Back to rankings
Casual Desktop Game

Casual Desktop Game

by Daniel Brendel

Price Free
Avg Players 0
Released Feb 14, 2020
1980s1990'sActionCasual
View on Steam ↗

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

About this game

What players are saying

▲ Recommended 0 hrs
I played the original Stress Reducer (still have it in fact) back in the day and while this feels like a recreation of it to a degree, it lacks a certain... control of the destruction.

When you're using the weapons, you don't really have a sense of where your shot is about to land and further, on the weapons, I'd love to see all the originals in the base game like the ray gun, the chainsaw, even the water pistol to clean up the damage.

It's on the right track but I can see a lot of room for improvement before it hits the final release, especially with resource management versus the original it is trying to recreate.
39 found helpful Steam ↗
▲ Recommended 0 hrs
Great game to waste time on and relax, little bit content lacking but that being said it has just been released, cannot wait to see where it goes.
9 found helpful Steam ↗
▲ Recommended 0 hrs
Clover Studio has a knack for creating unique and off-the-wall games, many of which have ties to 2D art and gameplay. Viewtiful Joe was largely a side-scroller set in a 3D world with a cartoony art style and time-altering mechanics. The equally-excellent Okami utilized painting techniques not only for its visuals but core gameplay mechanics as well. And now we're presented with God Hand, the studios' latest release and also its oddest so far, largely mimicking the brawlers from the old days of gaming in a kooky 3D world.It's somewhat apparent that God Hand was meant to be a joke on many levels, much as a film director might intentionally make a B-movie. The game practically encourages button mashing, enemies are extremely generic, the level layout is very uninspired, the dialog and jokes are poorly written and delivered, and most of all, much of the control and gameplay mechanics are so old-school it hurts. While Clover took a huge risk in hoping that this sort of off-kilter design would appeal to some gamers, and there will probably be a few folks out there who will dig this extremely niche design, by and large the joke simply falls flat. Dead flat.Put it this way: Had this game not been designed by Clover Studio, released by Capcom and hyped (to some degree) because of this, it would be quickly passed over and shunned by most who play it.

One of the only interesting aspects of the game is its combat system, largely in part due to the fact that you're able to customize exactly which moves you want in your combo string. While you only have one main combo chain, you're able to fit in other moves that you've assigned to the face buttons and create attack chains on the fly. Some moves have special attributes, like juggling an opponent, tossing them away or breaking a block. This customizable aspect, and the fact that you'll earn and buy new moves as the game progresses, means that you'll constantly be switching up your attack style and incorporating new moves. But that's about as far as the fun of combat goes. Beyond this, it's an extremely tedious brawler where you'll generally mash a button or two until an enemy is dead. There are a few tactics of sorts mixed in, like choosing the best times to use a slower but more powerful move, but in large part you'll be mashing buttons until everyone is finished. It's kind of funny the first time you're able to stomp on someone's head with your leg moving at mach 3, but this gets old quickly.The God Hand aspect of the game refers to Gene's arm, which you can unleash when powered up and generally kick the hell out of everything for a short while. This really is little more than a power-up attack that you'll find in most any other combat-heavy game around and doesn't save the game in the least since all it does is strengthen your attacks for a handful of seconds. The Roulette Wheel is somewhat similar on a couple levels in that these moves allow you to perform some sort of devastating attack, but they're one-off moves that while looking cool don't really add a whole lot of fun to the combat system. All of these are simply eye candy and the game's reliance on these mechanics simply doesn't hold up. One of the major problems with the combat, and God Hand on the whole in fact, is that the camera is stuck directly behind your character and you're unable to freely control it. Where you walk is exactly where it points, so enemies will often come up (or even appear) behind you, and this can be extremely annoying in a crowded room. On many occasions we finished off a handful of enemies only to have new foes appear directly behind us and take us out. The right analog stick acts as a dodge button, so since you don't have a block of any sort you'll be using this often, but because of the poor camera you'll often perform backflips into nearby walls. There's an extremely curious health system at work as well. To regain life, you need to pick up fruits from inside boxes, or more commonly, left behind by downed enemies. This part is fine, though your health doesn't refill between levels. This means that if you were near death at the end of the last stage, your only hope is to kill a few guys at the beginning of the next stage and hope they drop some grub. Generally the best course of action here is to simply let yourself be killed and choose to continue with a full life bar. It really doesn't make any sense that your health isn't refilled since you're very likely to die a minute later anyway and then restart with no penalty. And of course, you have to wait through a load screen when you continue. Enemy design is extremely generic with demons and such that reek of early '90s arcade brawlers. While some of them have varying combat skills, like being able to quickly hop up when thrown to the ground or an affinity for dodging, you generally just run at them, punch away until they're about to attack and then flip away in cowardice. Rinse and repeat. The most annoying aspect about this is that you'll often have to fight demon spirits that arise from fallen enemies. They take a while to kill and simply act as roadblocks to slow down your progression. After fighting them for the 3rd time you'll become bored, and by the 50th you'll be throwing your controller across the room. The bottom line is that God Hand quickly becomes a boring, annoying and frustrating game. Why should you be forced to try and complete a level with no starting health when you have no hope of survival and will just need to reload a minute later? What's fun in fighting the same annoying demon creatures over and over again when the fight was old the second time you tried it? Why, oh why, did Clover Studio put so much money into such a risky joke, and why did no one see that the joke didn't have a real punch line at any point in the development?

