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Forage Wizard

Forage Wizard

by Unknown

Price $814.00
Avg Players 187
Released 6 May, 2026
CasualClickerCraftingIdler
View on Steam ↗

What players are saying

▲ Recommended 15 hrs
S tier game, on the short side compared to alot of other game but took me around 10 hours to beat, loved every minute of it.
The progression of this game is wonderful and you really notice the difference when the automation building start becoming relevant.
The Dev is very active on the discord and open to any tweaks suggested, the game has had a long period playtest to help iron out the few remaining issues.
if you do choose to buy this game and have any issues with it PLEASE go to the discord for help.
4 found helpful Steam ↗
▲ Recommended 1 hrs
Played the demo, loved the demo.

Main game is a perfect combination of incremental game and stacklands (or minecraft, depends who likes what).

Was waiting for this game for quite some time and after 1 h I can definitely see that this is the game well worth it's price.

Highly Recommend it.
2 found helpful Steam ↗
▲ Recommended 15 hrs
A fun and unique clicker and crafting game that puts a fresh spin on the genre with automation. Inspired by Click Mage, so if you enjoyed that game you will probably like this one, too.

The upgrades, automation, and crafting give a nice break from the monotony of perpetual clicking, and there are many small goals to achieve to keep you entertained and motivated to continue.

The learning curve is easy because new features are introduced slowly. The NPC's have some funny dialogue and their own personalities and stories.

I enjoyed the demo so much that I played it twice. The playtime is not extremely long, but the price reflects that. Both of my demo playthroughs took about 8 hours each, so you should be able to get more than 8 hours out of the full game.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Release Version 1.2.0

2 days ago
🧱 New Buildings 🧱We have added three of the most requested buildings to the game.Fountain: generates aqua automatically.Self Pruner: generates leaves automatically.Mythdrill: generates mythril ore automatically.You can buy all of these in Frogal's wizard tower.There are also a few new upgrades related to these buildings.🔮 Other Improvements 🔮These two features were requested commonly by the top automation players.The bin now has a low transfer priority in the pylon system, which means it can be used to easily separate and destroy excess unwanted elements.While making links in pylon mode, irrelevant links are dimmed to make things clearer.✏️ Other QOL ✏️A few more things...The Spanish translation has been updated and improved.A setting has been added to allow you to hit anything you're hovering over, so you don't need to click or press anymore if you find it tiring.A few odd map and building collision boxes have been cleaned up.If you find any bugs or have any thoughts on this update, please inform us on Discord here.Have fun,VSDebtor

Quick Fixes #3

27 days ago
Changes Some map hitboxes are more intuitive now. In move & destroy mode, the building that you hover over will show it's radius in a different color. There is an option to confine your cursor to the screen while playing, improving edge scrolling. Now there is an option in the pause menu to clear all the floor items (in case your map is filled with 100 million aqua). We've added a button to reset to default controls. Growth totems weren't working, that should be fixed now. We are working on a bigger update right now, and we are still enjoying your feedback. If you find any more issues, or have trouble with the update, please contact us on Discord or the Steam Discussions. Thanks for staying updated!

Quick Fixes #2

39 days ago
A player found a bug from the last update where moving a building would leave it's radius visualization in the previous position. This update should fix that! Thanks to the player who found this bug and posted about it on steam discussions.

Posts come from Steam's official announcements feed.

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