Tile Tempest Launches Today - Fast, Physics-Driven Tile Matching Chaos
211 days agoHi everyone, I’m thrilled to announce Tile Tempest is officially launching today.This is a small, focused game about memory under pressure: memorize colors and shapes, react to shifting modifiers, and keep your cool as the storm closes in. Expect tight, physics-driven tile interactions, short intense runs, and a leaderboard that rewards quick thinking as much as raw speed.To celebrate the launch, Tile Tempest is 20% off for a limited time. I’m also adding it to a bundle with my first game, Solitary Sentinel — the bundle includes an additional 10% discount on top of the launch price for Tile Tempest. If you’ve been curious about both games, the bundle is the best way to grab them together.What to expectShort, replayable runs that escalate quicklyPhysics-based tile behavior for unpredictable, satisfying chaosModifiers that change the rules between runsLeaderboards to compare normalized times across difficultiesIf you’ve been following development, thank you — your feedback shaped a lot of the final tweaks. If you’re new here, welcome: try the tutorial, jump into a few runs, and tell me what you think. Bug reports, balance notes, and weird edge-case videos are all appreciated.Thanks for playing and helping Tile Tempest find its storm. See you on the leaderboards.