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Qubx 2

Qubx 2

by Iconic Games

Price $2.99
Avg Players 0
Released Jan 31, 2026
1980s3DArcadeCasual
View on Steam ↗

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Qubx 2 challenges you to rotate a 3D cube in real time to align its faces with rapidly approaching geometric patterns. Built around quick reflexes and spatial reasoning, the game layers its mechanics against a striking vaporwave visual style with neon effects and synchronized audio. It's designed for players seeking arcade-like precision puzzles rather than relaxing incremental progression.

About this game

Players, last 69 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

1.11

3 days ago
1.11.0 is a controls and Story update. You can rebind far more of the game, menus respond to Back and Cancel consistently, and a won Story run can now keep going. Features Keep Going: after winning a Story run you can continue into an endless run that carries over your power-ups, lives and qubits. The victory screen now offers one next-step action plus Return to Menu. Gamepad secondary bindings now work in play for roll, rotate and slam. Keyboard Slam shows a secondary binding chip. Reset Defaults is now available in the gamepad Button Mappings section. Button prompts follow the device you used last, so a keyboard player with a controller plugged in sees keyboard prompts. PlayStation face buttons are drawn as symbols. On desktop, the game pauses if the controller you were using disconnects. Gameplay reads input from every connected controller. Back/Select now cancels on every menu, and arrows, WASD and the stick navigate the Credits and Attribution screens. Octahedron faces have new geometry and dimmer edges, and the octahedron is viewed from a lower angle. The passive power-up box dims while you own no passive. Linux now uses the native Wayland driver, which fixes wrong screen sizes and fullscreen behavior with desktop scaling. It falls back to X11 when no Wayland session is available. Fixes Story run scores now match the HUD. Summaries and leaderboard scores were inflated by roughly 13 times on a full run. Saved Story scores are rescaled once. Failed Steam leaderboard uploads are retried. Power-ups bought at a mid-chapter shop now take effect when play resumes. A Second Chance bought before the finale now works. Starting Quick Play after a suspended Story or challenge run now uses the default lives. Gamepad B no longer pauses the run. Holding a cancel or pause key now acts once. Cancel is ignored on the forward-only Story screens, and cancelling a key capture in Settings keeps focus where it was. An armed Reset Defaults or Reset Tutorial can be cancelled with Back...

1.10

14 days ago
Version 1.10.0 is a big HUD revision: new hearts, power-up icons and cards, plus two new challenges. We also fixed several issues where the game kept running while paused. Features New challenge: Bankroll replaces Short Fuse. You start with a wallet, and a miss can be paid for from it instead of costing a life. The price of a miss now shows in the HUD. New challenge: Boss Rush replaces Crowded. The monster attacks every chapter. Passive power-ups now sit in a fixed icon grid in the sidebar. The active power-up slot has a border badge and a countdown ring, and activation prompts show when they are ready. Power-up icons have been redrawn to a consistent size and style, and Shape Specialists draw an outline of their target shape. Achievement, combo and message cards share one look and size, scale correctly on Steam Deck, and the achievement card is centred and clear of the sidebar. The HUD now draws in front of the 3D world, so beams and particles no longer cover the cards. Shapes stay visible through the translucent top bar and bottom cards. Level-up effects fade out smoothly. Fixes Timers no longer run while the game is paused. A Temporal Brake activated before a pause no longer runs out during it, and Phantom fades and boss attacks hold too. The Phantom cube now fades as one solid object. Slot interiors and far panels no longer show through the near faces. Restored the classic lightning bolt icon for Combo Extension. Shortened tutorial tips that ran past three lines on a card. Aligned the top bar columns and resized their values for Steam Deck. Fixed overlapping message cards when several stack up. Combo field particles are now hidden behind geometry that is in front of them. Removed the in-game Steam review prompt. Balance Gauntlet is back to the normal combo window. Try the new challenges and tell us what you think in the Steam discussions.

1.9.1 hotfix

24 days ago
A small patch that cleans up a few visual glitches and simplifies Shape Oracle. Fixes Fixed the cube sometimes flickering at the end of a turn, or ending up slightly tilted after a quick follow-up turn. Fixed the achievement card running off the bottom of the screen when an achievement unlocked at the end of a Story chapter.

Posts come from Steam's official announcements feed.

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