Incremental Dungeon is an incremental game in which you fight combatants with exponentially increasing strength via an auto-battler system. Each defeated opponent on the main path unlocks new equipment, shops, or other ways of empowering your build!
What players are saying
▲ Recommended1 hrs
PLEASE for the love of god. give us the ability in the settings to turn down the music or turn it off. The music in the background is so extremely loud and it quite unpleasant....
tl;dr: "It's like the dev spent his whole life learning how to cook the best patty in the world, but when it came to making a hamburger he doesn't even know what a pickle is"
What do I mean by this, well the main gameplay loop is SUPER fun and compelling! To the point where if you like idle games, it's free just download it.
But what if you don't or you're unsure about them Well do not use this game to learn about idle games, for yes the game is fun and has alot of nice art, it's shockingly low on content. I would dare say you see whole game and what the loop is going to be within five minutes.
Don't get me wrong, the game is ready for you to spend some hours in it. But don't expect anything more complex than grilled cheese.
Entertaining if a bit bare bones (semi) idler. Would be better if you could decide which drops you kept or threw away automatically instead of stopping the game. Maybe there is a mechanic for this later...?
I realised 4 months after release that people on itch.io couldn't see the game, and now that it's fixed, people are playing it! You know what that means? More playtesters! Fixed a bug where buying a shop item could cause shop errors on reload. Fixed a bug where the attribute tab didn't initialise properly on load. Fixed a bug where the barbarian had +33% attack speed and the whirlwind had +19% attack speed, instead of +25% and +16% respectively. Fixed a bug where the barbarian and whirlwind's bonuses to attack speed were not reflected on the player panel. Attempted to fix a bug where in some cases the barbarian's attack speed bonus would not be applied. Added a currency tooltip to the currency display on the top ribbon, updated existing currency description. Added a hotkey to the Item Filter (F3).