Fractured Realms strips away real-time action to focus on skill training and progression through a browser-style interface, letting you manage an outpost while advancing through a pixel fantasy world. You'll spend your time leveling classic RPG skills, constructing and improving buildings, and watching resources accumulate offline. Ideal for players who enjoyed Melvor Idle or RuneScape's grinding but prefer a hands-off approach where strategic planning matters more than reflexes.
About this game
Train classic RPG skills, build and upgrade your own outpost, and progress through a handcrafted fantasy world in this idle-style, UI-driven pixel RPG inspired by RuneScape and Melvor Idle
Players, last 38 days
Peak 20 · Low 7
Daily peak concurrent players, sampled once a night from Steam.
After playing the Demo I had decided to get this game. I'm a big fan of an idle game I can throw on a seperate screen while doing other things. While still in early access the game has good bones, offers a lot of fun and strong gameplay. The developer is very responsive to feedback and is actively chasing down bugs and improving. You can really tell there's passion involved with this game.
Again this 2D RPG is a lot of fun, now that it's fully released, it offers more content, you can now fully discover the map which is particually challenging but worth it, these new things called seals I personally haven't unlocked them yet, they're a lot of fun to try to unlock as they give good buffs. Another benefit is that you don't need a powerful pc or high-end specs to run this RPG. Great, 4.8/5
Now live - restart Steam to grab it. A quick hotfix squashing a batch of Collection Log completability bugs you reported. If you're chasing 100%, these were the walls in the way. Huge thanks to everyone in the Discord (and Dacuser especially) for flagging them. Expeditions now count toward the Collection Log - purchased Expedition gear and ship upgrades were never registering. Fixed. Bounties and voyages now count - completing a bounty contract or a voyage now ticks it in the Collection Log's Actions tab. Burnt food is obtainable at any level again - high-level cooks could no longer burn low-tier food, making the burnt-food entries impossible. A small burn chance now always remains. Cooking recipes are far easier to find - recipe scrolls now drop much more often while digging with Archaeology, and the game signposts where to find them. A new indicator on the Cooking tab tells you when you're holding a recipe you can learn. Fixed two impossible cooking achievements - Recipe Collector and Culinary Scholar asked for more recipes than exist. Both are now completable. Removed two broken achievements - Glyph Crafter and Void Touched pointed at items no longer in the game and were quietly blocking 100% completion. Icon and polish fixes - corrected several items and bounty contracts that were showing placeholder icons. This is still Early Access, so expect more fixes to follow. Hit a bug or have feedback? Use the in-game Feedback and Bug buttons or post in the Discord. Thanks for playing!
Fractured Realms v0.3.2 - Expeditions The tide's turning. This patch adds a brand-new Support skill: Expeditions - a life on the water for all that gold you've got nowhere left to spend. Buy yourself a boat. Sign a crew: Salty Pete swabbing the deck, Old Marlow keeping the books, Mordecai up in the crow's nest with a lucky eye for treasure - ten hands in all, each one worth their salt. Point them at the horizon and send them out, from the gentle Tidewater Shallows to the black water at the World's Edge (and a few places that aren't on any map). They sail while you get on with everything else, and come home heavy with Expedition Points to spend at the Expedition Shop. It's a gold sink with a soul - somewhere to pour the hoard, not another race for power. Huge thanks, as always, to everyone in the Discord and the reviews who reported bugs and told us where the game felt off. Here's everything. ⚓ Expeditions - a new Support skill The loop. Spend gold to send a voyage. Voyages sail on their own - even while you're off woodcutting, fighting or charting - and pay out Expedition Points and XP when they arrive. Points buy permanent, build-defining rewards from the Expedition Shop. It's a place to sink the gold you've been hoarding, not another grind for raw power. 👥 Your crew Hire up to 10 crew, in order, each pricier than the last. Every hand carries a permanent voyage buff themed to their role: faster voyages, cheaper trips, more Points, more XP, and a chance at Lucky voyages that pay double rewards. Buffs stack, so each hire visibly improves your next voyage - not just a gate. 🚢 Your ship Four upgrade tracks, four tiers each, every track ending in a capstone perk: Sails - faster crossings; capstone: a chance at half-time voyages. Helm - cheaper voyages; capstone: a chance at a big cost cut. Charts - richer Point hauls; capstone: a guaranteed Lucky voyage every 10th trip. Hull - the gate track: sturdier hulls open the deeper, wilder routes, and the final hull unlocks a se...
Small Update Switch a character to Swift Mode. You can now permanently switch an existing character to Swift from Settings > Game Mode (one-way, with a hold-to-confirm). No more starting over just to play at the faster pace. Save Export / Import. Back up any character to a file, or load one back in, right from the character screen. Keep more than five, or move a save between machines. Cartography reaching 99 fixed. Some players could chart every map and still stall below level 99. Now, once you have completed every survey, a repeatable "The Endless Deep" survey unlocks, so 99 is always reachable. Cleanup. Removed a leftover "cloud saves are off" note on the home screen (cloud is on). Restart Steam to grab it.
Posts come from Steam's official announcements feed.