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Yet Another Incremental Game (but this time about coding)

Yet Another Incremental Game (but this time about coding)

by Raclette Games

Price N/A
Avg Players 0
Released June 2026
Action-AdventureCasualClickerEarly Access
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About this game

Latest updates

Big UI Overhaul, New Themes, Reworked Screens, Smoother Everything

34 days ago
Hey,Launch is about a couple month away, and I wanted to ship one big polish update before then. Over the last few weeks, I rebuilt most of the UI from scratch and added a theme system. The demo on Steam now has all of it live, give it a spin and let me know what feels off. Quick rundown of what's new:🎨 New Theme System The game now ships with 3 themes: Terminal SacréYou're now in the matrix itself (maybe you are the matrix?) Glitch BrutalistWelcome to 2077Console AnalogiquePlay like you're using a cathodic screenYou can switch themes anytime from the Settings menu. The default theme is Terminal Sacré, but I'd genuinely love to know which one you prefer. 🪟 Reworked Project WindowThe Project Window was the most-clicked screen in the demo, but the layout was cramped, and progression info was buried. I rebuilt it from scratch: Cleaner hierarchy, current project, files, and progress are now obvious at a glance.Inline file completion feedback (no more squinting at tiny progress bars)Bugs are now fixable manually. You just need to click x times on them, come with an upgrade. ⚡ Upgrades List Overhaul The upgrade list used to be a wall of text. Now it's a proper interface with clearer states (locked / available / maxed), real-time cost display, and quick-buy actions.I also tweaked some upgrade costs and added a new one: the Bug Fix Reduction upgrade, which lowers the time you spend on the bug-fix mini phase. Should help the late-game pacing feel less grindy. 🤖 AI Agent Progress BarsSmall but satisfying: the AI agent progress bars are now smooth, color-coded per agent role, and show overclock state more clearly. If you missed it before, you'll spot it now. 🔧 Other tweaksAdjusted upgrade costs across early-mid game for smoother progression.Finally, I decided on a new studio name: Raclette Games. We'll talk about this later.Added an import feature if you want to import from the demo / eslewhere What's next Final pre-launch push: Polishing the tutorial / first 5 minutes (the pa...

Posts come from Steam's official announcements feed.

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