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NERMIUS

NERMIUS

by Saturn アクメ Corp.

★ 100%
Price $3.00
Avg Players 1
Reviews 10
Released Jun 8, 2026
2DActionAction RoguelikeAdventure
View on Steam ↗

Media

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Nermius tasks you with piloting customizable combat shells through procedurally-varied alien environments, collecting upgrades and facing escalating enemy waves in this ASCII-styled roguelite. Between runs, you'll unlock new shells and planets while uncovering corporate mysteries through dialogue choices that add narrative depth to the survival loop. The retro aesthetic and atmospheric soundtrack create an engaging, contemplative pace that rewards both quick sessions and extended play.

About this game

What players are saying

▲ Recommended 2 hrs
From my first couple hours of gameplay, it has gone by very well. I found the art style and mechanics quite cool! Mainly brought to the game because it features an ASCII-style world, but I honestly see the retro pixel art style that this game gives.

The background music and sound effects really fit into this retro game feel that I like about this game. It's not super intense, rather slightly calming amidst the utter chaos on my screen, that of which is a load of cool-designed pixel art enemies on a really sick pixel art background!

I think for the price that this game is at, it is really worth it. Haven't had the chance to try out all the worlds yet, but can't wait to get on and do so. There does seem to be quite more content world wise than what I expected going into this, which is cool! From what I can tell, there are 5 playable worlds as of this review, a few locked under certain requirements, but I like the fact I could come on and play the ASCII world along with the base world.

Certain aspects aren't 100% clear to me right away. There are two different currencies you get whilst playing, one called SPX and another yellow coin-looking one. These are these from what I can assume out-of-game upgrades you can get with these currencies that make your later runs easier. I think. Please correct me if I am wrong. I don't want to mislead anyone here.

A single issue I had was when I killed one of the mini-bosses in the first world, it dropped its chest within a prop on the map, which unfortunately meant I couldn't grab it, but it wasn't the end of the world. I have so far only made it to what I think is the final boss twice, but have only lost there. However, I did get closer to beating the boss in the ASCII world the run I just had.

One thing I can see is that there are in-game achievements but none actual achievements on steam for this game. I would love to see this added at some point!

Having a cool time with this game though! Because I like the art style, the game direction and the sound design, on top of having no proper problems with this game, I would recommend it to anyone who has a little bit of money and would like to try out a wonderfully built casual roguelike pixel art retro game!

Thank you Devs for this amazing game :]
5 found helpful Steam ↗
▲ Recommended 0 hrs
In early access and already so many maps? The planet ASCII is simply wonderful, I love it. I haven't unlocked all the planets and all the characters yet (I think there are secret ones), but I like it; it's really good for EA. I liked the dialogue options; is this some kind of RPG in the game? I don't know, but it's cool the lore is even getting interesting.
There's not much music in the game, but it's well done. It's not really my thing, though. I just turn it off and play with my own music from playlist playing in the background. It s still pretty good! I also see an endless mode, but I rly don't know how to activate it yet.

soo waiting for achievements now
3 found helpful Steam ↗
▲ Recommended 2 hrs
I wanted only to watch and play 15 min, but lost 2 hours omg)
I really like music, it is pleasant and plays well! And the graphics are cool! I remembered my childhood)

Good luck with this game! And I look for achievements in this game asap!
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update - Protocol 105 Online

26 days ago
New: PROTOCOL 105Orbital map - enter the Nekuri Local System through a new SAC navigation layer. Select planets, track threats, and manage extraction from orbit.Cave mining - deploy to X-01-ETHA, DR-COR8, and KEPLER-63F. Mine ore, upgrade tools, expand storage, and unlock deeper cave access.Idle progress - Protocol 105 keeps working between sessions. Relay cache upgrades improve offline ore recovery. New: SAC ExchangeLive commodities market - sell mined ore or trade speculative minerals through the SAC Exchange.Dynamic market events - pirate blockades, asteroid warnings, export booms, corporate sell-offs, bankruptcies, and demand surges now affect prices.SAC Oracle - buy forecasts, upgrade the prediction engine, and try to move before the market does.New: Contracts, Convoys & BlockadesSAC contracts - accept timed mining and selling objectives for extra credit rewards.Ore convoys - ship full planetary storage to the SAC Exchange for a higher payout, but watch the raid risk.Fleet Command - buy freight haulers, escort wings, and cargo insurance.SAC-X Station - upgrade the station for trade rebates, faster unloading, extra docks, and better convoy premiums.Pirate blockades - pay pirate fleets to pressure selected planets and push local ore prices upward.New & ImprovedNew achievements - added Protocol 105 achievements for mining, selling ore, and moving credit volume through the exchange... We've also added achievements that show how many hours you've played...New ores and tools - DR-COR8 and KEPLER-63F add higher-tier extraction goals.Economy layer - added separate Protocol 105 progression, storage, market, and fleet systems.BalanceEconomy - market pricing, rewards, convoy values, and upgrade costs tuned.Progression - mining planet unlocks and late Protocol 105 scaling adjusted.FixesMinor UI, save, and optimization improvements.Performance improvements.Weapon and perk balance. We'd also like to express our gratitude for continuing to play the game. Sales are approaching...

New incremental clicker mode WIP

33 days ago
The game will soon gain new features in the form of an incremental clicker. You'll have access to the same planets, but this time you'll be mining for resources. Your runs on planet will affect the stock price, your kills, and boss kills will also react to this. Trade valuable ore stocks on the market. Minerals, crystals, ore? They all have value in the world of NERMIUS. Influence prices; for example, you can temporarily blockade a planet, thereby raising the price of the ore produced there. All this and much more is coming soon. (Images in early access, some features may change)

Update - AUTO-Protocol Online

46 days ago
New: AUTO-Protocol (Idle Mode)Squad deployment - assemble a team of up to 4 shells, fit each one with perks, and send them out under SAC command directives. They fight, loot, level up, and clear the maps on their own - you read the mission log and watch it unfold.Field command - when the lead shell falls, command transfers to a survivor. SAC keeps a record of who carried the run... and who didn't.New: ASCII WORLD EXOA second glyph world - exo-parasite movement confirmed. New terrain, drifting fog, new hostiles.New hostiles - spore oracles that open fire in every direction, healers that refuse to die quietly, and something red waiting past the 28-minute mark. That's all we'll say.New & ImprovedTEAM HEAL - a new neural expansion, AUTO-Protocol only. A medic shell that monitors the squad's vitals and patches up whoever's bleeding - aura-based field repair, on the move.BalanceGeneral - assorted balance improvements.Economy - economy tuning.Late-game enemies - survivability and damage adjusted at later stages.FixesFixed an FPS drop issue.Fixed FPS spikes in the late game.Fixed display of some icons.Minor optimization improvements.

Posts come from Steam's official announcements feed.

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