Back to rankings
NERMIUS

NERMIUS

by Saturn アクメ Corp.

★ 100%
Price $3.00
Avg Players 1
Reviews 10
Released Jun 8, 2026
2DActionAction RoguelikeAdventure
View on Steam ↗

Media

Video
Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

About this game

What players are saying

▲ Recommended 2 hrs
From my first couple hours of gameplay, it has gone by very well. I found the art style and mechanics quite cool! Mainly brought to the game because it features an ASCII-style world, but I honestly see the retro pixel art style that this game gives.

The background music and sound effects really fit into this retro game feel that I like about this game. It's not super intense, rather slightly calming amidst the utter chaos on my screen, that of which is a load of cool-designed pixel art enemies on a really sick pixel art background!

I think for the price that this game is at, it is really worth it. Haven't had the chance to try out all the worlds yet, but can't wait to get on and do so. There does seem to be quite more content world wise than what I expected going into this, which is cool! From what I can tell, there are 5 playable worlds as of this review, a few locked under certain requirements, but I like the fact I could come on and play the ASCII world along with the base world.

Certain aspects aren't 100% clear to me right away. There are two different currencies you get whilst playing, one called SPX and another yellow coin-looking one. These are these from what I can assume out-of-game upgrades you can get with these currencies that make your later runs easier. I think. Please correct me if I am wrong. I don't want to mislead anyone here.

A single issue I had was when I killed one of the mini-bosses in the first world, it dropped its chest within a prop on the map, which unfortunately meant I couldn't grab it, but it wasn't the end of the world. I have so far only made it to what I think is the final boss twice, but have only lost there. However, I did get closer to beating the boss in the ASCII world the run I just had.

One thing I can see is that there are in-game achievements but none actual achievements on steam for this game. I would love to see this added at some point!

Having a cool time with this game though! Because I like the art style, the game direction and the sound design, on top of having no proper problems with this game, I would recommend it to anyone who has a little bit of money and would like to try out a wonderfully built casual roguelike pixel art retro game!

Thank you Devs for this amazing game :]
5 found helpful Steam ↗
▲ Recommended 0 hrs
In early access and already so many maps? The planet ASCII is simply wonderful, I love it. I haven't unlocked all the planets and all the characters yet (I think there are secret ones), but I like it; it's really good for EA. I liked the dialogue options; is this some kind of RPG in the game? I don't know, but it's cool the lore is even getting interesting.
There's not much music in the game, but it's well done. It's not really my thing, though. I just turn it off and play with my own music from playlist playing in the background. It s still pretty good! I also see an endless mode, but I rly don't know how to activate it yet.

soo waiting for achievements now
3 found helpful Steam ↗
▲ Recommended 2 hrs
I wanted only to watch and play 15 min, but lost 2 hours omg)
I really like music, it is pleasant and plays well! And the graphics are cool! I remembered my childhood)

Good luck with this game! And I look for achievements in this game asap!
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update - AUTO-Protocol Online

1 day ago
New: AUTO-Protocol (Idle Mode)Squad deployment - assemble a team of up to 4 shells, fit each one with perks, and send them out under SAC command directives. They fight, loot, level up, and clear the maps on their own - you read the mission log and watch it unfold.Field command - when the lead shell falls, command transfers to a survivor. SAC keeps a record of who carried the run... and who didn't.New: ASCII WORLD EXOA second glyph world - exo-parasite movement confirmed. New terrain, drifting fog, new hostiles.New hostiles - spore oracles that open fire in every direction, healers that refuse to die quietly, and something red waiting past the 28-minute mark. That's all we'll say.New & ImprovedTEAM HEAL - a new neural expansion, AUTO-Protocol only. A medic shell that monitors the squad's vitals and patches up whoever's bleeding - aura-based field repair, on the move.BalanceGeneral - assorted balance improvements.Economy - economy tuning.Late-game enemies - survivability and damage adjusted at later stages.FixesFixed an FPS drop issue.Fixed FPS spikes in the late game.Fixed display of some icons.Minor optimization improvements.

Update - OkinawaTerraform Invasion

9 days ago
New: The Shell GraveyardEvery death now leaves a permanent wreck at the exact spot you fell - run after run. A hundred hours in, the surface will be littered with the bodies of your past attempts.Word is SAC may eventually reach out with an offer to clear the surface… in exchange for SPX.New & ImprovedOkinawa TerraFORM Invasion - a rare event that can strike on most worlds. A pod descends from orbit… and that's all we'll say.Scavenger Mosquitoes - old graves don't go unnoticed. Shell debris attracts scavengers.ECHO Dash - the dash has been reworked.Key hints - ability prompts now show the actual key from your keyboard layout.BalanceAura - damage and tick rate slightly reduced, drop rate lowered to bring it in line with other weapons.FixesFixed a visual bug on DR-COR8 where surface borders rendered incorrectly.Minor optimization improvements.

Steam Achievements Update - 32 Achievements Now Live

10 days ago
🏆 New: Steam Achievements32 achievements are now live (sorry for the delay)Already earned some? They sync automatically when you open the menu.ːsteamthumbsupː New & ImprovedChest Locator - an arrow now points you toward any chest that drops off-screen, and chests stay around longer (now 60s) so you can actually reach them.NEPHY now have a proper explosion sound, and their first wave arrives a bit earlier.Auto language detection — on first launch the game matches your system language (English, 日本語, Русский, Deutsch, 한국어, 简体中文).Smoother planet-select transitions.ːsteamthisː BalanceORBIT-X - the drone upgrade now stops appearing once you have all 3 drones, and its card shows the correct level. Damage keeps scaling through the Augmentation Bay.ːmissingː FixesThe upgrade menu no longer skips a pick if you were holding movement keys as it opened.Localization pass across all 6 languages - fixed untranslated/broken text.

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site