MabelDOS recreates the experience of operating a retro DOS system with a functional file manager, text editor, and virtual hard disk. The game layers in an idle progression system with 12 advancements to unlock while you manage your simulated computer environment. It's ideal for players nostalgic for early computing interfaces who enjoy light automation and incremental progression wrapped in authentic 80s-90s aesthetic.
About this game
Simulates The Look & Feel Of Old Disk Operating Systems (DOS). It Contains 12 Advancements, An Idle-Game Points System, And Text Editor. Includes A Full Custom File-System Format ("MabelFS") That Reads From A Virtual Hard Disk Image.
Players, last 69 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Added All Missing Changelog Files. (This Adds Another ~8KB To The Asset Pack File)Removed Desktop Game-Mode Beta (As It Completely Broke Apart).Shrunk Asset Pack By 41KB (Removed Desktop Assets).Fixed OpenSSL Errors By Stripping Out "Download" Command.Updated To SharpPlusNative v1.2.1.Fixed Font Rendering Placing Lines Overlapping Vertically, On CommandLine And Editor UIs.Raised Volume Of Keyboard Clicking Sound Slightly.Fixed Bugs Introduced By Moving AssetPack Format Into It's Own Game Engine."Dir" Command Now Shows File Times As Unix TimeStamps, Rather Than TimeZone-Dependent Timings.Removed "chrono" Dependency.Updated To AssetPackFormat v1.0.1.Fixed "Sprite"/"AnimatedSprite" Not Deserializing PNG Headers Correctly.Game No Longer Freezes / Crashes When Loading Asset Pack, As New Revision Fixes All Known Issues That Arose From Decoupling It From MabelDOS' Internals.Fixed FPS Debug Overlay Not Being Hooked Up To It's Key Binding.Renamed FPS Debug OVerlay To "DebugHUD", Moving It To The Top-Left Corner Of The Window.AssetPackFormat Revision 3 Now Loads Most Assets As Plain Byte Arrays, Now Contains Wrapper Type To Reduce The Per-Item Array Looping To A Single Memory Operation, Reducing Loading Time Of The Music Track From 1.5s Down To 7ms. (Overrall Average AssetPack Load Times Down By About ~99.5% As Well).Replaced "HackerMode" Music Track With Higher Quality Version.Strings Now Also Use The Optimized Byte Loading Format, Further Improving Load Performance By ~12%.
Due To Unfortunate Technical Issues (Instability, Crashes For About 50% Of Features) Introduced By The Desktop Beta, It Has Been Removed.The "Download" Command Has Also Been Removed To Side-Step OpenSSL Linkage Issues On Linux.Thanks To These 2 Removals, The Codebase No Longer Suffers From Instability / Scope Creep, AndThe Feature Set Now Matches The Lowered Price.I'd Like To Extend An Apology To Anyone That Was Excited For The Desktop Mode, As It WasDoing Quite Well Before It Fell Apart.Added All Missing Changelog Files. (This Adds Another ~8KB To The Asset Pack File)Removed Desktop Game-Mode Beta (As It Completely Broke Apart).Shrunk Asset Pack By 41KB (Removed Desktop Assets).Fixed OpenSSL Errors By Stripping Out "Download" Command.
Fixed Issues With OpenSSL Linking.Forked MiniFB To Fix MacOS Support In My Graphics Engine. (Will Create Pull Request When Fix Is Determined To Work Fully)SharpPlusNative's CommandLine Parsing Library Now Trims Whitespace From Both Start And End Of User Input Before Parsing, And Now Has Fast Error Return Path For Empty Strings.Fixed Bug With MabelDOS Desktop's Icon Setter.Settings Applet Now Has It's Own Window IconNone Of The Desktop State Is Cloned Per-Frame, Improving Performance.Replaced Internal UI Framework With SharpPlusNative's Version (Except The Windowing Code). A Lot Of The Desktop Mode Has Been Partially Broken By This Change, But Work Is Being Made To Fix The Issues As They're Found.
Posts come from Steam's official announcements feed.