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Beggar's Life

Beggar's Life

by Perennial Hearts LLC

★ 64%
Price N/A
Avg Players 7
Reviews 33
Released Jun 14, 2026
ClickerExplorationIdlerImmersive Sim

Media

Video
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Start as a destitute beggar collecting scraps, then transform into entirely different character archetypes—priest, thief, rat whisperer, or arsonist—each unlocking distinct story paths and mechanics. This text-based idle game weaves incremental progression with darkly comedic medieval city politics and genuine consequences for your choices, appealing to players seeking narrative depth alongside their passive earnings.

About this game

What players are saying

▲ Recommended 0 hrs
Seems interesting and like it's 90% there, though I am disappointed that it followed it's inspiration's choice to lock out other classes of the same tier. Could also use some QoL (mouseover descriptions in the log, increase the sensitivity of the mouse scroll wheel for scrolling up and down lists, more signposting). But if the dev treats this like early access, I think it can be pretty good incremental.
11 found helpful Steam ↗
▼ Not recommended 1 hrs
It's hard to explain how I felt while playing. The gameplay reminded me a bit of Kittens Game but Beggar's Life quickly grows even more overwhelming than Kittens Game, which is odd considering how complex that game is. I think it's due to some QoL issues that Beggar's Life has right now. The screen space looks big but quickly becomes cluttered and cramped due to the amount of things happening, even when you don't have any moods turned on that reveal new options. Menu-ing feels unintuitive, both like this was made to run on a smartphone AND a widescreen monitor at the same time?? It's also hard to keep track of which moods you have turned on and whether they've run their due because again, there's so many options on the screen that you will lose it when you scroll. Active effects should be highlighted, like on its own spot above everything or with just icons or something. I haven't gotten an ending yet but from how I'm understanding it, you need many many playthroughs to get all the achievements due to classes being exclusive, which I am not a fan of. Closing the game and reentering changes the order that the menus appear on the screen which is so odd??

All in all, this has potential. But I cannot recommend this at its current state. I hope the developer will continue to tweak it more and add some QoL fixes.
10 found helpful Steam ↗
▲ Recommended 5 hrs
Do I think it's a good game? No. With all its depth and originality of theme, the UI/QOL is terrible. (see the earlier comment about scrolling). No ability to queue actions. Red text on black background. UI popup elements get locked. And if you don't realize that "Locations" are hidden, you'll miss half the game. I did. I'm upvoting to help the developer. We need more idle games. 'nuff said.
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Fixed some small issues, among them an archive bug

41 days ago
There were some problems in the archive, some tasks were failing to be counted as part of the archive (the prestige tasks were being identified as part of the archive, despite them not showing up on the archive itself). Count should now be correct, and tasks should currently show up now. Happy begging

Posts come from Steam's official announcements feed.

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