Here's a better joke for free: What's green and has wheels?

Grass. I lied about the wheels.
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Treasure Chest Workshop Item Published

48 days ago
Treasure Chest Workshop ItemAs I mentioned in the last news article, I want to put more focus on creating more workshop items. So, after a while, I released the first workshop item in 2026! ːsteamhappyːMeet the Treasure Chest!An old, mysterious chest, waiting to be placed on your screen... and unleashed... What will happen? Will it supply you with ancient riches that have long been forgotten? Or is it not what it seems to be?You'll find out eventually... ːsteamhappyːGet the treasure chest from the Steam Workshop:https://steamcommunity.com/sharedfiles/filedetails/?id=3713516651Have fun!Kind regards

Happy Birthday: 6 years on Steam

118 days ago
Hey guys,It's Casual Desktop Game's birthday today. Yay! 🥳Six years ago, Casual Desktop Game transitioned from Early Access to Full Release on Steam. I'm really happy how the game evolved in the last years. And I'm also very happy and thankful for your support though the years. Thank you! Altough, I haven't made any content ready for this year's birthday, I still wanted to post a news for this wonderful occasion. I hope you're all having a great weekend and valentines' day.There will definitely be more updates soon. Since the core game is in a very stable state, I want to focus more on community mods. This will constantly provide cool things to explore (and much madness to cause, hehe).Thank you all for flying with Casual Desktop Game!Kind Regards

Casual Desktop Game December Patch 2025

178 days ago
Patch 2025 is now live!The latest patch will introduce awesome gameplay updates that will further expand your gameplay experience. 🕹️ With this update you'll now be able to save / load scenes using the blueprint feature. This will allow you to create cool battle scenes that you can just quickly load and save, and alter whenever you want. A blueprint state will include all combat entities as well as the current selected background (if any). Another cool thing - that was also requested by the community - is the pause key toggle. This is especially useful if you want to take a longer look at a frozen state of your current destruction - and make better screenshots. Furthermore two more fireworks tools have been added, given that we're heading closer to new years eve: The cake and the mortar. Check out for yourself! See a full changelog below.Note: Since there have been changes applied to the API, all workshop items must now comply with the recent changes! Please update your workshop tools accordingly.Full changelog:Blueprints: Save/load gameplay scenesCake tool: A fireworks cake with beautiful colors and explosionsMortar tool: A fireworks tool with beautiful colors and explosionsPause toggle: Pause/resume game to make better screenshotsBetter looking general decal spriteAPI endpoint to use the popup message featureMisc improvements and bugfixesI'm very thankful for all the players supporting the game throughout the last years. It's really awesome that this fan remake game of the ancient Desktop Destroyer is so well recieved by the community. I hope the new features will spark even more joy. To many more years playing Casual Desktop Game! 💪Have fun!Homepage | Follow on Bluesky | Join the discord

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site