Rose Mary runs a steampunk workshop where you craft weapons and armor through incremental clicking, then deploy your creations in turn-based combat against undead threats. The core loop alternates between forging upgrades at your workbench and testing them in strategic battles to defend your city. Best suited for players who enjoy blending idle progression mechanics with tactical combat encounters.
About this game
Build, upgrade, and fight! In a steampunk world overrun by the undead, Rose Mary uses her workshop to craft weapons and armor in this strategic clicker. Forge powerful gear and face turn-based battles to save her city!
✨ New ✨✅ Achievements translated to PT-BR;✅ New community profile images. You can now change your Steam profile picture to one of the new images we've created. Just check the game avatars when editing your profile!🛠️ Changes 🛠️✅ Iron Auto-Bot upgrade titanium cost reduced;✅ Tungsten armor unlock cost reduced;✅ Slight increase to the Vaporium armor cost.👾 Bugs Fixed 👾✅ More translation file errors fixed;✅ New players were unable to unlock the Wooden Armor due to the previous update;✅ After deleting save data and reopening the game, old save files could conflict with the current one, causing a soft lock and null values;✅ The Copper Producer would not automatically produce after producing Titanium and Iron at the same time;✅ Titanium Armor had incorrect animations when using the Club or Knife;✅ Main menu particles were not stopping after being disabled in the options menu;✅ The audio system was not stopping music and sound effects properly;✅ The sound volume slider would copy the music volume slider position when switching between game scenes.
✨ New ✨✅ 3 new loading screen tips;✅ Next Page button added during the opening comic. This makes it clearer that the comic contains 4 pages;🛠️ Changes 🛠️✅ It is now possible to perform 2 different actions during the same turn in battles;✅ Battle tutorial updated to mention the 2 actions per turn feature;✅ The ESC key now opens/closes the Options menu;✅ The Skip button during comics has been moved up to make room for the new button;✅ The game's audio system has been reorganized. There are now 2 separate volume sliders: one for music and another for sound effects;✅ Loading screen tips have been rewritten to make them quicker to read;✅ Weapon upgrade costs have been reduced from level 6 and below;Dev Comment: We noticed that some weapons and skills were rarely used because they consumed an entire turn and often did not feel worth it. After some testing, we decided to take the risk of allowing players to perform 2 different actions per turn. As a result, some weapons and skills will become stronger, and certain builds should now be much more viable.📊 Balance Changes Weapons:🟡 All weapons have received adjustments to their damage scaling per level;🟡 Club, Knife, Pistol, Katana, and Grenade Launcher now gain special effects from level 7 onward.Dev Comment: During gameplay, many weapons became obsolete compared to slightly more upgraded alternatives, which discouraged players from using them. In this update, the damage scaling of all weapons has been reviewed and better balanced.Skills:🔴 Heal: healing scaling reduced at all levels;🟢 Electrify: slight increase to damage dealt;🟢 Electrify: upgrade costs reduced up to level 4;🔴 Electrify: now requires the Iron "Refined Material" upgrade to reach level 10.Armors:🟢 All armors have had their level 1 cost reduced;🟢 Copper and Titanium: shield scaling increased at all levels;🟢 Titanium: Missile ability cooldown reduced from 9 → 5.Enemies: 🟢 All enemies had their health scale riased from the first cemitery level onward;👾 Bug Fixes ...
✨ New✨✅ Sound effects for the remaining enemy abilities.🛠️ Changes 🛠️✅ The price of the "Final Armor" upgrade has been reduced for all producers;✅ Audio and visual feedback when trying to buy upgrades or evolve items.📊BalanceSkills:🟢 Heal: lower cooldown at all levels;🟢 Poison Dagger: lower cooldown at all levels;Dev Comment: These abilities needed a cooldown reduction due to the low value of only a single use. Now, at high upgrade levels, they may be able to bring better results in battles.Enemies:🔴 All enemies now have a 5% lower chance of repeating their secondary abilities;🟢 Vulture: now always uses its secondary ability (dodge) on the first turn;🟢 Vulture: base health 50 > 70;Dev Comment: Even though the Zombie Vulture is the weakest enemy in the game, it ended up falling below our expectations. Because of that, its main dodge mechanic was often being ignored. Now it will start by using this ability and will also be more durable.👾 Bugs Fixed 👾✅ Vulture was not playing its attack animation;✅ It was possible to pick up and drag items from the Workshop list even when they were outside the visible area;✅ Workshop item lists now remain in the same position after making upgrades;✅ The price text when upgrading items now changes color when you can afford the upgrade;✅ Items were still showing the upgrade button even when they should be locked;✅ It was not possible to click to start the game on the first launch;✅ More translation errors fixed;
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