Firefly Haven is an incremental, chill and short cozy game about catching bugs, collecting trophies, traveling to new locations and achieving greatness!
What players are saying
▼ Not recommended4 hrs
Same old story, dev releases a poorly balanced game where it's obvious nothing was planned out using formulas or spreadsheets. Now they'll knee-jerk rebalance it based on the whims of users.
Oh well. Worth it for the price, I guess, but this genre's getting pretty crowded for stuff like this to keep getting a pass.
That said, within the realm of incremental games, I'd argue this could have been improved upon a bit.
- The very early game is borderline painful. It's supposed to be a slow start, but having to manually click every insect gets old fast.
- Placed items should be lockable so newly spawned items and moving items around doesn't mess up the decoration so much.
- Once the game reaches its "idler stage", it becomes empty. At that point, it's just a waiting game until you hit 100.000 bugs.
Considering I 100%ed this in 7.6 hours, though, I'd recommend it for people who play idlers/clickers/incrementals a lot and have played all the most popular ones already.
This is a short and fun little clicker game that I completed in just under 4 hours. You visit different areas to catch insects, with each area having its own types. You start with a small, slow net, which you upgrade over time to become faster, cover a larger area, and catch bigger or harder insects. Entering an area costs money, and your time there is limited by stamina, which can also be upgraded.
The prestige system revolves around catching fairies, which give you stars to spend in a separate prestige tree. There’s also a Milestones system that rewards you as you catch a set number of each insect type.
Progression feels a bit unbalanced. The start is slow, but by the time I finished the game, i actually appreciated it. Late game is sort of obsolete, as you are way overpowered.
Paying each time to enter an area is a little annoying early on, but this stops being an issue later. The small, slow net is also not a problem for long. The game is well-designed in that most early frustrations naturally disappear as you progress. I do wish though that both the upgrade tree and prestige tree were bigger, as I had unlocked everything by the time I reached the Deep Forest (mid-game).
One annoyance remains: the annoying NPC who pops up after each run to say a few lines. I wish he could be upgraded away.
Tips for players: As soon as you can afford a new area, go there. Focus on the weakest insect in that area until your strength is upgraded enough (up to the desert, where you’ll need to crit or hit faster). Prioritize catching all fairies to max out the prestige tree as soon as possible. Buy upgrades in price order. Don’t worry about filling out milestones early as the last area has all insect types, so you can grind them there. The prestige upgrade that keeps areas unlocked, unlocks ability to let you keep caught insects and then purchased upgrades, removing the main drawback of prestiging.
The game crashed when I got my last achievement, but it still registered, so it didn’t matter much.
As some players have pointed out, the pacing progression of the game was quite unbalanced making it too easy and short. Even though this is a short incremental game, we can certainly enjoy getting more out of the prestige system, milestones and playing the game overall! I have reworked the pacing to make it more rewarding for active playing while introducing the milestone and prestiging system much more in order to make impactful progression. Idling is also encouraged, of course! Levels have a weighty cost with an exponential growth; upgrades were also bumped, and BP generation is meaningful while also requiring some prestiging upgrades to keep up with the exponential cost of levels. Thank you to all players that have been hanging around. Happy hunting!
A small feature request popped up about having a display that shows the extra bug powder you'll get at the end of a session. I went ahead and added it! Now at the end of every session, you will see the bug powder increase for already caught bugs ːsteamhappyː
Posts come from Steam's official announcements feed.