Run a space repair station where you fix incoming ships, hire staff, and craft items to expand your business. The game combines hands-on repair work with tycoon-style progression and resource management, appealing to players who enjoy building up operations from scratch with minimal guidance.
About this game
In "Space Mechanics: Repair | Hiring | Craft" you are the owner of a space repair station in which you have to work. Repair spaceships, get money for it, hire them and create items for sale or for your own purposes.
What players are saying
▲ Recommended6 hrs
Alright, I would like to start with saying I really like what this game is doing. It reminds me a lot of Roblox Tycoon games back when I was younger that I enjoyed. The Dev clearly is very good as well, they update often. I do have some problems with it, but those are more notes for the dev than issues with the game. For users interested: The game works, it does not give much guidance so it can be a bit rough getting going. For a few little tips, craft Missile (far left in the crafting area). Takes a bit to get all of them into the sell box. But it will get you some good money. Also the games save load system does work. Just make sure to give it a few seconds before loading. I thought it wasn't working, but it was.
Edit: I have removed my feedback for the Dev and have moved that to discussion.
Update after more of playing.
I do enjoy this game, the biggest hurdle for people I think is going to be it's hard to tell when things are working or not working. The best advice I can give is assume you are doing something wrong, it normally is the case. I am working on a guide that is in the guide area for tips and such to help get people started.
Space Mechanics promises a hands-on life as a space mechanic, but my brief voyage left me stranded in disappointment after just 30 minutes.
The Core Concept (and Reality): The idea of repairing ships and stations in zero-G has potential. Sadly, the execution feels amateurish. As you noted, the repair gameplay is overly simplistic: open a panel, pull out the old part, buy a new one, slot it in. There's no actual engineering, wiring, or satisfying problem-solving – just basic part swapping. Hiring mechanics and crafting seemed like potential depth, but the game failed to motivate me to engage with them at all. The tutorial provided little useful guidance for these or other tools.
Where It Stumbles Hard: The controls and movement in zero-G are a constant frustration. Getting stuck on every ceiling and floor isn't immersive; it's just clunky and annoying. The visuals are extremely basic, looking more like an early student project than a commercial release, especially considering the price point. Combined with the shallow core loop and lack of clear goals or compelling progression, the overall experience quickly becomes dull.
Potential Unrealized: I agree the concept isn't bad. A studio like Playway, known for their sim-lite approach, could have potentially crafted something engaging from this foundation. In its current state, however, it feels underbaked and lacking polish.
Verdict:Not Recommended Based on my short, frustrating session, I cannot recommend Space Mechanics in its current state. The poor controls, very basic graphics, shallow repair mechanics, and failure to incentivize exploring its other systems (hiring/crafting) make for a lackluster experience that doesn't justify its cost. Unless significant updates address these core issues, it's hard to see who this would appeal to.
Dear space mechanics,This major update adds the Steam Achievement system.A total of 20 achievements have been added: 19 regular ones and 1 hidden one.Achievements are awarded for repairing your spaceship, crafting items, and much more.Bug fixes.Bug #1: The uranium rod was displaying a console error.Your review may be more powerful than any battery in your ship :)Good luck with your crafting
Dear space mechanics,We plan to add achievements to the game.Your feedback could be more powerful than any battery in the ship :)Good luck with the repairs
Dear space mechanics,This improved the realism of the game and changed the prices for some items in the store.Now the spaceship arrives with parts, before it arrived without them and this spoiled the immersion in the game.Using an item for automatic repair, the parts are replaced with new ones, it is clear that the parts have really been replaced, before the parts remained unrepaired, but the spaceship was considered repaired.Added a flight sound, now during the flight the sound of a jetpack is emitted, and when accelerating, the sound increases.Changed the prices for mercury, low-quality uranium and brass, now they are cheaper so that it would be more profitable to create items.Bug fixes.Bug # 1 - in multiplayer, batteries were copied when charging teleports.Bug # 2 - in multiplayer, stars changed their location depending on the position of the player who entered.Bug #3 - when charging uranium rods, if you disconnect 1 battery, the charging sound still continues.Your review can be more powerful than any battery in the ship :)Good luck with crafting
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