Oh well. Worth it for the price, I guess, but this genre's getting pretty crowded for stuff like this to keep getting a pass.
Firefly Haven
by JAsul
Media
Firefly Haven is a short incremental clicker where you travel between locations catching insects with an upgradeable net, spending currency to enter areas and managing stamina as a resource. The core loop involves catching bugs to earn currency for net upgrades and new location access, with decorative trophies marking your progress. Best suited for players seeking a brief, low-stakes idle experience rather than deep mechanical complexity.
About this game
Firefly Haven is an incremental, chill and short cozy game about catching bugs, collecting trophies, traveling to new locations and achieving greatness!
What players are saying
Oh well. Worth it for the price, I guess, but this genre's getting pretty crowded for stuff like this to keep getting a pass.
That said, within the realm of incremental games, I'd argue this could have been improved upon a bit.
- The very early game is borderline painful. It's supposed to be a slow start, but having to manually click every insect gets old fast.
- Placed items should be lockable so newly spawned items and moving items around doesn't mess up the decoration so much.
- Once the game reaches its "idler stage", it becomes empty. At that point, it's just a waiting game until you hit 100.000 bugs.
Considering I 100%ed this in 7.6 hours, though, I'd recommend it for people who play idlers/clickers/incrementals a lot and have played all the most popular ones already.
The prestige system revolves around catching fairies, which give you stars to spend in a separate prestige tree. There’s also a Milestones system that rewards you as you catch a set number of each insect type.
Progression feels a bit unbalanced. The start is slow, but by the time I finished the game, i actually appreciated it. Late game is sort of obsolete, as you are way overpowered.
Paying each time to enter an area is a little annoying early on, but this stops being an issue later. The small, slow net is also not a problem for long. The game is well-designed in that most early frustrations naturally disappear as you progress. I do wish though that both the upgrade tree and prestige tree were bigger, as I had unlocked everything by the time I reached the Deep Forest (mid-game).
One annoyance remains: the annoying NPC who pops up after each run to say a few lines. I wish he could be upgraded away.
Tips for players:
As soon as you can afford a new area, go there. Focus on the weakest insect in that area until your strength is upgraded enough (up to the desert, where you’ll need to crit or hit faster). Prioritize catching all fairies to max out the prestige tree as soon as possible. Buy upgrades in price order. Don’t worry about filling out milestones early as the last area has all insect types, so you can grind them there. The prestige upgrade that keeps areas unlocked, unlocks ability to let you keep caught insects and then purchased upgrades, removing the main drawback of prestiging.
The game crashed when I got my last achievement, but it still registered, so it didn’t matter much.
Reviews are by Steam users, hosted on Steam.
Latest updates
Pacing Rework!
315 days agoSmall Update Post-Launch
316 days agoPosts come from Steam's official announcements feed.
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