SCRYBE
by Unknown
Price
N/A
Avg Players
0
Released
Coming soon
2DCasualClass-BasedClicker
Latest updates
Hi everyone, its been more then 2 weeks since the demo first became available and we are once again saying how thankful we are to everyone who has tried the game and those who gave feedback, bugreports or just support overall, we will continue to make sure the demo is as bugfree as we can make it for those still enjoying the demo. We spend the past week taking a much needed break from Scrybe while also brainstorming about all the features we want to add to it. and we will go hard at work to get the full game released as soon as we can. like always we love getting feedback and ideas to try to make the best game we can!The full game will have these featuresmany minigames (all of these would be optional for those who enjoy them)5 classes with all of them having subclasses of some sort,many more maps that are heavily thematicmany more meta upgrades more minions for different tasksmore cute pets and a better pet bonding systemmany many mannnny more mechanicscompressed the spellbook view a bit so you no longer get lost when scrolling awayRebirthing gets more expensive every rebirthtutorial is improved with softlockinggame should no longer start with no soundshould no longer start with 4 extra spellslots visual improvementalot of small bugs
Hi gobbos We are closing in on the end of next fest and we just want to thank everyone who tried out the game and gave some feedback/bug reports, without you we truly wouldn't be able to make this game. We are happy to say that during the next fest we have Doubled!! our Wishlist counts and it still is going up We are planning on refining the demo a bit more so you can keep playing while we start working on the full game, the full game is planned to be released somewhere around summer this year! especially since we have a lot of the base mechanics done we hope to speed up the rest of development. We also have a patch for the game today, this patch came quite late because we had some internal issues with steam but its finally here and hopefully fixed a lot of the issues you had, - opal (black pearl) cost getting removed from the eye after hovering it once - mining minigame should no longer make the mana orb disappear- spell ui visuals should be improved on relaunch- tower should no longer only have the big roof- fixed second colour pallet- mana reclaim works poggies- removed the ability to cause a infinite cooldown reduction loop- removed the ability to equip multiples of the same spell - made sure the room selectors are disabled- some qol in bug reporting so you can report bugs easier- fish now correctly rob you after you lose the minigame- enemy correctly shows hp now- rebirthing tower no longer overlaps fishing- apply meta progression correctly on ui stuff - luna gives the correct mana amount - resource tooltip for eye should display correctly - made sure bug reporting wraps like intended- deciphering persist correctly now- can now see what version the game is on main menu- tooltips that arnt supposed to displayed outside of the tutorial no longer show outside of the tutorial - fixed vault upgrades to actually work Hotfixes- miners will actually mine now- removed sequince breaking of tutorial by quiting midway
Hello everyone who’s already joined us for Next Fest! i just want to say thank you so much for everybody who has played the demo already!!!!!! The game launched with quite a few bugs, but we’ve managed to squash most of them already. The feedback we’ve received has been incredibly helpful, and I’m genuinely grateful to everyone who took the time to play the demo.Throughout Next Fest, we’ll continue working hard to fix the remaining issues and add some quality-of-life improvements. Thanks again for your support. it truly means a lot!with lots and lots and lots of love !! - Goblin Byte duo Bug Fixes Lots of smaller fixesLots of text fixesGoblin should no longer have a twinWarlocks now workRebirthing should work correctlySpells save correctlyCorrect song type will play after loading a saveTower shouldn't disappear into thin air after a restartcan no longer summon infinite minions during summon minion castingClosing minigames should behave properly Gameplay changesAdded bug reporting to the settings menu (this only relays the text nothing else)Updated Visualsrebirths get slightly more expensive after each rebirthMiners give more researchRebalanced tower layer costsRebalanced mining minigame to have more lower levels Spell balancingAll spell durations are upped clairvoyancelowered click bonus Cinder bloombonus lowered from 2500% x extra dmg to a mere 25% extra damageBankrupt Harsher falloff and no longer does infinite damageSummon MinionSlightly faster castingSlightly lower mana **Exponential**PyroclasmDot dmg lowered
Posts come from Steam's official announcements feed.