed power function in AI procuding NaNs when trying to raise negative numbers to a fractionfixed typo in module 'Bluecats Harmonizer'fixed enemies sometimes clipping into the ground during final wavefixed Factory dust uptier worker sometimes not leaving 1 dustfixed Power Plant tutorial highlighting of technology tab being offsetfixed input name sometimes not bouncing red when creating a new save and an error occurs __ Follow us on social media to not miss out on any news! Discord: https://discord.gg/fireswordstudios Twitter: Twitch: Youtube: Reddit: https://www.reddit.com/r/PerfectTower
ChangelogChangeschanged the cookie factory upgrade from the winter event on day 5 to -20°C freeze level instead of -10°C Fixesfixed typo in description of module 'Death Aura'fixed module 'Chaos Gift' throwing exceptions when requesting the energy cost of re-casted modulesfixed challenge menu highlighting module tier restriction for module's whose categories' level and tier is being ignored
Posts come from Steam's official announcements feed.