Back to rankings
Guinea Isles

Guinea Isles

by Unknown

Price N/A
Avg Players 0
Released To be announced
2DCasualCollectathonCute
View on Steam ↗

Latest updates

Prototype 1.3.1

66 days ago
Fixed- Fixed an issue where outdated saves would be moved to the top of the saves list (i.e. the most recent save) when updating to a new version. - Fixed the xp progress bar not showing for the Magic skill.- Fixed a typo showing flickering guinergy as dim in the magic unlocks list. - Skill xp progress bars now tween more smoothly. - The "Mithril" item is now correctly named "Mithril Ore".- Topaz bracelets are now correctly the same value as other topaz jewelry.

Prototype 1.3

66 days ago
Added in some extra menus and systems I wanted to include in 1.2, as well as some bug fixes. I also added Artifact Spots as a tiny content update, just to show how the mechanic will work in the future :)With this, I think it's time I consider the demo finished ^^ I implemented several of the ideas y'all provided recently, so if you have any more, do let me know in case I can squeeze them in. I'll also still patch any bugs or issues you find.From here on out, I'll be focusing on adding content. It'll likely mean a lot fewer updates/posts from me, but I'll try to do a dev log at least every month! The first thing I'll be doing is creating the full skill perk trees, for which I should have information to share later this month. Added- Added a Shrines page to the stats menu, which allows you to view progress on shrines and your current boons. - Added a Boosts page to the stats menu, which shows your current speed for some actions with sources for each increase. For example, you can see your woodcutting speed and a breakdown of every perk, boon, and upgrade that contributes to it. This page will be expanded on in the future. - Added a Bestiary to the stats menu, which keeps track of every monster you've cast Monster Examine on. Enemies you've defeated at least once but not examined will be shown, but won't allow you to view their examine info. - Added diggable artifact spots to the excavation skill. Artifact spots appear in the world randomly and can be dug up using increasing tiers of shovels. When dug, they provide a random reward of gems, ores, or donatable museum artifacts. Each tier of artifact spot has a unique loot table. Currently, two tiers exist: Mundane (on the surface) and Common (in caves).Changed- Guinergy costs now include a "+" next to the tier, to better convey that higher tiers can be used in substitution. - The item hover stat panel now moves to the top-left of the mouse if it would be off-screen vertically. This is most noticeable in the bottom rows o...

Prototype 1.2

72 days ago
Hey everyone! After almost two months of work, I am excited to release the final major content update for the Demo! This update has 3 new skills, dozens of new items, new graphics, some new progression systems and upgrades, and a plethora of fixes and changes.With so many changes, there's bound to be a few bugs. Please let me know if you find any, as I'll be patching them over the next week or two.I have a few more final touches and systems I want to put in place for the demo, but after that I'll be switching focus to working on content for the next release, either Early Access or a full release (depending on how development goes). As you know, solo game dev takes time, so that may be months or even years away. Still, I'll be routinely posting dev-logs in the Discord whenever I can, and you can reach out to me at any time there too. ^^ Thank you so much for your support, and I hope you enjoy! Added- Added the Ranged combat skill.--- Four sets of ranged armour, 4 bows, and 4 tiers of arrows have been introduced.--- The ranged skill has 6 perks and the usual per-enemy combat masteries to unlock. --- The Upgrade Bench in the workshop has been replaced by a textile workstation, which lets you craft ranged armour.--- Bows and arrows can be crafted at any workbench.- Added the Guinergism skill.--- Three Guinergy Shrines have been added to the world, each with a unique set of lumes and powerful unlocks called boons. --- The guinergism skill has 6 perks and 3 masteries to unlock. --- Added "Mastery Tokens", which are awarded whenever you complete all five tiers of a mastery. These can be spent at Guinergy Shrines. - Added the Magic skill.--- Three sets of magic robes and 3 staffs have been introduced.--- The magic skill has 6 perks and the usual per-enemy combat masteries to unlock. --- Staves and magic robes can be crafted at arcane wheekbenches.- Added the spellbook, a new menu which lets you cast spells using guinergy.--- There are currently 8 unique spells to cast. More...

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…